Make item masks easier to read

When values are bit masks, they're much easier to read when expressed as
a shift than as a raw decimal number, especially when knowing the index
of the bit is important.
This commit is contained in:
Bill Currie 2022-11-10 15:08:36 +09:00
parent d9b231e2aa
commit c07b2e4d1f

View file

@ -54,54 +54,54 @@
#define STAT_FLYMODE 17
// stock defines
#define IT_SHOTGUN 1
#define IT_SUPER_SHOTGUN 2
#define IT_NAILGUN 4
#define IT_SUPER_NAILGUN 8
#define IT_GRENADE_LAUNCHER 16
#define IT_ROCKET_LAUNCHER 32
#define IT_LIGHTNING 64
#define IT_SUPER_LIGHTNING 128
#define IT_SHELLS 256
#define IT_NAILS 512
#define IT_ROCKETS 1024
#define IT_CELLS 2048
#define IT_AXE 4096
#define IT_ARMOR1 8192
#define IT_ARMOR2 16384
#define IT_ARMOR3 32768
#define IT_SUPERHEALTH 65536
#define IT_KEY1 131072
#define IT_KEY2 262144
#define IT_INVISIBILITY 524288
#define IT_INVULNERABILITY 1048576
#define IT_SUIT 2097152
#define IT_QUAD 4194304
#define IT_SHOTGUN (1<<0)
#define IT_SUPER_SHOTGUN (1<<1)
#define IT_NAILGUN (1<<2)
#define IT_SUPER_NAILGUN (1<<3)
#define IT_GRENADE_LAUNCHER (1<<4)
#define IT_ROCKET_LAUNCHER (1<<5)
#define IT_LIGHTNING (1<<6)
#define IT_SUPER_LIGHTNING (1<<7)
#define IT_SHELLS (1<<8)
#define IT_NAILS (1<<9)
#define IT_ROCKETS (1<<10)
#define IT_CELLS (1<<11)
#define IT_AXE (1<<12)
#define IT_ARMOR1 (1<<13)
#define IT_ARMOR2 (1<<14)
#define IT_ARMOR3 (1<<15)
#define IT_SUPERHEALTH (1<<16)
#define IT_KEY1 (1<<17)
#define IT_KEY2 (1<<18)
#define IT_INVISIBILITY (1<<19)
#define IT_INVULNERABILITY (1<<20)
#define IT_SUIT (1<<21)
#define IT_QUAD (1<<22)
#define IT_SIGIL1 (1<<28)
#define IT_SIGIL2 (1<<29)
#define IT_SIGIL3 (1<<30)
#define IT_SIGIL4 (1<<31)
//rogue changed and added defines
#define RIT_SHELLS 128
#define RIT_NAILS 256
#define RIT_ROCKETS 512
#define RIT_CELLS 1024
#define RIT_AXE 2048
#define RIT_LAVA_NAILGUN 4096
#define RIT_LAVA_SUPER_NAILGUN 8192
#define RIT_MULTI_GRENADE 16384
#define RIT_MULTI_ROCKET 32768
#define RIT_PLASMA_GUN 65536
#define RIT_ARMOR1 8388608
#define RIT_ARMOR2 16777216
#define RIT_ARMOR3 33554432
#define RIT_LAVA_NAILS 67108864
#define RIT_PLASMA_AMMO 134217728
#define RIT_MULTI_ROCKETS 268435456
#define RIT_SHIELD 536870912
#define RIT_ANTIGRAV 1073741824
#define RIT_SUPERHEALTH 2147483648
#define RIT_SHELLS (1<<7)
#define RIT_NAILS (1<<8)
#define RIT_ROCKETS (1<<9)
#define RIT_CELLS (1<<10)
#define RIT_AXE (1<<11)
#define RIT_LAVA_NAILGUN (1<<12)
#define RIT_LAVA_SUPER_NAILGUN (1<<13)
#define RIT_MULTI_GRENADE (1<<14)
#define RIT_MULTI_ROCKET (1<<15)
#define RIT_PLASMA_GUN (1<<16)
#define RIT_ARMOR1 (1<<23)
#define RIT_ARMOR2 (1<<24)
#define RIT_ARMOR3 (1<<25)
#define RIT_LAVA_NAILS (1<<26)
#define RIT_PLASMA_AMMO (1<<27)
#define RIT_MULTI_ROCKETS (1<<28)
#define RIT_SHIELD (1<<29)
#define RIT_ANTIGRAV (1<<30)
#define RIT_SUPERHEALTH (1<<31)
//MED 01/04/97 added hipnotic defines
//hipnotic added defines