quakeforge/libs/video/renderer/glsl
Bill Currie d1419c30db Make a start on alias model rendering.
The vertex and fragment shaders are written, and R_InitAlias is stubbed,
but that's it so far.
2012-01-01 23:58:12 +09:00
..
Makefile.am Make a start on alias model rendering. 2012-01-01 23:58:12 +09:00
glsl_alias.c Make a start on alias model rendering. 2012-01-01 23:58:12 +09:00
glsl_draw.c Implement the "cache" in Draw_CachePic. 2011-12-31 20:36:24 +09:00
glsl_main.c Bring in GL's R_RecursiveWorldNode as R_VisiteWorldNodes. 2011-12-31 14:33:20 +09:00
glsl_particles.c Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
glsl_screen.c Implement in-game screenshots. 2011-12-31 17:24:20 +09:00
glsl_sprite.c Implement sprite rendering. 2011-12-31 14:39:33 +09:00
glsl_textures.c Implement the "cache" in Draw_CachePic. 2011-12-31 20:36:24 +09:00
quake2d.frag Add support for vertex colors. 2011-12-28 09:04:26 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Make a start on alias model rendering. 2012-01-01 23:58:12 +09:00
quakemdl.vert Make a start on alias model rendering. 2012-01-01 23:58:12 +09:00
quakespr.frag Make a start on getting sprites rendering. 2011-12-30 21:11:59 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00