quakeforge/include/QF
Bill Currie e1a0c31e3f [qfcc] Encode the new vector types
Thanks to the size of the type encoding being explicit in the encoding,
anything that tries to read the encodings without expecting the width
will simply skip over the width, as it is placed after the ev type in
the encoding.

Any code that needs to read both the old encodings and the new can check
the size of the basic encodings to see if the width field is present.
2022-01-30 16:00:49 +09:00
..
classes
GL [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
GLSL [glsl] Fix some const-correct issues for textures 2021-12-24 06:45:13 +09:00
input Fix some doxygen warnings 2021-12-25 11:17:33 +09:00
math [math] Add some bit-op functions 2022-01-23 13:47:14 +09:00
plugin [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
progs [qfcc] Encode the new vector types 2022-01-30 16:00:49 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
simd [simd] Use inttypes.h for long vector formats 2022-01-30 10:50:14 +09:00
ui
Vulkan [vulkan] Build particle buffers 2021-12-24 06:45:13 +09:00
alloc.h
bspfile.h [util] Make bsp_t counts size_t 2021-08-01 21:54:05 +09:00
cbuf.h
cdaudio.h
cexpr.h [cexpr] Add a small library with some useful functions 2021-12-24 06:45:12 +09:00
checksum.h
clip_hull.h
cmd.h
cmem.h
console.h [console] Get message modes and menus working again 2021-11-28 23:21:55 +09:00
crc.h
csqc.h
cvar.h [util] Add listeners to cvars 2021-11-25 17:46:16 +09:00
darray.h [util] Hide some initializers from the darray docs 2021-11-25 13:36:02 +09:00
draw.h
dstring.h
fbsearch.h [util] Add functions for binary heaps 2021-08-02 12:44:08 +09:00
gib.h
hash.h
heapsort.h [util] Add functions for binary heaps 2021-08-02 12:44:08 +09:00
idparse.h
image.h
info.h
input.h [input] Move freelook macro deffiniton 2021-12-24 06:45:13 +09:00
iqm.h
joystick.h
keys.h [input] Clean out a lot of obsolete stuff from keys 2021-11-27 12:31:24 +09:00
link.h
listener.h [util] Add a listener object 2021-11-25 13:36:02 +09:00
llist.h
Makemodule.am [math] Add some bit-op functions 2022-01-23 13:47:14 +09:00
mathlib.h
mdfour.h
mersenne.h [util] Add mtwist float random number functions 2021-12-24 06:45:13 +09:00
model.h [sprite] Separate model and texture loading 2021-12-24 06:45:13 +09:00
modelgen.h
msg.h
object.h
pak.h
pakfile.h
pcx.h
plist.h [plist] Remove incorrect const from PL_RemoveObjectForKey 2021-12-17 08:30:00 +09:00
plugin.h
png.h
pqueue.h [util] Add an priority queue implementation 2021-08-02 13:29:55 +09:00
progs.h [gamecode] Use pr_type_names for debug views 2022-01-30 10:49:33 +09:00
pvsfile.h [qfvis] Write out the fat-pvs file 2021-07-27 20:04:19 +09:00
qargs.h [util] Expose the quakerc check function 2021-11-14 10:12:14 +09:00
qdefs.h
qendian.h
qtypes.h [renderer] Move driver specific texture chain defs 2021-07-21 16:36:51 +09:00
quakefs.h [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
quakeio.h
render.h [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
riff.h
ringbuffer.h [input] Rework device registration 2021-09-20 15:21:11 +09:00
ruamoko.h [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
screen.h [renderer] Make R_RenderView private 2021-12-24 06:45:12 +09:00
script.h
segtext.h
set.h [util] Minimize set growth 2021-08-11 12:31:03 +09:00
sizebuf.h
skin.h
sound.h
spritegn.h
sys.h [util] Wrap fd_set 2021-09-28 10:53:51 +09:00
sys_developer.h [gamecode] Use a new developer flag for builtin debug 2021-12-24 06:45:13 +09:00
teamplay.h
tga.h
va.h
ver_check.h
vid.h [vid] Add a listener set for palette changes 2021-12-24 06:45:13 +09:00
wad.h
wadfile.h
winding.h
zone.h [zone] Add function to retrieve memory usage 2021-12-27 20:12:03 +09:00