[gamecode] Use a new developer flag for builtin debug

rua_resolve works for now
This commit is contained in:
Bill Currie 2021-12-22 06:55:30 +09:00
parent 6d64b2c47c
commit 0c41c11f1d
2 changed files with 2 additions and 1 deletions

View file

@ -36,6 +36,7 @@ SYS_DEVELOPER (fs_nf)
SYS_DEVELOPER (fs_f)
SYS_DEVELOPER (fs)
SYS_DEVELOPER (net)
SYS_DEVELOPER (rua_resolve)
SYS_DEVELOPER (rua_obj)
SYS_DEVELOPER (rua_msg)
SYS_DEVELOPER (snd)

View file

@ -220,7 +220,7 @@ PR_RelocateBuiltins (progs_t *pr)
ind = pr->bi_map (pr, ind);
bi = PR_FindBuiltinNum (pr, ind);
if (!bi || !(proc = bi->proc)) {
Sys_MaskPrintf (SYS_dev,
Sys_MaskPrintf (SYS_rua_resolve,
"WARNING: Bad builtin call number: %s = #%d\n",
bi_name, -desc->first_statement);
proc = bi_no_function;