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[gamecode] Use a new developer flag for builtin debug
rua_resolve works for now
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2 changed files with 2 additions and 1 deletions
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@ -36,6 +36,7 @@ SYS_DEVELOPER (fs_nf)
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SYS_DEVELOPER (fs_f)
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SYS_DEVELOPER (fs)
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SYS_DEVELOPER (net)
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SYS_DEVELOPER (rua_resolve)
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SYS_DEVELOPER (rua_obj)
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SYS_DEVELOPER (rua_msg)
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SYS_DEVELOPER (snd)
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@ -220,7 +220,7 @@ PR_RelocateBuiltins (progs_t *pr)
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ind = pr->bi_map (pr, ind);
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bi = PR_FindBuiltinNum (pr, ind);
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if (!bi || !(proc = bi->proc)) {
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Sys_MaskPrintf (SYS_dev,
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Sys_MaskPrintf (SYS_rua_resolve,
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"WARNING: Bad builtin call number: %s = #%d\n",
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bi_name, -desc->first_statement);
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proc = bi_no_function;
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