[renderer] Remove currententity from non-sw renderers

Really needed only for vulkan, but removing currententity from gl and
glsl made testing easier.
This commit is contained in:
Bill Currie 2021-07-22 15:39:28 +09:00
parent 41de8c9187
commit f1ac8f2460
33 changed files with 304 additions and 225 deletions

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@ -50,6 +50,8 @@ void gl_lightmap_init (void);
void GL_BuildLightmaps (struct model_s **models, int num_models);
void R_BlendLightmaps (void);
void R_CalcLightmaps (void);
extern void (*R_BuildLightMap) (mod_brush_t *brush, msurface_t *surf);
struct transform_s;
extern void (*gl_R_BuildLightMap) (const struct transform_s *transform,
mod_brush_t *brush, msurface_t *surf);
#endif // __QF_GL_lightmap_h

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@ -39,7 +39,8 @@ typedef struct aliasvrt_s {
} aliasvrt_t;
void glsl_R_InitAlias (void);
void glsl_R_DrawAlias (void);
struct entity_s;
void glsl_R_DrawAlias (struct entity_s *ent);
void glsl_R_AliasBegin (void);
void glsl_R_AliasEnd (void);

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@ -40,7 +40,8 @@ typedef struct glsliqm_s {
} glsliqm_t;
void glsl_R_InitIQM (void);
void glsl_R_DrawIQM (void);
struct entity_s;
void glsl_R_DrawIQM (struct entity_s *ent);
void glsl_R_IQMBegin (void);
void glsl_R_IQMEnd (void);

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@ -34,9 +34,11 @@
#define BLOCK_HEIGHT 64
void glsl_lightmap_init (void);
struct transform_s;
void glsl_R_BuildLightmaps (struct model_s **models, int num_models);
void glsl_R_CalcLightmaps (void);
extern void (*glsl_R_BuildLightMap) (mod_brush_t *brush, msurface_t *surf);
extern void (*glsl_R_BuildLightMap) (const struct transform_s *transform,
mod_brush_t *brush, msurface_t *surf);
int glsl_R_LightmapTexture (void) __attribute__((pure));
void glsl_R_FlushLightmaps (void);

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@ -0,0 +1,36 @@
/*
qf_sprite.h
GLSL specific sprite model stuff
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/7/22
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_GLSL_qf_sprite_h
#define __QF_GLSL_qf_sprite_h
struct entity_s;
void glsl_R_DrawSprite (struct entity_s *ent);
#endif//__QF_GLSL_qf_sprite_h

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@ -104,6 +104,7 @@ include_qf_glsl = \
include/QF/GLSL/qf_iqm.h \
include/QF/GLSL/qf_lightmap.h \
include/QF/GLSL/qf_particles.h \
include/QF/GLSL/qf_sprite.h \
include/QF/GLSL/qf_textures.h \
include/QF/GLSL/qf_vid.h \
include/QF/GLSL/types.h

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@ -113,6 +113,10 @@ typedef struct texchainset_s
DARRAY_TYPE (vulktex_t *) texchainset_t;
typedef struct bspctx_s {
struct entity_s *entity;
vec_t *transform;
float *color;
instsurf_t *waterchain;
instsurf_t **waterchain_tail;
instsurf_t *sky_chain;

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@ -152,7 +152,7 @@ void R_TransformPlane (plane_t *p, float *normal, float *dist);
void R_TransformFrustum (void);
void R_SetSkyFrame (void);
void R_DrawSurfaceBlock (void);
texture_t *R_TextureAnimation (msurface_t *surf) __attribute__((pure));
texture_t *R_TextureAnimation (const entity_t *entity, msurface_t *surf) __attribute__((pure));
void R_GenSkyTile (void *pdest);
void R_SurfPatch (void);
@ -164,16 +164,16 @@ surf_t *R_GetSurf (void);
void R_AliasClipAndProjectFinalVert (finalvert_t *fv, auxvert_t *av);
void R_AliasDrawModel (alight_t *plighting);
void R_IQMDrawModel (alight_t *plighting);
maliasskindesc_t *R_AliasGetSkindesc (int skinnum, aliashdr_t *hdr);
maliasframedesc_t *R_AliasGetFramedesc (int framenum, aliashdr_t *hdr);
float R_AliasGetLerpedFrames (entity_t *ent, aliashdr_t *hdr);
maliasskindesc_t *R_AliasGetSkindesc (animation_t *animation, int skinnum, aliashdr_t *hdr);
maliasframedesc_t *R_AliasGetFramedesc (animation_t *animation, aliashdr_t *hdr);
float R_AliasGetLerpedFrames (animation_t *animation, aliashdr_t *hdr);
float R_IQMGetLerpedFrames (entity_t *ent, iqm_t *hdr);
iqmframe_t *R_IQMBlendFrames (const iqm_t *iqm, int frame1, int frame2,
float blend, int extra);
iqmframe_t *R_IQMBlendPalette (const iqm_t *iqm, int frame1, int frame2,
float blend, int extra,
iqmblend_t *blend_palette, int palette_size);
float R_EntityBlend (entity_t *ent, int pose, float interval);
float R_EntityBlend (animation_t *animation, int pose, float interval);
void R_BeginEdgeFrame (void);
void R_ScanEdges (void);
void D_DrawSurfaces (void);

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@ -75,7 +75,8 @@ glRect_t gl_lightmap_rectchange[MAX_LIGHTMAPS];
static int lmshift = 7;
void (*gl_R_BuildLightMap) (mod_brush_t *brush, msurface_t *surf);
void (*gl_R_BuildLightMap) (const transform_t *transform, mod_brush_t *brush,
msurface_t *surf);
extern void gl_multitexture_f (cvar_t *var);
@ -108,7 +109,7 @@ R_RecursiveLightUpdate (mnode_t *node)
}
*/
static inline void
R_AddDynamicLights_1 (msurface_t *surf)
R_AddDynamicLights_1 (const transform_t *transform, msurface_t *surf)
{
float dist;
unsigned int maxdist, maxdist2, maxdist3;
@ -124,9 +125,9 @@ R_AddDynamicLights_1 (msurface_t *surf)
smax_bytes = smax * gl_internalformat;
tmax = (surf->extents[1] >> 4) + 1;
if (currententity->transform) {
if (transform) {
//FIXME give world entity a transform
entorigin = Transform_GetWorldPosition (currententity->transform);
entorigin = Transform_GetWorldPosition (transform);
}
for (lnum = 0; lnum < r_maxdlights; lnum++) {
@ -179,7 +180,7 @@ R_AddDynamicLights_1 (msurface_t *surf)
}
static inline void
R_AddDynamicLights_3 (msurface_t *surf)
R_AddDynamicLights_3 (const transform_t *transform, msurface_t *surf)
{
float dist;
unsigned int maxdist, maxdist2, maxdist3;
@ -195,8 +196,8 @@ R_AddDynamicLights_3 (msurface_t *surf)
smax_bytes = smax * gl_internalformat;
tmax = (surf->extents[1] >> 4) + 1;
if (currententity->transform) {
entorigin = Transform_GetWorldPosition (currententity->transform);
if (transform) {
entorigin = Transform_GetWorldPosition (transform);
}
for (lnum = 0; lnum < r_maxdlights; lnum++) {
@ -252,7 +253,8 @@ R_AddDynamicLights_3 (msurface_t *surf)
}
static void
R_BuildLightMap_1 (mod_brush_t *brush, msurface_t *surf)
R_BuildLightMap_1 (const transform_t *transform, mod_brush_t *brush,
msurface_t *surf)
{
byte *dest;
int maps, size, stride, smax, tmax, i, j;
@ -291,7 +293,7 @@ R_BuildLightMap_1 (mod_brush_t *brush, msurface_t *surf)
}
// add all the dynamic lights
if (surf->dlightframe == r_framecount)
R_AddDynamicLights_1 (surf);
R_AddDynamicLights_1 (transform, surf);
store:
// bound and shift
@ -312,7 +314,8 @@ R_BuildLightMap_1 (mod_brush_t *brush, msurface_t *surf)
}
static void
R_BuildLightMap_3 (mod_brush_t *brush, msurface_t *surf)
R_BuildLightMap_3 (const transform_t *transform, mod_brush_t *brush,
msurface_t *surf)
{
byte *dest;
int maps, size, stride, smax, tmax, i, j;
@ -353,7 +356,7 @@ R_BuildLightMap_3 (mod_brush_t *brush, msurface_t *surf)
}
// add all the dynamic lights
if (surf->dlightframe == r_framecount)
R_AddDynamicLights_3 (surf);
R_AddDynamicLights_3 (transform, surf);
store:
// bound and shift
@ -377,7 +380,8 @@ R_BuildLightMap_3 (mod_brush_t *brush, msurface_t *surf)
}
static void
R_BuildLightMap_4 (mod_brush_t *brush, msurface_t *surf)
R_BuildLightMap_4 (const transform_t *transform, mod_brush_t *brush,
msurface_t *surf)
{
byte *dest;
int maps, size, smax, tmax, i, j, stride;
@ -418,7 +422,7 @@ R_BuildLightMap_4 (mod_brush_t *brush, msurface_t *surf)
}
// add all the dynamic lights
if (surf->dlightframe == r_framecount)
R_AddDynamicLights_3 (surf);
R_AddDynamicLights_3 (transform, surf);
store:
// bound and shift
@ -614,7 +618,7 @@ gl_overbright_f (cvar_t *var)
gl_lightmap_rectchange[num].w = BLOCK_WIDTH;
gl_lightmap_rectchange[num].h = BLOCK_HEIGHT;
gl_R_BuildLightMap (brush, surf);
gl_R_BuildLightMap (0, brush, surf);
}
}
@ -631,7 +635,7 @@ gl_overbright_f (cvar_t *var)
gl_lightmap_rectchange[num].w = BLOCK_WIDTH;
gl_lightmap_rectchange[num].h = BLOCK_HEIGHT;
gl_R_BuildLightMap (brush, surf);
gl_R_BuildLightMap (0, brush, surf);
}
}
@ -692,7 +696,7 @@ GL_CreateSurfaceLightmap (mod_brush_t *brush, msurface_t *surf)
surf->lightmaptexturenum =
AllocBlock (smax, tmax, &surf->light_s, &surf->light_t);
gl_R_BuildLightMap (brush, surf);
gl_R_BuildLightMap (0, brush, surf);
}
/*

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@ -188,7 +188,8 @@ GL_DrawAliasFrameMulti (vert_order_t *vo)
Standard shadow drawing (triangles version)
*/
static void
GL_DrawAliasShadowTri (const aliashdr_t *paliashdr, const vert_order_t *vo)
GL_DrawAliasShadowTri (const transform_t *transform,
const aliashdr_t *paliashdr, const vert_order_t *vo)
{
int count = vo->count;
const blended_vert_t *verts = vo->verts;
@ -198,7 +199,7 @@ GL_DrawAliasShadowTri (const aliashdr_t *paliashdr, const vert_order_t *vo)
const vec_t *scale_origin = paliashdr->mdl.scale_origin;
vec4f_t entorigin;
entorigin = Transform_GetWorldPosition (currententity->transform);
entorigin = Transform_GetWorldPosition (transform);
lheight = entorigin[2] - lightspot[2];
height = -lheight + 1.0;
@ -227,7 +228,8 @@ GL_DrawAliasShadowTri (const aliashdr_t *paliashdr, const vert_order_t *vo)
Standard shadow drawing
*/
static void
GL_DrawAliasShadow (const aliashdr_t *paliashdr, const vert_order_t *vo)
GL_DrawAliasShadow (const transform_t *transform, const aliashdr_t *paliashdr,
const vert_order_t *vo)
{
float height, lheight;
int count;
@ -236,7 +238,7 @@ GL_DrawAliasShadow (const aliashdr_t *paliashdr, const vert_order_t *vo)
const blended_vert_t *verts = vo->verts;
vec4f_t entorigin;
entorigin = Transform_GetWorldPosition (currententity->transform);
entorigin = Transform_GetWorldPosition (transform);
lheight = entorigin[2] - lightspot[2];
height = -lheight + 1.0;
@ -276,13 +278,14 @@ GL_DrawAliasShadow (const aliashdr_t *paliashdr, const vert_order_t *vo)
static inline vert_order_t *
GL_GetAliasFrameVerts16 (aliashdr_t *paliashdr, entity_t *e)
{
animation_t *animation = &e->animation;
float blend;
int count, i;
trivertx16_t *verts;
vert_order_t *vo;
blended_vert_t *vo_v;
blend = R_AliasGetLerpedFrames (e, paliashdr);
blend = R_AliasGetLerpedFrames (animation, paliashdr);
verts = (trivertx16_t *) ((byte *) paliashdr + paliashdr->posedata);
@ -341,13 +344,14 @@ GL_GetAliasFrameVerts16 (aliashdr_t *paliashdr, entity_t *e)
static inline vert_order_t *
GL_GetAliasFrameVerts (aliashdr_t *paliashdr, entity_t *e)
{
animation_t *animation = &e->animation;
float blend;
int count, i;
trivertx_t *verts;
vert_order_t *vo;
blended_vert_t *vo_v;
blend = R_AliasGetLerpedFrames (e, paliashdr);
blend = R_AliasGetLerpedFrames (animation, paliashdr);
verts = (trivertx_t *) ((byte *) paliashdr + paliashdr->posedata);
@ -566,8 +570,10 @@ gl_R_DrawAliasModel (entity_t *e)
}
} else {
maliasskindesc_t *skindesc;
animation_t *animation = &e->animation;
skindesc = R_AliasGetSkindesc (e->renderer.skinnum, paliashdr);
skindesc = R_AliasGetSkindesc (animation, e->renderer.skinnum,
paliashdr);
texture = skindesc->texnum;
if (gl_fb_models->int_val && !is_fullbright) {
fb_texture = skindesc->fb_texnum;
@ -718,9 +724,9 @@ gl_R_DrawAliasModel (entity_t *e)
vec = m3vmulf (shadow_mat, vec);
VectorCopy (vec, shadevector);
if (vo->tex_coord)
GL_DrawAliasShadowTri (paliashdr, vo);
GL_DrawAliasShadowTri (e->transform, paliashdr, vo);
else
GL_DrawAliasShadow (paliashdr, vo);
GL_DrawAliasShadow (e->transform, paliashdr, vo);
qfglDepthMask (GL_TRUE);
qfglEnable (GL_TEXTURE_2D);

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@ -58,7 +58,7 @@ void (*gl_R_DrawSpriteModel) (struct entity_s *ent);
static mspriteframe_t *
R_GetSpriteFrame (entity_t *currententity)
R_GetSpriteFrame (entity_t *ent)
{
float fullinterval, targettime, time;
float *pintervals;
@ -67,8 +67,8 @@ R_GetSpriteFrame (entity_t *currententity)
mspriteframe_t *pspriteframe;
mspritegroup_t *pspritegroup;
psprite = currententity->renderer.model->cache.data;
frame = currententity->animation.frame;
psprite = ent->renderer.model->cache.data;
frame = ent->animation.frame;
if ((frame >= psprite->numframes) || (frame < 0)) {
Sys_MaskPrintf (SYS_dev, "R_DrawSprite: no such frame %d\n", frame);
@ -83,7 +83,7 @@ R_GetSpriteFrame (entity_t *currententity)
numframes = pspritegroup->numframes;
fullinterval = pintervals[numframes - 1];
time = vr_data.realtime + currententity->animation.syncbase;
time = vr_data.realtime + ent->animation.syncbase;
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval
// values are positive, so we don't have to worry about division by 0

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@ -221,9 +221,7 @@ R_DrawEntitiesOnList (void)
for (ent = r_ent_queue; ent; ent = ent->next) {
if (ent->renderer.model->type != mod_alias)
continue;
currententity = ent;
gl_R_DrawAliasModel (currententity);
gl_R_DrawAliasModel (ent);
}
qfglColor3ubv (color_white);
@ -253,9 +251,7 @@ R_DrawEntitiesOnList (void)
for (ent = r_ent_queue; ent; ent = ent->next) {
if (ent->renderer.model->type != mod_iqm)
continue;
currententity = ent;
gl_R_DrawIQMModel (currententity);
gl_R_DrawIQMModel (ent);
}
qfglColor3ubv (color_white);
@ -266,9 +262,7 @@ R_DrawEntitiesOnList (void)
for (ent = r_ent_queue; ent; ent = ent->next) {
if (ent->renderer.model->type != mod_sprite)
continue;
currententity = ent;
R_DrawSpriteModel (currententity);
R_DrawSpriteModel (ent);
}
qfglDisable (GL_ALPHA_TEST);
}
@ -276,12 +270,12 @@ R_DrawEntitiesOnList (void)
static void
R_DrawViewModel (void)
{
currententity = vr_data.view_model;
entity_t *ent = vr_data.view_model;
if (vr_data.inhibit_viewmodel
|| !r_drawviewmodel->int_val
|| gl_envmap
|| !r_drawentities->int_val
|| !currententity->renderer.model)
|| !ent->renderer.model)
return;
// hack the depth range to prevent view model from poking into walls
@ -305,7 +299,7 @@ R_DrawViewModel (void)
qglActiveTexture (gl_mtex_enum + 0);
}
gl_R_DrawAliasModel (currententity);
gl_R_DrawAliasModel (ent);
qfglColor3ubv (color_white);
if (gl_mtex_active_tmus >= 2) { // FIXME: Ugly, but faster than cleaning

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@ -65,6 +65,13 @@ static instsurf_t **waterchain_tail = &waterchain;
static instsurf_t *sky_chain;
static instsurf_t **sky_chain_tail;
typedef struct glbspctx_s {
mod_brush_t *brush;
entity_t *entity;
vec_t *transform;
float *color;
} glbspctx_t;
#define CHAIN_SURF_F2B(surf,chain) \
({ \
instsurf_t *inst = (surf)->instsurf; \
@ -270,7 +277,7 @@ R_RenderBrushPoly_1 (msurface_t *surf)
}
static inline void
R_AddToLightmapChain (mod_brush_t *brush, msurface_t *surf, instsurf_t *sc)
R_AddToLightmapChain (glbspctx_t *bctx, msurface_t *surf, instsurf_t *sc)
{
int maps, smax, tmax;
glRect_t *theRect;
@ -305,7 +312,7 @@ R_AddToLightmapChain (mod_brush_t *brush, msurface_t *surf, instsurf_t *sc)
theRect->w = (surf->light_s - theRect->l) + smax;
if ((theRect->h + theRect->t) < (surf->light_t + tmax))
theRect->h = (surf->light_t - theRect->t) + tmax;
gl_R_BuildLightMap (brush, surf);
gl_R_BuildLightMap (bctx->entity->transform, bctx->brush, surf);
}
}
}
@ -489,8 +496,7 @@ clear_texture_chains (void)
}
static inline void
chain_surface (mod_brush_t *brush, msurface_t *surf, vec_t *transform,
float *color)
chain_surface (glbspctx_t *bctx, msurface_t *surf)
{
instsurf_t *sc;
@ -505,14 +511,14 @@ chain_surface (mod_brush_t *brush, msurface_t *surf, vec_t *transform,
if (!surf->texinfo->texture->anim_total)
tx = surf->texinfo->texture;
else
tx = R_TextureAnimation (surf);
tx = R_TextureAnimation (bctx->entity, surf);
tex = tx->render;
sc = CHAIN_SURF_F2B (surf, tex->tex_chain);
R_AddToLightmapChain (brush, surf, sc);
R_AddToLightmapChain (bctx, surf, sc);
}
sc->transform = transform;
sc->color = color;
sc->transform = bctx->transform;
sc->color = bctx->color;
}
void
@ -521,15 +527,18 @@ gl_R_DrawBrushModel (entity_t *e)
float dot, radius;
int i;
unsigned int k;
model_t *model;
msurface_t *surf;
qboolean rotated;
vec3_t mins, maxs;
mod_brush_t *brush;
mat4f_t worldMatrix;
model = e->renderer.model;
brush = &model->brush;
model_t *model = e->renderer.model;
mod_brush_t *brush = &model->brush;
glbspctx_t bspctx = {
brush,
e,
e->renderer.full_transform,
e->renderer.colormod,
};
Transform_GetWorldMatrix (e->transform, worldMatrix);
if (worldMatrix[0][0] != 1 || worldMatrix[1][1] != 1
@ -598,8 +607,7 @@ gl_R_DrawBrushModel (entity_t *e)
// draw the polygon
if (((surf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) ||
(!(surf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
chain_surface (brush, surf, e->renderer.full_transform,
e->renderer.colormod);
chain_surface (&bspctx, surf);
}
}
}
@ -626,7 +634,7 @@ get_side (mnode_t *node)
}
static inline void
visit_node (mod_brush_t *brush, mnode_t *node, int side)
visit_node (glbspctx_t *bctx, mnode_t *node, int side)
{
int c;
msurface_t *surf;
@ -635,7 +643,7 @@ visit_node (mod_brush_t *brush, mnode_t *node, int side)
side = (~side + 1) & SURF_PLANEBACK;
// draw stuff
if ((c = node->numsurfaces)) {
surf = brush->surfaces + node->firstsurface;
surf = bctx->brush->surfaces + node->firstsurface;
for (; c; c--, surf++) {
if (surf->visframe != r_visframecount)
continue;
@ -644,7 +652,7 @@ visit_node (mod_brush_t *brush, mnode_t *node, int side)
if (side ^ (surf->flags & SURF_PLANEBACK))
continue; // wrong side
chain_surface (brush, surf, 0, 0);
chain_surface (bctx, surf);
}
}
}
@ -662,12 +670,13 @@ test_node (mnode_t *node)
}
static void
R_VisitWorldNodes (mod_brush_t *brush)
R_VisitWorldNodes (glbspctx_t *bctx)
{
typedef struct {
mnode_t *node;
int side;
} rstack_t;
mod_brush_t *brush = bctx->brush;
rstack_t *node_ptr;
rstack_t *node_stack;
mnode_t *node;
@ -692,7 +701,7 @@ R_VisitWorldNodes (mod_brush_t *brush)
}
if (front->contents < 0 && front->contents != CONTENTS_SOLID)
visit_leaf ((mleaf_t *) front);
visit_node (brush, node, side);
visit_node (bctx, node, side);
node = node->children[!side];
}
if (node->contents < 0 && node->contents != CONTENTS_SOLID)
@ -701,7 +710,7 @@ R_VisitWorldNodes (mod_brush_t *brush)
node_ptr--;
node = node_ptr->node;
side = node_ptr->side;
visit_node (brush, node, side);
visit_node (bctx, node, side);
node = node->children[!side];
continue;
}
@ -715,30 +724,30 @@ void
gl_R_DrawWorld (void)
{
entity_t worldent;
glbspctx_t bctx = { };
memset (&worldent, 0, sizeof (worldent));
worldent.renderer.model = r_worldentity.renderer.model;
VectorCopy (r_refdef.viewposition, modelorg);
currententity = &worldent;
sky_chain = 0;
sky_chain_tail = &sky_chain;
if (!gl_sky_clip->int_val) {
gl_R_DrawSky ();
}
R_VisitWorldNodes (&r_worldentity.renderer.model->brush);
bctx.brush = &worldent.renderer.model->brush;
bctx.entity = &r_worldentity;
R_VisitWorldNodes (&bctx);
if (r_drawentities->int_val) {
entity_t *ent;
for (ent = r_ent_queue; ent; ent = ent->next) {
if (ent->renderer.model->type != mod_brush) {
continue;
}
currententity = ent;
gl_R_DrawBrushModel (currententity);
gl_R_DrawBrushModel (ent);
}
}

View File

@ -33,7 +33,6 @@
#define Fog_Update gl_Fog_Update
#define R_AddTexture gl_R_AddTexture
#define R_BlendLightmaps gl_R_BlendLightmaps
#define R_BuildLightMap gl_R_BuildLightMap
#define R_CalcLightmaps gl_R_CalcLightmaps
#define R_ClearParticles gl_R_ClearParticles
#define R_ClearState gl_R_ClearState
@ -88,7 +87,6 @@
#undef Fog_Update
#undef R_AddTexture
#undef R_BlendLightmaps
#undef R_BuildLightMap
#undef R_CalcLightmaps
#undef R_ClearParticles
#undef R_ClearState

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@ -210,7 +210,7 @@ set_arrays (const shaderparam_t *vert, const shaderparam_t *norm,
}
//#define TETRAHEDRON
void
glsl_R_DrawAlias (void)
glsl_R_DrawAlias (entity_t *ent)
{
#ifdef TETRAHEDRON
static aliasvrt_t debug_verts[] = {
@ -232,7 +232,7 @@ glsl_R_DrawAlias (void)
float shadelight;
float skin_size[2];
float blend;
entity_t *ent = currententity;
animation_t *animation = &ent->animation;
model_t *model = ent->renderer.model;
aliashdr_t *hdr;
vec_t norm_mat[9];
@ -272,13 +272,13 @@ glsl_R_DrawAlias (void)
skin_tex = skin->texnum;
} else {
maliasskindesc_t *skindesc;
skindesc = R_AliasGetSkindesc (ent->renderer.skinnum, hdr);
skindesc = R_AliasGetSkindesc (animation, ent->renderer.skinnum, hdr);
skin_tex = skindesc->texnum;
}
blend = R_AliasGetLerpedFrames (ent, hdr);
blend = R_AliasGetLerpedFrames (animation, hdr);
pose1 += ent->animation.pose1 * hdr->poseverts;
pose2 += ent->animation.pose2 * hdr->poseverts;
pose1 += animation->pose1 * hdr->poseverts;
pose2 += animation->pose2 * hdr->poseverts;
skin_size[0] = hdr->mdl.skinwidth;
skin_size[1] = hdr->mdl.skinheight;

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@ -237,6 +237,14 @@ static struct {
shaderparam_t *fog;
} sky_params;
typedef struct glslbspctx_s {
mod_brush_t *brush;
entity_t *entity;
vec_t *transform;
float *color;
} glslbspctx_t;
#define CHAIN_SURF_F2B(surf,chain) \
({ \
instsurf_t *inst = (surf)->instsurf; \
@ -360,7 +368,7 @@ glsl_R_ClearElements (void)
}
static void
update_lightmap (mod_brush_t *brush, msurface_t *surf)
update_lightmap (glslbspctx_t *bctx, msurface_t *surf)
{
int maps;
@ -371,19 +379,19 @@ update_lightmap (mod_brush_t *brush, msurface_t *surf)
if ((surf->dlightframe == r_framecount) || surf->cached_dlight) {
dynamic:
if (r_dynamic->int_val)
glsl_R_BuildLightMap (brush, surf);
glsl_R_BuildLightMap (bctx->entity->transform, bctx->brush, surf);
}
}
static inline void
chain_surface (mod_brush_t *brush, msurface_t *surf, vec_t *transform,
float *color)
chain_surface (glslbspctx_t *bctx, msurface_t *surf)
{
instsurf_t *is;
if (surf->flags & SURF_DRAWSKY) {
is = CHAIN_SURF_F2B (surf, sky_chain);
} else if ((surf->flags & SURF_DRAWTURB) || (color && color[3] < 1.0)) {
} else if ((surf->flags & SURF_DRAWTURB)
|| (bctx->color && bctx->color[3] < 1.0)) {
is = CHAIN_SURF_B2F (surf, waterchain);
} else {
texture_t *tx;
@ -392,14 +400,14 @@ chain_surface (mod_brush_t *brush, msurface_t *surf, vec_t *transform,
if (!surf->texinfo->texture->anim_total)
tx = surf->texinfo->texture;
else
tx = R_TextureAnimation (surf);
tx = R_TextureAnimation (bctx->entity, surf);
tex = tx->render;
is = CHAIN_SURF_F2B (surf, tex->tex_chain);
update_lightmap (brush, surf);
update_lightmap (bctx, surf);
}
is->transform = transform;
is->color = color;
is->transform = bctx->transform;
is->color = bctx->color;
}
static void
@ -656,16 +664,20 @@ R_DrawBrushModel (entity_t *e)
float dot, radius;
int i;
unsigned k;
model_t *model;
model_t *model = e->renderer.model;
mod_brush_t *brush = &model->brush;
plane_t *plane;
msurface_t *surf;
qboolean rotated;
vec3_t mins, maxs;
vec4f_t org;
mod_brush_t *brush;
glslbspctx_t bctx = {
brush,
e,
e->renderer.full_transform,
e->renderer.colormod,
};
model = e->renderer.model;
brush = &model->brush;
mat4f_t mat;
Transform_GetWorldMatrix (e->transform, mat);
memcpy (e->renderer.full_transform, mat, sizeof (mat));//FIXME
@ -718,8 +730,7 @@ R_DrawBrushModel (entity_t *e)
// enqueue the polygon
if (((surf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON))
|| (!(surf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
chain_surface (brush, surf, e->renderer.full_transform,
e->renderer.colormod);
chain_surface (&bctx, surf);
}
}
}
@ -744,7 +755,7 @@ get_side (mnode_t *node)
}
static inline void
visit_node (mod_brush_t *brush, mnode_t *node, int side)
visit_node (glslbspctx_t *bctx, mnode_t *node, int side)
{
int c;
msurface_t *surf;
@ -753,7 +764,7 @@ visit_node (mod_brush_t *brush, mnode_t *node, int side)
side = (~side + 1) & SURF_PLANEBACK;
// draw stuff
if ((c = node->numsurfaces)) {
surf = brush->surfaces + node->firstsurface;
surf = bctx->brush->surfaces + node->firstsurface;
for (; c; c--, surf++) {
if (surf->visframe != r_visframecount)
continue;
@ -762,7 +773,7 @@ visit_node (mod_brush_t *brush, mnode_t *node, int side)
if (side ^ (surf->flags & SURF_PLANEBACK))
continue; // wrong side
chain_surface (brush, surf, 0, 0);
chain_surface (bctx, surf);
}
}
}
@ -780,12 +791,13 @@ test_node (mnode_t *node)
}
static void
R_VisitWorldNodes (mod_brush_t *brush)
R_VisitWorldNodes (glslbspctx_t *bctx)
{
typedef struct {
mnode_t *node;
int side;
} rstack_t;
mod_brush_t *brush = bctx->brush;
rstack_t *node_ptr;
rstack_t *node_stack;
mnode_t *node;
@ -810,7 +822,7 @@ R_VisitWorldNodes (mod_brush_t *brush)
}
if (front->contents < 0 && front->contents != CONTENTS_SOLID)
visit_leaf ((mleaf_t *) front);
visit_node (brush, node, side);
visit_node (bctx, node, side);
node = node->children[!side];
}
if (node->contents < 0 && node->contents != CONTENTS_SOLID)
@ -819,7 +831,7 @@ R_VisitWorldNodes (mod_brush_t *brush)
node_ptr--;
node = node_ptr->node;
side = node_ptr->side;
visit_node (brush, node, side);
visit_node (bctx, node, side);
node = node->children[!side];
continue;
}
@ -1128,6 +1140,7 @@ void
glsl_R_DrawWorld (void)
{
entity_t worldent;
glslbspctx_t bctx = { };
int i;
clear_texture_chains (); // do this first for water and skys
@ -1135,16 +1148,15 @@ glsl_R_DrawWorld (void)
memset (&worldent, 0, sizeof (worldent));
worldent.renderer.model = r_worldentity.renderer.model;
currententity = &worldent;
bctx.brush = &worldent.renderer.model->brush;
bctx.entity = &r_worldentity;
R_VisitWorldNodes (&worldent.renderer.model->brush);
R_VisitWorldNodes (&bctx);
if (r_drawentities->int_val) {
entity_t *ent;
for (ent = r_ent_queue; ent; ent = ent->next) {
if (ent->renderer.model->type != mod_brush)
continue;
currententity = ent;
R_DrawBrushModel (ent);
}
}

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@ -204,10 +204,9 @@ set_arrays (iqm_t *iqm)
}
void
glsl_R_DrawIQM (void)
glsl_R_DrawIQM (entity_t *ent)
{
static quat_t color = { 1, 1, 1, 1};
entity_t *ent = currententity;
model_t *model = ent->renderer.model;
iqm_t *iqm = (iqm_t *) model->aliashdr;
glsliqm_t *glsl = (glsliqm_t *) iqm->extra_data;

View File

@ -62,10 +62,11 @@ static scrap_t *light_scrap;
static unsigned *blocklights;
static int bl_extents[2];
void (*glsl_R_BuildLightMap) (mod_brush_t *brush, msurface_t *surf);
void (*glsl_R_BuildLightMap) (const transform_t *transform, mod_brush_t *brush,
msurface_t *surf);
static void
R_AddDynamicLights_1 (msurface_t *surf)
R_AddDynamicLights_1 (const transform_t *transform, msurface_t *surf)
{
unsigned lnum;
int sd, td;
@ -80,9 +81,9 @@ R_AddDynamicLights_1 (msurface_t *surf)
tmax = (surf->extents[1] >> 4) + 1;
tex = surf->texinfo;
if (currententity->transform) {
if (transform) {
//FIXME give world entity a transform
entorigin = Transform_GetWorldPosition (currententity->transform);
entorigin = Transform_GetWorldPosition (transform);
}
for (lnum = 0; lnum < r_maxdlights; lnum++) {
@ -127,7 +128,8 @@ R_AddDynamicLights_1 (msurface_t *surf)
}
static void
R_BuildLightMap_1 (mod_brush_t *brush, msurface_t *surf)
R_BuildLightMap_1 (const transform_t *transform, mod_brush_t *brush,
msurface_t *surf)
{
int smax, tmax, size;
unsigned scale;
@ -168,7 +170,7 @@ R_BuildLightMap_1 (mod_brush_t *brush, msurface_t *surf)
}
// add all the dynamic lights
if (surf->dlightframe == r_framecount)
R_AddDynamicLights_1 (surf);
R_AddDynamicLights_1 (transform, surf);
// bound, invert, and shift
out = (byte *) blocklights;
@ -248,7 +250,7 @@ glsl_R_BuildLightmaps (model_t **models, int num_models)
for (i = 0; i < brush->numsurfaces; i++) {
msurface_t *surf = brush->surfaces + i;
if (surf->lightpic)
glsl_R_BuildLightMap (brush, surf);
glsl_R_BuildLightMap (0, brush, surf);
}
}
}

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@ -54,6 +54,7 @@
#include "QF/GLSL/qf_bsp.h"
#include "QF/GLSL/qf_iqm.h"
#include "QF/GLSL/qf_lightmap.h"
#include "QF/GLSL/qf_sprite.h"
#include "QF/GLSL/qf_textures.h"
#include "mod_internal.h"
@ -145,8 +146,7 @@ R_RenderEntities (void)
glsl_R_##Type##Begin (); \
begun = 1; \
} \
currententity = ent; \
glsl_R_Draw##Type (); \
glsl_R_Draw##Type (ent); \
} \
if (begun) \
glsl_R_##Type##End (); \
@ -160,17 +160,17 @@ R_RenderEntities (void)
static void
R_DrawViewModel (void)
{
currententity = vr_data.view_model;
entity_t *ent = vr_data.view_model;
if (vr_data.inhibit_viewmodel
|| !r_drawviewmodel->int_val
|| !r_drawentities->int_val
|| !currententity->renderer.model)
|| !ent->renderer.model)
return;
// hack the depth range to prevent view model from poking into walls
qfeglDepthRangef (0, 0.3);
glsl_R_AliasBegin ();
glsl_R_DrawAlias ();
glsl_R_DrawAlias (ent);
glsl_R_AliasEnd ();
qfeglDepthRangef (0, 1);
}

View File

@ -51,6 +51,7 @@
#include "QF/GLSL/defines.h"
#include "QF/GLSL/funcs.h"
#include "QF/GLSL/qf_sprite.h"
#include "QF/GLSL/qf_textures.h"
#include "QF/GLSL/qf_vid.h"
@ -132,7 +133,8 @@ static void
R_GetSpriteFrames (entity_t *ent, msprite_t *sprite, mspriteframe_t **frame1,
mspriteframe_t **frame2, float *blend)
{
int framenum = currententity->animation.frame;
animation_t *animation = &ent->animation;
int framenum = animation->frame;
int pose;
int i, numframes;
float *intervals;
@ -154,7 +156,7 @@ R_GetSpriteFrames (entity_t *ent, msprite_t *sprite, mspriteframe_t **frame1,
numframes = group->numframes;
fullinterval = intervals[numframes - 1];
time = vr_data.realtime + currententity->animation.syncbase;
time = vr_data.realtime + animation->syncbase;
targettime = time - ((int) (time / fullinterval)) * fullinterval;
for (i = 0; i < numframes - 1; i++) {
@ -169,23 +171,22 @@ R_GetSpriteFrames (entity_t *ent, msprite_t *sprite, mspriteframe_t **frame1,
//FIXME this will break if the sprite changes between single frames and
//group frames.
*blend = R_EntityBlend (ent, pose, frame_interval);
*blend = R_EntityBlend (animation, pose, frame_interval);
if (group) {
*frame1 = group->frames[ent->animation.pose1];
*frame2 = group->frames[ent->animation.pose2];
*frame1 = group->frames[animation->pose1];
*frame2 = group->frames[animation->pose2];
} else {
*frame1 = sprite->frames[ent->animation.pose1].frameptr;
*frame2 = sprite->frames[ent->animation.pose2].frameptr;
*frame1 = sprite->frames[animation->pose1].frameptr;
*frame2 = sprite->frames[animation->pose2].frameptr;
}
}
static void
make_quad (mspriteframe_t *frame, vec4f_t vpn, vec4f_t vright,
make_quad (mspriteframe_t *frame, vec4f_t origin, vec4f_t vpn, vec4f_t vright,
vec4f_t vup, float verts[6][3])
{
vec4f_t left, up, right, down;
vec4f_t ul, ur, ll, lr;
vec4f_t origin = Transform_GetWorldPosition (currententity->transform);
// build the sprite poster in worldspace
// first, rotate the sprite axes into world space
@ -208,9 +209,8 @@ make_quad (mspriteframe_t *frame, vec4f_t vpn, vec4f_t vright,
}
void
R_DrawSprite (void)
glsl_R_DrawSprite (entity_t *ent)
{
entity_t *ent = currententity;
msprite_t *sprite = (msprite_t *) ent->renderer.model->cache.data;
mspriteframe_t *frame1, *frame2;
float blend, sr, cr, dot;
@ -276,16 +276,16 @@ R_DrawSprite (void)
case SPR_ORIENTED:
// generate the prite's axes according to the sprite's world
// orientation
svup = Transform_Up (currententity->transform);
svright = Transform_Right (currententity->transform);
svpn = Transform_Forward (currententity->transform);
svup = Transform_Up (ent->transform);
svright = Transform_Right (ent->transform);
svpn = Transform_Forward (ent->transform);
break;
case SPR_VP_PARALLEL_ORIENTED:
// generate the sprite's axes parallel to the viewplane, but
// rotated in that plane round the center according to the sprite
// entity's roll angle. Thus svpn stays the same, but svright and
// svup rotate
rot = Transform_GetLocalRotation (currententity->transform);
rot = Transform_GetLocalRotation (ent->transform);
//FIXME assumes the entity is only rolled
sr = 2 * rot[0] * rot[3];
cr = rot[3] * rot[3] - rot[0] * rot[0];
@ -311,8 +311,9 @@ R_DrawSprite (void)
qfeglVertexAttrib4fv (quake_sprite.colorb.location, color);
qfeglVertexAttrib1f (quake_sprite.blend.location, blend);
make_quad (frame1, svpn, svright, svup, vertsa);
make_quad (frame2, svpn, svright, svup, vertsb);
vec4f_t origin = Transform_GetWorldPosition (ent->transform);
make_quad (frame1, origin, svpn, svright, svup, vertsa);
make_quad (frame2, origin, svpn, svright, svup, vertsb);
qfeglVertexAttribPointer (quake_sprite.vertexa.location, 3, GL_FLOAT,
0, 0, vertsa);

View File

@ -43,7 +43,6 @@
#define R_DrawParticles glsl_R_DrawParticles
#define R_DrawSky glsl_R_DrawSky
#define R_DrawSkyChain glsl_R_DrawSkyChain
#define R_DrawSprite glsl_R_DrawSprite
#define R_DrawSpriteModel glsl_R_DrawSpriteModel
#define R_DrawWaterSurfaces glsl_R_DrawWaterSurfaces
#define R_DrawWorld glsl_R_DrawWorld

View File

@ -37,7 +37,7 @@ float r_avertexnormals[NUMVERTEXNORMALS][3] = {
};
maliasskindesc_t *
R_AliasGetSkindesc (int skinnum, aliashdr_t *ahdr)
R_AliasGetSkindesc (animation_t *animation, int skinnum, aliashdr_t *ahdr)
{
maliasskindesc_t *pskindesc;
maliasskingroup_t *paliasskingroup;
@ -63,7 +63,7 @@ R_AliasGetSkindesc (int skinnum, aliashdr_t *ahdr)
numskins = paliasskingroup->numskins;
fullskininterval = pskinintervals[numskins - 1];
skintime = vr_data.realtime + currententity->animation.syncbase;
skintime = vr_data.realtime + animation->syncbase;
// when loading in Mod_LoadAliasSkinGroup, we guaranteed all interval
// values are positive, so we don't have to worry about division by 0
@ -81,8 +81,10 @@ R_AliasGetSkindesc (int skinnum, aliashdr_t *ahdr)
}
static maliasframedesc_t *
alias_get_frame (int framenum, aliashdr_t *hdr, float *frame_interval)
alias_get_frame (const animation_t *animation, aliashdr_t *hdr,
float *frame_interval)
{
int framenum = animation->frame;
float *intervals;
float fullinterval, time, targettime;
maliasframedesc_t *frame;
@ -118,7 +120,7 @@ alias_get_frame (int framenum, aliashdr_t *hdr, float *frame_interval)
numframes = group->numframes;
fullinterval = intervals[numframes - 1];
time = vr_data.realtime + currententity->animation.syncbase;
time = vr_data.realtime + animation->syncbase;
// when loading in Mod_LoadAliasGroup, we guaranteed all interval values
// are positive, so we don't have to worry about division by 0
@ -137,17 +139,17 @@ alias_get_frame (int framenum, aliashdr_t *hdr, float *frame_interval)
}
maliasframedesc_t *
R_AliasGetFramedesc (int framenum, aliashdr_t *hdr)
R_AliasGetFramedesc (animation_t *animation, aliashdr_t *hdr)
{
return alias_get_frame (framenum, hdr, 0);
return alias_get_frame (animation, hdr, 0);
}
float
R_AliasGetLerpedFrames (entity_t *ent, aliashdr_t *hdr)
R_AliasGetLerpedFrames (animation_t *animation, aliashdr_t *hdr)
{
maliasframedesc_t *frame;
float interval;
frame = alias_get_frame (ent->animation.frame, hdr, &interval);
return R_EntityBlend (ent, frame->firstpose, interval);
frame = alias_get_frame (animation, hdr, &interval);
return R_EntityBlend (animation, frame->firstpose, interval);
}

View File

@ -100,12 +100,12 @@ R_MarkLeaves (void)
Returns the proper texture for a given time and base texture
*/
texture_t *
R_TextureAnimation (msurface_t *surf)
R_TextureAnimation (const entity_t *entity, msurface_t *surf)
{
texture_t *base = surf->texinfo->texture;
int count, relative;
if (currententity->animation.frame) {
if (entity->animation.frame) {
if (base->alternate_anims)
base = base->alternate_anims;
}

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@ -131,31 +131,31 @@ R_EnqueueEntity (entity_t *ent)
}
float
R_EntityBlend (entity_t *ent, int pose, float interval)
R_EntityBlend (animation_t *animation, int pose, float interval)
{
float blend;
if (ent->animation.nolerp) {
ent->animation.nolerp = 0;
ent->animation.pose1 = pose;
ent->animation.pose2 = pose;
if (animation->nolerp) {
animation->nolerp = 0;
animation->pose1 = pose;
animation->pose2 = pose;
return 0.0;
}
ent->animation.frame_interval = interval;
if (ent->animation.pose2 != pose) {
ent->animation.frame_start_time = vr_data.realtime;
if (ent->animation.pose2 == -1) {
ent->animation.pose1 = pose;
animation->frame_interval = interval;
if (animation->pose2 != pose) {
animation->frame_start_time = vr_data.realtime;
if (animation->pose2 == -1) {
animation->pose1 = pose;
} else {
ent->animation.pose1 = ent->animation.pose2;
animation->pose1 = animation->pose2;
}
ent->animation.pose2 = pose;
animation->pose2 = pose;
blend = 0.0;
} else if (vr_data.paused) {
blend = 1.0;
} else {
blend = (vr_data.realtime - ent->animation.frame_start_time)
/ ent->animation.frame_interval;
blend = (vr_data.realtime - animation->frame_start_time)
/ animation->frame_interval;
blend = min (blend, 1.0);
}
return blend;

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@ -49,12 +49,13 @@
float
R_IQMGetLerpedFrames (entity_t *ent, iqm_t *iqm)
{
animation_t *animation = &ent->animation;
int frame = ent->animation.frame;
float time, fullinterval;
iqmanim *anim;
if (!iqm->num_anims)
return R_EntityBlend (ent, 0, 1.0 / 25.0);
return R_EntityBlend (animation, 0, 1.0 / 25.0);
if (frame >= iqm->num_anims || frame < 0) {
Sys_MaskPrintf (SYS_dev, "R_IQMGetLerpedFrames: no such frame %d\n",
frame);
@ -62,10 +63,10 @@ R_IQMGetLerpedFrames (entity_t *ent, iqm_t *iqm)
}
anim = &iqm->anims[frame];
fullinterval = anim->num_frames / anim->framerate;
time = vr_data.realtime + currententity->animation.syncbase;
time = vr_data.realtime + ent->animation.syncbase;
time -= ((int) (time / fullinterval)) * fullinterval;
frame = (int) (time * anim->framerate) + anim->first_frame;
return R_EntityBlend (ent, frame, 1.0 / anim->framerate);
return R_EntityBlend (animation, frame, 1.0 / anim->framerate);
}
iqmframe_t *

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@ -57,8 +57,6 @@ int r_lineadj;
qboolean r_active;
int r_init;
entity_t *currententity;
int r_visframecount; // bumped when going to a new PVS
int r_framecount = 1; // so frame counts initialized to 0 don't match

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@ -231,7 +231,7 @@ D_CacheSurface (msurface_t *surface, int miplevel)
surfcache_t *cache;
// if the surface is animating or flashing, flush the cache
r_drawsurf.texture = R_TextureAnimation (surface);
r_drawsurf.texture = R_TextureAnimation (currententity, surface);
r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]];
r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]];
r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]];

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@ -541,18 +541,18 @@ R_AliasPrepareUnclippedPoints (void)
}
static void
R_AliasSetupSkin (void)
R_AliasSetupSkin (entity_t *ent)
{
int skinnum;
skinnum = currententity->renderer.skinnum;
skinnum = ent->renderer.skinnum;
if ((skinnum >= pmdl->numskins) || (skinnum < 0)) {
Sys_MaskPrintf (SYS_dev, "R_AliasSetupSkin: no such skin # %d\n",
skinnum);
skinnum = 0;
}
pskindesc = R_AliasGetSkindesc (skinnum, paliashdr);
pskindesc = R_AliasGetSkindesc (&ent->animation, skinnum, paliashdr);
a_skinwidth = pmdl->skinwidth;
@ -562,16 +562,16 @@ R_AliasSetupSkin (void)
r_affinetridesc.skinheight = pmdl->skinheight;
acolormap = vid.colormap8;
if (currententity->renderer.skin) {
if (ent->renderer.skin) {
tex_t *base;
base = currententity->renderer.skin->texels;
base = ent->renderer.skin->texels;
if (base) {
r_affinetridesc.pskin = base->data;
r_affinetridesc.skinwidth = base->width;
r_affinetridesc.skinheight = base->height;
}
acolormap = currententity->renderer.skin->colormap;
acolormap = ent->renderer.skin->colormap;
}
}
@ -610,11 +610,11 @@ R_AliasSetupLighting (alight_t *plighting)
set r_apverts
*/
static void
R_AliasSetupFrame (void)
R_AliasSetupFrame (entity_t *ent)
{
maliasframedesc_t *frame;
frame = R_AliasGetFramedesc (currententity->animation.frame, paliashdr);
frame = R_AliasGetFramedesc (&ent->animation, paliashdr);
r_apverts = (trivertx_t *) ((byte *) paliashdr + frame->frame);
}
@ -622,13 +622,14 @@ R_AliasSetupFrame (void)
void
R_AliasDrawModel (alight_t *plighting)
{
entity_t *ent = currententity;
int size;
finalvert_t *finalverts;
r_amodels_drawn++;
if (!(paliashdr = currententity->renderer.model->aliashdr))
paliashdr = Cache_Get (&currententity->renderer.model->cache);
if (!(paliashdr = ent->renderer.model->aliashdr))
paliashdr = Cache_Get (&ent->renderer.model->cache);
pmdl = (mdl_t *) ((byte *) paliashdr + paliashdr->model);
size = (CACHE_SIZE - 1)
@ -643,12 +644,12 @@ R_AliasDrawModel (alight_t *plighting)
(((intptr_t) &finalverts[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
pauxverts = (auxvert_t *) &pfinalverts[pmdl->numverts + 1];
R_AliasSetupSkin ();
R_AliasSetUpTransform (currententity->visibility.trivial_accept);
R_AliasSetupSkin (ent);
R_AliasSetUpTransform (ent->visibility.trivial_accept);
R_AliasSetupLighting (plighting);
R_AliasSetupFrame ();
R_AliasSetupFrame (ent);
r_affinetridesc.drawtype = ((currententity->visibility.trivial_accept == 3)
r_affinetridesc.drawtype = ((ent->visibility.trivial_accept == 3)
&& r_recursiveaffinetriangles);
if (!acolormap)
@ -662,19 +663,19 @@ R_AliasDrawModel (alight_t *plighting)
#endif
}
if (currententity != vr_data.view_model)
if (ent != vr_data.view_model)
ziscale = (float) 0x8000 *(float) 0x10000;
else
ziscale = (float) 0x8000 *(float) 0x10000 *3.0;
if (currententity->visibility.trivial_accept
if (ent->visibility.trivial_accept
&& pmdl->ident != HEADER_MDL16) {
R_AliasPrepareUnclippedPoints ();
} else {
R_AliasPreparePoints ();
}
if (!currententity->renderer.model->aliashdr) {
Cache_Release (&currententity->renderer.model->cache);
if (!ent->renderer.model->aliashdr) {
Cache_Release (&ent->renderer.model->cache);
}
}

View File

@ -230,7 +230,7 @@ sw32_D_CacheSurface (msurface_t *surface, int miplevel)
surfcache_t *cache;
// if the surface is animating or flashing, flush the cache
sw32_r_drawsurf.texture = R_TextureAnimation (surface);
sw32_r_drawsurf.texture = R_TextureAnimation (currententity, surface);
sw32_r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]];
sw32_r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]];
sw32_r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]];

View File

@ -543,18 +543,18 @@ R_AliasPrepareUnclippedPoints (void)
static void
R_AliasSetupSkin (void)
R_AliasSetupSkin (entity_t *ent)
{
int skinnum;
skinnum = currententity->renderer.skinnum;
skinnum = ent->renderer.skinnum;
if ((skinnum >= pmdl->numskins) || (skinnum < 0)) {
Sys_MaskPrintf (SYS_dev, "R_AliasSetupSkin: no such skin # %d\n",
skinnum);
skinnum = 0;
}
pskindesc = R_AliasGetSkindesc (skinnum, paliashdr);
pskindesc = R_AliasGetSkindesc (&ent->animation, skinnum, paliashdr);
a_skinwidth = pmdl->skinwidth;
sw32_r_affinetridesc.pskin = (void *) ((byte *) paliashdr + pskindesc->skin);
@ -563,16 +563,16 @@ R_AliasSetupSkin (void)
sw32_r_affinetridesc.skinheight = pmdl->skinheight;
sw32_acolormap = vid.colormap8;
if (currententity->renderer.skin) {
if (ent->renderer.skin) {
tex_t *base;
base = currententity->renderer.skin->texels;
base = ent->renderer.skin->texels;
if (base) {
sw32_r_affinetridesc.pskin = base->data;
sw32_r_affinetridesc.skinwidth = base->width;
sw32_r_affinetridesc.skinheight = base->height;
}
sw32_acolormap = currententity->renderer.skin->colormap;
sw32_acolormap = ent->renderer.skin->colormap;
}
}
@ -611,11 +611,11 @@ R_AliasSetupLighting (alight_t *plighting)
set sw32_r_apverts
*/
static void
R_AliasSetupFrame (void)
R_AliasSetupFrame (entity_t *ent)
{
maliasframedesc_t *frame;
frame = R_AliasGetFramedesc (currententity->animation.frame, paliashdr);
frame = R_AliasGetFramedesc (&ent->animation, paliashdr);
sw32_r_apverts = (trivertx_t *) ((byte *) paliashdr + frame->frame);
}
@ -623,13 +623,14 @@ R_AliasSetupFrame (void)
void
sw32_R_AliasDrawModel (alight_t *plighting)
{
entity_t *ent = currententity;
int size;
finalvert_t *finalverts;
sw32_r_amodels_drawn++;
if (!(paliashdr = currententity->renderer.model->aliashdr))
paliashdr = Cache_Get (&currententity->renderer.model->cache);
if (!(paliashdr = ent->renderer.model->aliashdr))
paliashdr = Cache_Get (&ent->renderer.model->cache);
pmdl = (mdl_t *) ((byte *) paliashdr + paliashdr->model);
size = (CACHE_SIZE - 1)
@ -644,10 +645,10 @@ sw32_R_AliasDrawModel (alight_t *plighting)
(((intptr_t) &finalverts[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
sw32_pauxverts = (auxvert_t *) &pfinalverts[pmdl->numverts + 1];
R_AliasSetupSkin ();
sw32_R_AliasSetUpTransform (currententity->visibility.trivial_accept);
R_AliasSetupSkin (ent);
sw32_R_AliasSetUpTransform (ent->visibility.trivial_accept);
R_AliasSetupLighting (plighting);
R_AliasSetupFrame ();
R_AliasSetupFrame (ent);
if (!sw32_acolormap)
sw32_acolormap = vid.colormap8;
@ -662,18 +663,18 @@ sw32_R_AliasDrawModel (alight_t *plighting)
sw32_ctx->pixbytes);
}
if (currententity != vr_data.view_model)
if (ent != vr_data.view_model)
sw32_ziscale = (float) 0x8000 *(float) 0x10000;
else
sw32_ziscale = (float) 0x8000 *(float) 0x10000 *3.0;
if (currententity->visibility.trivial_accept) {
if (ent->visibility.trivial_accept) {
R_AliasPrepareUnclippedPoints ();
} else {
R_AliasPreparePoints ();
}
if (!currententity->renderer.model->aliashdr) {
Cache_Release (&currententity->renderer.model->cache);
if (!ent->renderer.model->aliashdr) {
Cache_Release (&ent->renderer.model->cache);
}
}

View File

@ -129,6 +129,7 @@ Vulkan_DrawAlias (entity_t *ent, vulkan_ctx_t *ctx)
model_t *model = ent->renderer.model;
aliashdr_t *hdr;
qfv_alias_skin_t *skin;
animation_t *animation = &ent->animation;
struct {
mat4f_t mat;
float blend;
@ -140,13 +141,13 @@ Vulkan_DrawAlias (entity_t *ent, vulkan_ctx_t *ctx)
}
Transform_GetWorldMatrix (ent->transform, vertex_constants.mat);
vertex_constants.blend = R_AliasGetLerpedFrames (ent, hdr);
vertex_constants.blend = R_AliasGetLerpedFrames (animation, hdr);
if (0/*XXX ent->skin && ent->skin->tex*/) {
//skin = ent->skin->tex;
} else {
maliasskindesc_t *skindesc;
skindesc = R_AliasGetSkindesc (ent->renderer.skinnum, hdr);
skindesc = R_AliasGetSkindesc (animation, ent->renderer.skinnum, hdr);
skin = (qfv_alias_skin_t *) ((byte *) hdr + skindesc->skin);
}
QuatScale (ent->renderer.colormod, 255, fragment_constants[0]);

View File

@ -213,15 +213,15 @@ Vulkan_ClearElements (vulkan_ctx_t *ctx)
}
static inline void
chain_surface (mod_brush_t *brush, msurface_t *surf, vec_t *transform,
float *color, vulkan_ctx_t *ctx)
chain_surface (msurface_t *surf, vulkan_ctx_t *ctx)
{
bspctx_t *bctx = ctx->bsp_context;
instsurf_t *is;
if (surf->flags & SURF_DRAWSKY) {
is = CHAIN_SURF_F2B (surf, bctx->sky_chain);
} else if ((surf->flags & SURF_DRAWTURB) || (color && color[3] < 1.0)) {
} else if ((surf->flags & SURF_DRAWTURB)
|| (bctx->color && bctx->color[3] < 1.0)) {
is = CHAIN_SURF_B2F (surf, bctx->waterchain);
} else {
texture_t *tx;
@ -230,12 +230,12 @@ chain_surface (mod_brush_t *brush, msurface_t *surf, vec_t *transform,
if (!surf->texinfo->texture->anim_total)
tx = surf->texinfo->texture;
else
tx = R_TextureAnimation (surf);
tx = R_TextureAnimation (bctx->entity, surf);
tex = tx->render;
is = CHAIN_SURF_F2B (surf, tex->tex_chain);
}
is->transform = transform;
is->color = color;
is->transform = bctx->transform;
is->color = bctx->color;
}
static void
@ -588,6 +588,11 @@ R_DrawBrushModel (entity_t *e, vulkan_ctx_t *ctx)
vec3_t mins, maxs;
vec4f_t org;
mod_brush_t *brush;
bspctx_t *bctx = ctx->bsp_context;
bctx->entity = e;
bctx->transform = e->renderer.full_transform;
bctx->color = e->renderer.colormod;
model = e->renderer.model;
brush = &model->brush;
@ -628,8 +633,7 @@ R_DrawBrushModel (entity_t *e, vulkan_ctx_t *ctx)
// enqueue the polygon
if (((surf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON))
|| (!(surf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
chain_surface (brush, surf, e->renderer.full_transform,
e->renderer.colormod, ctx);
chain_surface (surf, ctx);
}
}
}
@ -672,7 +676,7 @@ visit_node (mod_brush_t *brush, mnode_t *node, int side, vulkan_ctx_t *ctx)
if (side ^ (surf->flags & SURF_PLANEBACK))
continue; // wrong side
chain_surface (brush, surf, 0, 0, ctx);
chain_surface (surf, ctx);
}
}
}
@ -1078,7 +1082,9 @@ Vulkan_DrawWorld (vulkan_ctx_t *ctx)
worldent.renderer.model = r_worldentity.renderer.model;
brush = &r_worldentity.renderer.model->brush;
currententity = &worldent;
bctx->entity = &r_worldentity;
bctx->transform = 0;
bctx->color = 0;
R_VisitWorldNodes (brush, ctx);
if (r_drawentities->int_val) {
@ -1086,8 +1092,6 @@ Vulkan_DrawWorld (vulkan_ctx_t *ctx)
for (ent = r_ent_queue; ent; ent = ent->next) {
if (ent->renderer.model->type != mod_brush)
continue;
currententity = ent;
R_DrawBrushModel (ent, ctx);
}
}

View File

@ -132,11 +132,11 @@ R_RenderEntities (vulkan_ctx_t *ctx)
static void
R_DrawViewModel (void)
{
currententity = vr_data.view_model;
entity_t *ent = vr_data.view_model;
if (vr_data.inhibit_viewmodel
|| !r_drawviewmodel->int_val
|| !r_drawentities->int_val
|| !currententity->renderer.model)
|| !ent->renderer.model)
return;
// hack the depth range to prevent view model from poking into walls