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Make item masks easier to read
When values are bit masks, they're much easier to read when expressed as a shift than as a raw decimal number, especially when knowing the index of the bit is important.
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1 changed files with 42 additions and 42 deletions
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@ -54,54 +54,54 @@
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#define STAT_FLYMODE 17
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// stock defines
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#define IT_SHOTGUN 1
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#define IT_SUPER_SHOTGUN 2
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#define IT_NAILGUN 4
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#define IT_SUPER_NAILGUN 8
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#define IT_GRENADE_LAUNCHER 16
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#define IT_ROCKET_LAUNCHER 32
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#define IT_LIGHTNING 64
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#define IT_SUPER_LIGHTNING 128
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#define IT_SHELLS 256
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#define IT_NAILS 512
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#define IT_ROCKETS 1024
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#define IT_CELLS 2048
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#define IT_AXE 4096
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#define IT_ARMOR1 8192
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#define IT_ARMOR2 16384
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#define IT_ARMOR3 32768
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#define IT_SUPERHEALTH 65536
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#define IT_KEY1 131072
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#define IT_KEY2 262144
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#define IT_INVISIBILITY 524288
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#define IT_INVULNERABILITY 1048576
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#define IT_SUIT 2097152
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#define IT_QUAD 4194304
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#define IT_SHOTGUN (1<<0)
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#define IT_SUPER_SHOTGUN (1<<1)
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#define IT_NAILGUN (1<<2)
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#define IT_SUPER_NAILGUN (1<<3)
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#define IT_GRENADE_LAUNCHER (1<<4)
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#define IT_ROCKET_LAUNCHER (1<<5)
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#define IT_LIGHTNING (1<<6)
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#define IT_SUPER_LIGHTNING (1<<7)
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#define IT_SHELLS (1<<8)
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#define IT_NAILS (1<<9)
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#define IT_ROCKETS (1<<10)
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#define IT_CELLS (1<<11)
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#define IT_AXE (1<<12)
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#define IT_ARMOR1 (1<<13)
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#define IT_ARMOR2 (1<<14)
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#define IT_ARMOR3 (1<<15)
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#define IT_SUPERHEALTH (1<<16)
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#define IT_KEY1 (1<<17)
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#define IT_KEY2 (1<<18)
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#define IT_INVISIBILITY (1<<19)
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#define IT_INVULNERABILITY (1<<20)
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#define IT_SUIT (1<<21)
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#define IT_QUAD (1<<22)
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#define IT_SIGIL1 (1<<28)
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#define IT_SIGIL2 (1<<29)
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#define IT_SIGIL3 (1<<30)
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#define IT_SIGIL4 (1<<31)
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//rogue changed and added defines
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#define RIT_SHELLS 128
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#define RIT_NAILS 256
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#define RIT_ROCKETS 512
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#define RIT_CELLS 1024
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#define RIT_AXE 2048
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#define RIT_LAVA_NAILGUN 4096
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#define RIT_LAVA_SUPER_NAILGUN 8192
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#define RIT_MULTI_GRENADE 16384
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#define RIT_MULTI_ROCKET 32768
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#define RIT_PLASMA_GUN 65536
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#define RIT_ARMOR1 8388608
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#define RIT_ARMOR2 16777216
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#define RIT_ARMOR3 33554432
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#define RIT_LAVA_NAILS 67108864
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#define RIT_PLASMA_AMMO 134217728
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#define RIT_MULTI_ROCKETS 268435456
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#define RIT_SHIELD 536870912
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#define RIT_ANTIGRAV 1073741824
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#define RIT_SUPERHEALTH 2147483648
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#define RIT_SHELLS (1<<7)
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#define RIT_NAILS (1<<8)
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#define RIT_ROCKETS (1<<9)
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#define RIT_CELLS (1<<10)
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#define RIT_AXE (1<<11)
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#define RIT_LAVA_NAILGUN (1<<12)
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#define RIT_LAVA_SUPER_NAILGUN (1<<13)
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#define RIT_MULTI_GRENADE (1<<14)
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#define RIT_MULTI_ROCKET (1<<15)
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#define RIT_PLASMA_GUN (1<<16)
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#define RIT_ARMOR1 (1<<23)
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#define RIT_ARMOR2 (1<<24)
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#define RIT_ARMOR3 (1<<25)
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#define RIT_LAVA_NAILS (1<<26)
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#define RIT_PLASMA_AMMO (1<<27)
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#define RIT_MULTI_ROCKETS (1<<28)
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#define RIT_SHIELD (1<<29)
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#define RIT_ANTIGRAV (1<<30)
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#define RIT_SUPERHEALTH (1<<31)
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//MED 01/04/97 added hipnotic defines
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//hipnotic added defines
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