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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 12:31:10 +00:00
[sw] Take advantage of the ECS for edge rendering
This fixes the segfault due to the world entity not actually existing, without adding a world entity. It takes advantage of the ECS in that the edge renderer needs only the world matrix, brush model pointer, and the animation frame number (which is just 0/1 for brush models), thus the inherent SOA of ECS helps out, though benchmarking is needed to see if it made any real difference. With this, all 4 renderers are working again.
This commit is contained in:
parent
2a9fcf4f5f
commit
20c861027e
18 changed files with 168 additions and 82 deletions
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@ -166,6 +166,7 @@ typedef struct {
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int ambientlight;
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int drawflat;
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struct ecs_registry_s *registry;
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struct model_s *worldmodel;
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} refdef_t;
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@ -48,6 +48,13 @@ enum scene_components {
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scene_active,
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scene_old_origin, //XXX FIXME XXX should not be here
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//FIXME these should probably be private to the sw renderer (and in a
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//group, which needs to be implemented), but need to sort out a good
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//scheme for semi-dynamic components
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scene_sw_matrix, // world transform matrix
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scene_sw_frame, // animation frame
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scene_sw_brush, // brush model data pointer
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scene_num_components
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};
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@ -201,7 +201,7 @@ typedef struct
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extern drawsurf_t r_drawsurf;
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struct transform_s;
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void R_DrawSurface (struct transform_s transform);
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void R_DrawSurface (uint32_t render_id);
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void R_GenTile (msurface_t *psurf, void *pdest);
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// !!! if this is changed, it must be changed in d_iface.h too !!!
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@ -92,7 +92,7 @@ void D_DrawSkyScans (struct espan_s *pspan);
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void R_ShowSubDiv (void);
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extern void (*prealspandrawer)(void);
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struct entity_s;
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surfcache_t *D_CacheSurface (struct entity_s ent,
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surfcache_t *D_CacheSurface (uint32_t render_id,
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msurface_t *surface, int miplevel);
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int D_MipLevelForScale (float scale) __attribute__((pure));
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@ -21,6 +21,7 @@ extern vid_render_funcs_t *vid_render_funcs;
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#define vr_funcs vid_render_funcs
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extern refdef_t r_refdef;
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#define SW_COMP(comp, id) ((void *)((byte *)r_refdef.registry->comp_pools[comp].data + (id) * r_refdef.registry->components[comp].size))
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extern int r_viewsize;
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void R_LineGraph (int x, int y, int *h_vals, int count, int height);
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@ -150,18 +150,18 @@ struct animation_s;
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void R_SpriteBegin (void);
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void R_SpriteEnd (void);
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void R_DrawSprite (struct entity_s ent);
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void R_RenderFace (struct entity_s ent, msurface_t *fa, int clipflags);
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void R_RenderPoly (struct entity_s ent, msurface_t *fa, int clipflags);
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void R_RenderBmodelFace (struct entity_s ent, bedge_t *pedges, msurface_t *psurf);
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void R_RenderFace (uint32_t render_id, msurface_t *fa, int clipflags);
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void R_RenderPoly (uint32_t render_id, msurface_t *fa, int clipflags);
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void R_RenderBmodelFace (uint32_t render_id, bedge_t *pedges, msurface_t *psurf);
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void R_TransformFrustum (void);
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void R_SetSkyFrame (void);
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void R_DrawSurfaceBlock (void);
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struct texture_s *R_TextureAnimation (const struct animation_s *animation, msurface_t *surf) __attribute__((pure));
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struct texture_s *R_TextureAnimation (int frame, msurface_t *surf) __attribute__((pure));
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void R_GenSkyTile (void *pdest);
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void R_SurfPatch (void);
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void R_DrawSubmodelPolygons (struct entity_s ent, model_t *pmodel, int clipflags, struct mleaf_s *topleaf);
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void R_DrawSolidClippedSubmodelPolygons (struct entity_s ent, model_t *pmodel, struct mnode_s *topnode);
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void R_DrawSubmodelPolygons (uint32_t render_id, mod_brush_t *brush, int clipflags, struct mleaf_s *topleaf);
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void R_DrawSolidClippedSubmodelPolygons (uint32_t render_id, mod_brush_t *brush, struct mnode_s *topnode);
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void R_AddPolygonEdges (emitpoint_t *pverts, int numverts, int miplevel);
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surf_t *R_GetSurf (void);
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@ -198,7 +198,7 @@ extern void R_EdgeCodeStart (void);
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extern void R_EdgeCodeEnd (void);
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struct transform_s;
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extern void R_RotateBmodel (struct transform_s transform);
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extern void R_RotateBmodel (vec4f_t *mat);
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extern int c_faceclip;
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extern int r_polycount;
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@ -230,7 +230,7 @@ typedef struct btofpoly_s {
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extern int numbtofpolys;
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void R_InitTurb (void);
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void R_ZDrawSubmodelPolys (struct entity_s ent, model_t *clmodel);
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void R_ZDrawSubmodelPolys (uint32_t render_id, mod_brush_t *brush);
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// Alias models ===========================================
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@ -99,7 +99,7 @@ typedef struct surf_s {
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// start)
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int flags; // currentface flags
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void *data; // associated data like msurface_t
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entity_t entity;
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uint32_t render_id;
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float nearzi; // nearest 1/z on surface, for mipmapping
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qboolean insubmodel;
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float d_ziorigin, d_zistepu, d_zistepv;
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@ -163,4 +163,6 @@ typedef struct edge_s
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extern float r_avertexnormals[NUMVERTEXNORMALS][3];
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extern vec3_t ambientcolor;
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uint32_t SW_AddEntity (entity_t ent);
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#endif // _R_SHARED_H
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@ -60,6 +60,27 @@ create_old_origin (void *_old_origin)
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*old_origin = (vec4f_t) {0, 0, 0, 1};
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}
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static void
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sw_identity_matrix (void *_mat)
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{
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mat4f_t *mat = _mat;
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mat4fidentity (*mat);
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}
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static void
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sw_frame_0 (void *_frame)
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{
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byte *frame = _frame;
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*frame = 0;
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}
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static void
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sw_null_brush (void *_brush)
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{
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struct mod_brush_s **brush = _brush;
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*brush = 0;
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}
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static const component_t scene_components[] = {
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[scene_href] = {
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.size = sizeof (hierref_t),
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@ -91,6 +112,22 @@ static const component_t scene_components[] = {
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.create = create_old_origin,
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.name = "old_origin",
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},
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[scene_sw_matrix] = {
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.size = sizeof (mat4f_t),
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.create = sw_identity_matrix,
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.name = "sw world transform",
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},
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[scene_sw_frame] = {
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.size = sizeof (byte),
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.create = sw_frame_0,
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.name = "sw brush model animation frame",
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},
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[scene_sw_brush] = {
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.size = sizeof (struct mod_brush_s *),
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.create = sw_null_brush,
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.name = "sw brush model data pointer",
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},
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};
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static byte empty_visdata[] = { 0x01 };
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@ -486,7 +486,7 @@ chain_surface (glbspctx_t *bctx, msurface_t *surf)
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if (!surf->texinfo->texture->anim_total)
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tx = surf->texinfo->texture;
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else
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tx = R_TextureAnimation (bctx->animation, surf);
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tx = R_TextureAnimation (bctx->animation->frame, surf);
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tex = tx->render;
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sc = CHAIN_SURF_F2B (surf, tex->tex_chain);
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@ -399,7 +399,7 @@ chain_surface (glslbspctx_t *bctx, msurface_t *surf)
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if (!surf->texinfo->texture->anim_total)
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tx = surf->texinfo->texture;
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else
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tx = R_TextureAnimation (bctx->animation, surf);
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tx = R_TextureAnimation (bctx->animation->frame, surf);
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tex = tx->render;
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is = CHAIN_SURF_F2B (surf, tex->tex_chain);
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@ -103,12 +103,12 @@ R_MarkLeaves (mleaf_t *viewleaf, int *node_visframes, int *leaf_visframes,
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Returns the proper texture for a given time and base texture
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*/
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texture_t *
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R_TextureAnimation (const animation_t *animation, msurface_t *surf)
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R_TextureAnimation (int frame, msurface_t *surf)
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{
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texture_t *base = surf->texinfo->texture;
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int count, relative;
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if (animation->frame) {
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if (frame) {
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if (base->alternate_anims)
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base = base->alternate_anims;
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}
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@ -150,12 +150,11 @@ transform_submodel_poly (surf_t *s)
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{
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// FIXME: we don't want to do all this for every polygon!
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// TODO: store once at start of frame
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transform_t transform = Entity_Transform (s->entity);
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vec4f_t local_modelorg = r_refdef.frame.position -
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Transform_GetWorldPosition (transform);
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vec4f_t *transform = SW_COMP(scene_sw_matrix, s->render_id);
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vec4f_t local_modelorg = r_refdef.frame.position - transform[3];
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TransformVector ((vec_t*)&local_modelorg, transformed_modelorg);//FIXME
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R_RotateBmodel (transform); // FIXME: don't mess with the
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R_RotateBmodel (transform); // FIXME: don't mess with the
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// frustum, make entity passed in
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}
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@ -249,7 +248,7 @@ D_DrawSurfaces (void)
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* pface->texinfo->mipadjust);
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// FIXME: make this passed in to D_CacheSurface
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pcurrentcache = D_CacheSurface (s->entity, pface, miplevel);
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pcurrentcache = D_CacheSurface (s->render_id, pface, miplevel);
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cacheblock = (byte *) pcurrentcache->data;
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cachewidth = pcurrentcache->width;
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@ -227,14 +227,13 @@ D_SCDump (void)
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#endif
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surfcache_t *
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D_CacheSurface (entity_t ent, msurface_t *surface, int miplevel)
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D_CacheSurface (uint32_t render_id, msurface_t *surface, int miplevel)
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{
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surfcache_t *cache;
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animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
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ent.reg);
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byte frame = *(byte *) SW_COMP (scene_sw_frame, render_id);
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// if the surface is animating or flashing, flush the cache
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r_drawsurf.texture = R_TextureAnimation (animation, surface);
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r_drawsurf.texture = R_TextureAnimation (frame, surface);
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r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]];
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r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]];
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r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]];
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r_drawsurf.surf = surface;
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c_surf++;
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transform_t transform = Entity_Transform (ent);
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R_DrawSurface (transform);
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R_DrawSurface (render_id);
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return surface->cachespots[miplevel];
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}
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@ -44,7 +44,7 @@
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typedef struct glbspctx_s {
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mod_brush_t *brush;
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entity_t entity;
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uint32_t render_id;
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} swbspctx_t;
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// current entity info
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void
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R_RotateBmodel (transform_t transform)
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R_RotateBmodel (vec4f_t *mat)
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{
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mat4f_t mat;
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Transform_GetWorldMatrix (transform, mat);
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VectorCopy (mat[0], entity_rotation[0]);
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VectorCopy (mat[1], entity_rotation[1]);
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VectorCopy (mat[2], entity_rotation[2]);
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static void
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R_RecursiveClipBPoly (entity_t ent, bedge_t *pedges, mnode_t *pnode,
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R_RecursiveClipBPoly (uint32_t render_id, bedge_t *pedges, mnode_t *pnode,
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msurface_t *psurf)
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{
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bedge_t *psideedges[2], *pnextedge, *ptedge;
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if (r_leaf_visframes[~child_id] == r_visframecount
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&& leaf->contents != CONTENTS_SOLID) {
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r_currentbkey = leaf->key;
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R_RenderBmodelFace (ent, psideedges[i], psurf);
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R_RenderBmodelFace (render_id, psideedges[i], psurf);
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}
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} else {
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if (r_node_visframes[child_id] == r_visframecount) {
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R_RecursiveClipBPoly (ent, psideedges[i], pn, psurf);
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R_RecursiveClipBPoly (render_id, psideedges[i], pn, psurf);
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}
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}
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}
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void
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R_DrawSolidClippedSubmodelPolygons (entity_t ent, model_t *model,
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R_DrawSolidClippedSubmodelPolygons (uint32_t render_id, mod_brush_t *brush,
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mnode_t *topnode)
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{
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int i, j, lindex;
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mvertex_t bverts[MAX_BMODEL_VERTS];
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bedge_t bedges[MAX_BMODEL_EDGES], *pbedge;
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medge_t *pedge, *pedges;
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mod_brush_t *brush = &model->brush;
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// FIXME: use bounding-box-based frustum clipping info?
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pbedge[j - 1].pnext = NULL; // mark end of edges
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R_RecursiveClipBPoly (ent, pbedge, topnode, psurf);
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R_RecursiveClipBPoly (render_id, pbedge, topnode, psurf);
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} else {
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Sys_Error ("no edges in bmodel");
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}
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void
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R_DrawSubmodelPolygons (entity_t ent, model_t *model, int clipflags,
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R_DrawSubmodelPolygons (uint32_t render_id, mod_brush_t *brush, int clipflags,
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mleaf_t *topleaf)
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{
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int i;
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msurface_t *psurf;
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int numsurfaces;
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plane_t *pplane;
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mod_brush_t *brush = &model->brush;
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// FIXME: use bounding-box-based frustum clipping info?
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r_currentkey = topleaf->key;
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// FIXME: use bounding-box-based frustum clipping info?
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R_RenderFace (ent, psurf, clipflags);
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R_RenderFace (render_id, psurf, clipflags);
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}
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}
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}
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{
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int c;
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msurface_t *surf;
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entity_t ent = bctx->entity;
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uint32_t render_id = bctx->render_id;
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mod_brush_t *brush = bctx->brush;
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// sneaky hack for side = side ? SURF_PLANEBACK : 0;
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numbtofpolys++;
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}
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} else {
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R_RenderPoly (ent, surf, clipflags);
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R_RenderPoly (render_id, surf, clipflags);
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}
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} else {
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R_RenderFace (ent, surf, clipflags);
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R_RenderFace (render_id, surf, clipflags);
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}
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}
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// all surfaces on the same node share the same sequence number
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{
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int i;
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btofpoly_t btofpolys[MAX_BTOFPOLYS];
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entity_t ent = nullentity;
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mod_brush_t *brush = &r_refdef.worldmodel->brush;
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swbspctx_t bspctx = {
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brush,
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ent,
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0,
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};
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pbtofpolys = btofpolys;
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// back in that order
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if (r_worldpolysbacktofront) {
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for (i = numbtofpolys - 1; i >= 0; i--) {
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R_RenderPoly (ent, btofpolys[i].psurf, btofpolys[i].clipflags);
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R_RenderPoly (0, btofpolys[i].psurf, btofpolys[i].clipflags);
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}
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}
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}
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@ -347,7 +347,7 @@ R_EmitCachedEdge (void)
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void
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R_RenderFace (entity_t ent, msurface_t *fa, int clipflags)
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R_RenderFace (uint32_t render_id, msurface_t *fa, int clipflags)
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{
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int i, lindex;
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unsigned int mask;
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@ -356,8 +356,7 @@ R_RenderFace (entity_t ent, msurface_t *fa, int clipflags)
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vec3_t p_normal;
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medge_t *pedges, tedge;
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clipplane_t *pclip;
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||||
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
|
||||
mod_brush_t *brush = &renderer->model->brush;
|
||||
mod_brush_t *brush = *(mod_brush_t **) SW_COMP (scene_sw_brush, render_id);
|
||||
|
||||
// skip out if no more surfs
|
||||
if ((surface_p) >= surf_max) {
|
||||
|
@ -494,7 +493,7 @@ R_RenderFace (entity_t ent, msurface_t *fa, int clipflags)
|
|||
surface_p->flags = fa->flags;
|
||||
surface_p->insubmodel = insubmodel;
|
||||
surface_p->spanstate = 0;
|
||||
surface_p->entity = ent;
|
||||
surface_p->render_id = render_id;
|
||||
surface_p->key = r_currentkey++;
|
||||
surface_p->spans = NULL;
|
||||
|
||||
|
@ -514,7 +513,7 @@ R_RenderFace (entity_t ent, msurface_t *fa, int clipflags)
|
|||
|
||||
|
||||
void
|
||||
R_RenderBmodelFace (entity_t ent, bedge_t *pedges, msurface_t *psurf)
|
||||
R_RenderBmodelFace (uint32_t render_id, bedge_t *pedges, msurface_t *psurf)
|
||||
{
|
||||
int i;
|
||||
unsigned int mask;
|
||||
|
@ -593,7 +592,7 @@ R_RenderBmodelFace (entity_t ent, bedge_t *pedges, msurface_t *psurf)
|
|||
surface_p->flags = psurf->flags;
|
||||
surface_p->insubmodel = true;
|
||||
surface_p->spanstate = 0;
|
||||
surface_p->entity = ent;
|
||||
surface_p->render_id = render_id;
|
||||
surface_p->key = r_currentbkey;
|
||||
surface_p->spans = NULL;
|
||||
|
||||
|
@ -613,7 +612,7 @@ R_RenderBmodelFace (entity_t ent, bedge_t *pedges, msurface_t *psurf)
|
|||
|
||||
|
||||
void
|
||||
R_RenderPoly (entity_t ent, msurface_t *fa, int clipflags)
|
||||
R_RenderPoly (uint32_t render_id, msurface_t *fa, int clipflags)
|
||||
{
|
||||
int i, lindex, lnumverts, s_axis, t_axis;
|
||||
float dist, lastdist, lzi, scale, u, v, frac;
|
||||
|
@ -626,8 +625,7 @@ R_RenderPoly (entity_t ent, msurface_t *fa, int clipflags)
|
|||
polyvert_t pverts[100]; // FIXME: do real number, safely
|
||||
int vertpage, newverts, newpage, lastvert;
|
||||
qboolean visible;
|
||||
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
|
||||
mod_brush_t *brush = &renderer->model->brush;
|
||||
mod_brush_t *brush = *(mod_brush_t **) SW_COMP (scene_sw_brush, render_id);
|
||||
|
||||
// FIXME: clean this up and make it faster
|
||||
// FIXME: guard against running out of vertices
|
||||
|
@ -782,13 +780,12 @@ R_RenderPoly (entity_t ent, msurface_t *fa, int clipflags)
|
|||
|
||||
|
||||
void
|
||||
R_ZDrawSubmodelPolys (entity_t ent, model_t *model)
|
||||
R_ZDrawSubmodelPolys (uint32_t render_id, mod_brush_t *brush)
|
||||
{
|
||||
int i, numsurfaces;
|
||||
msurface_t *psurf;
|
||||
float dot;
|
||||
plane_t *pplane;
|
||||
mod_brush_t *brush = &model->brush;
|
||||
|
||||
psurf = &brush->surfaces[brush->firstmodelsurface];
|
||||
numsurfaces = brush->nummodelsurfaces;
|
||||
|
@ -803,7 +800,7 @@ R_ZDrawSubmodelPolys (entity_t ent, model_t *model)
|
|||
if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
|
||||
(!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
|
||||
// FIXME: use bounding-box-based frustum clipping info?
|
||||
R_RenderPoly (ent, psurf, 15);
|
||||
R_RenderPoly (render_id, psurf, 15);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -89,7 +89,7 @@ R_DrawCulledPolys (void)
|
|||
|
||||
if (!(s->flags & SURF_DRAWBACKGROUND)) {
|
||||
pface = (msurface_t *) s->data;
|
||||
R_RenderPoly (s->entity, pface, 15);
|
||||
R_RenderPoly (s->render_id, pface, 15);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -99,7 +99,7 @@ R_DrawCulledPolys (void)
|
|||
|
||||
if (!(s->flags & SURF_DRAWBACKGROUND)) {
|
||||
pface = (msurface_t *) s->data;
|
||||
R_RenderPoly (s->entity, pface, 15);
|
||||
R_RenderPoly (s->render_id, pface, 15);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -146,12 +146,58 @@ sw_R_Init (void)
|
|||
Skin_Init ();
|
||||
}
|
||||
|
||||
uint32_t
|
||||
SW_AddEntity (entity_t ent)
|
||||
{
|
||||
// This takes advantage of the implicit (FIXME, make explicit) grouping of
|
||||
// the sw components: as all entities that get added here will always have
|
||||
// all three components, the three component pools are always in sync, thus
|
||||
// the pool count can be used as a render id which can in turn be used to
|
||||
// index the components within the pools.
|
||||
ecs_registry_t *reg = ent.reg;
|
||||
ecs_pool_t *pool = ®->comp_pools[scene_sw_matrix];
|
||||
uint32_t render_id = pool->count;
|
||||
|
||||
transform_t transform = Entity_Transform (ent);
|
||||
Ent_SetComponent (ent.id, scene_sw_matrix, reg,
|
||||
Transform_GetWorldMatrixPtr (transform));
|
||||
animation_t *animation = Ent_GetComponent (ent.id, scene_animation, reg);
|
||||
Ent_SetComponent (ent.id, scene_sw_frame, reg, &animation->frame);
|
||||
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, reg);
|
||||
mod_brush_t *brush = &renderer->model->brush;
|
||||
Ent_SetComponent (ent.id, scene_sw_brush, reg, &brush);
|
||||
|
||||
return render_id;
|
||||
}
|
||||
|
||||
static void
|
||||
reset_sw_components (ecs_registry_t *reg)
|
||||
{
|
||||
static uint32_t sw_comps[] = {
|
||||
scene_sw_matrix,
|
||||
scene_sw_frame,
|
||||
scene_sw_brush,
|
||||
};
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
ecs_pool_t *pool = ®->comp_pools[sw_comps[i]];
|
||||
pool->count = 0; // remove component from every entity
|
||||
// reserve first component object (render id 0) for the world
|
||||
// pseudo-entity.
|
||||
Ent_SetComponent (0, sw_comps[i], reg, 0);
|
||||
// make sure entity 0 gets allocated a new component object as the
|
||||
// world pseudo-entity currently has no actual entity (FIXME)
|
||||
pool->dense[0] = nullent;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
R_NewScene (scene_t *scene)
|
||||
{
|
||||
model_t *worldmodel = scene->worldmodel;
|
||||
mod_brush_t *brush = &worldmodel->brush;
|
||||
|
||||
r_refdef.registry = scene->reg;
|
||||
r_refdef.worldmodel = worldmodel;
|
||||
|
||||
// clear out efrags in case the level hasn't been reloaded
|
||||
|
@ -380,25 +426,23 @@ R_DrawViewModel (void)
|
|||
}
|
||||
|
||||
static int
|
||||
R_BmodelCheckBBox (transform_t transform, model_t *clmodel, float *minmaxs)
|
||||
R_BmodelCheckBBox (const vec4f_t *transform, float radius, float *minmaxs)
|
||||
{
|
||||
int i, *pindex, clipflags;
|
||||
vec3_t acceptpt, rejectpt;
|
||||
double d;
|
||||
mat4f_t mat;
|
||||
|
||||
clipflags = 0;
|
||||
|
||||
Transform_GetWorldMatrix (transform, mat);
|
||||
if (mat[0][0] != 1 || mat[1][1] != 1 || mat[2][2] != 1) {
|
||||
if (transform[0][0] != 1 || transform[1][1] != 1 || transform[2][2] != 1) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
d = DotProduct (mat[3], view_clipplanes[i].normal);
|
||||
d = DotProduct (transform[3], view_clipplanes[i].normal);
|
||||
d -= view_clipplanes[i].dist;
|
||||
|
||||
if (d <= -clmodel->radius)
|
||||
if (d <= -radius)
|
||||
return BMODEL_FULLY_CLIPPED;
|
||||
|
||||
if (d <= clmodel->radius)
|
||||
if (d <= radius)
|
||||
clipflags |= (1 << i);
|
||||
}
|
||||
} else {
|
||||
|
@ -449,9 +493,11 @@ R_DrawBrushEntitiesOnList (entqueue_t *queue)
|
|||
|
||||
for (size_t i = 0; i < queue->ent_queues[mod_brush].size; i++) {
|
||||
entity_t ent = queue->ent_queues[mod_brush].a[i];
|
||||
uint32_t render_id = SW_AddEntity (ent);
|
||||
|
||||
transform_t transform = Entity_Transform (ent);
|
||||
VectorCopy (Transform_GetWorldPosition (transform), origin);
|
||||
vec4f_t *transform = Ent_GetComponent (ent.id, scene_sw_matrix,
|
||||
ent.reg);
|
||||
VectorCopy (transform[3], origin);
|
||||
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer,
|
||||
ent.reg);
|
||||
model_t *model = renderer->model;
|
||||
|
@ -463,7 +509,7 @@ R_DrawBrushEntitiesOnList (entqueue_t *queue)
|
|||
minmaxs[3 + j] = origin[j] + model->maxs[j];
|
||||
}
|
||||
|
||||
clipflags = R_BmodelCheckBBox (transform, model, minmaxs);
|
||||
clipflags = R_BmodelCheckBBox (transform, model->radius, minmaxs);
|
||||
|
||||
if (clipflags != BMODEL_FULLY_CLIPPED) {
|
||||
mod_brush_t *brush = &model->brush;
|
||||
|
@ -496,26 +542,26 @@ R_DrawBrushEntitiesOnList (entqueue_t *queue)
|
|||
// Z-buffering is on at this point, so no clipping to the
|
||||
// world tree is needed, just frustum clipping
|
||||
if (r_drawpolys | r_drawculledpolys) {
|
||||
R_ZDrawSubmodelPolys (ent, model);
|
||||
R_ZDrawSubmodelPolys (render_id, brush);
|
||||
} else {
|
||||
visibility_t *visibility = Ent_GetComponent (ent.id,
|
||||
scene_visibility,
|
||||
ent.reg);
|
||||
int topnode_id = visibility->topnode_id;
|
||||
mod_brush_t *brush = &r_refdef.worldmodel->brush;
|
||||
mod_brush_t *world_brush = &r_refdef.worldmodel->brush;
|
||||
|
||||
if (topnode_id >= 0) {
|
||||
// not a leaf; has to be clipped to the world
|
||||
// BSP
|
||||
mnode_t *node = brush->nodes + topnode_id;
|
||||
mnode_t *node = world_brush->nodes + topnode_id;
|
||||
r_clipflags = clipflags;
|
||||
R_DrawSolidClippedSubmodelPolygons (ent, model, node);
|
||||
R_DrawSolidClippedSubmodelPolygons (render_id, brush, node);
|
||||
} else {
|
||||
// falls entirely in one leaf, so we just put
|
||||
// all the edges in the edge list and let 1/z
|
||||
// sorting handle drawing order
|
||||
mleaf_t *leaf = brush->leafs + ~topnode_id;
|
||||
R_DrawSubmodelPolygons (ent, model, clipflags, leaf);
|
||||
mleaf_t *leaf = world_brush->leafs + ~topnode_id;
|
||||
R_DrawSubmodelPolygons (render_id, brush, clipflags, leaf);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -588,6 +634,8 @@ R_RenderView_ (void)
|
|||
return;
|
||||
}
|
||||
|
||||
reset_sw_components (r_refdef.registry);
|
||||
*(mod_brush_t **) SW_COMP (scene_sw_brush, 0) = &r_refdef.worldmodel->brush;
|
||||
R_SetupFrame ();
|
||||
|
||||
// make FDIV fast. This reduces timing precision after we've been running for a
|
||||
|
|
|
@ -73,7 +73,7 @@ static unsigned int blocklights[34 * 34]; //FIXME make dynamic
|
|||
|
||||
|
||||
static void
|
||||
R_AddDynamicLights (transform_t transform)
|
||||
R_AddDynamicLights (uint32_t render_id)
|
||||
{
|
||||
msurface_t *surf;
|
||||
unsigned int lnum;
|
||||
|
@ -91,9 +91,10 @@ R_AddDynamicLights (transform_t transform)
|
|||
tmax = (surf->extents[1] >> 4) + 1;
|
||||
tex = surf->texinfo;
|
||||
|
||||
if (Transform_Valid (transform)) {
|
||||
if (render_id) {
|
||||
//FIXME give world entity a transform
|
||||
entorigin = Transform_GetWorldPosition (transform);
|
||||
vec4f_t *transform = SW_COMP (scene_sw_matrix, render_id);
|
||||
entorigin = transform[3];
|
||||
}
|
||||
|
||||
for (lnum = 0; lnum < r_maxdlights; lnum++) {
|
||||
|
@ -144,7 +145,7 @@ R_AddDynamicLights (transform_t transform)
|
|||
Combine and scale multiple lightmaps into the 8.8 format in blocklights
|
||||
*/
|
||||
static void
|
||||
R_BuildLightMap (transform_t transform)
|
||||
R_BuildLightMap (uint32_t render_id)
|
||||
{
|
||||
int smax, tmax;
|
||||
int t;
|
||||
|
@ -180,7 +181,7 @@ R_BuildLightMap (transform_t transform)
|
|||
}
|
||||
// add all the dynamic lights
|
||||
if (surf->dlightframe == r_framecount)
|
||||
R_AddDynamicLights (transform);
|
||||
R_AddDynamicLights (render_id);
|
||||
|
||||
// bound, invert, and shift
|
||||
for (i = 0; i < size; i++) {
|
||||
|
@ -194,7 +195,7 @@ R_BuildLightMap (transform_t transform)
|
|||
}
|
||||
|
||||
void
|
||||
R_DrawSurface (transform_t transform)
|
||||
R_DrawSurface (uint32_t render_id)
|
||||
{
|
||||
byte *basetptr;
|
||||
int smax, tmax, twidth;
|
||||
|
@ -206,7 +207,7 @@ R_DrawSurface (transform_t transform)
|
|||
texture_t *mt;
|
||||
|
||||
// calculate the lightings
|
||||
R_BuildLightMap (transform);
|
||||
R_BuildLightMap (render_id);
|
||||
|
||||
surfrowbytes = r_drawsurf.rowbytes;
|
||||
|
||||
|
|
Loading…
Reference in a new issue