25 lines
451 B
GLSL
25 lines
451 B
GLSL
uniform sampler2D normals;
|
|
uniform mat4 mvp_mat;
|
|
|
|
attribute vec4 vcolor;
|
|
attribute vec3 stn;
|
|
attribute vec3 vertex;
|
|
|
|
varying vec3 normal;
|
|
varying vec2 st;
|
|
varying vec4 color;
|
|
|
|
void
|
|
main (void)
|
|
{
|
|
float nind;
|
|
vec3 norma, normb;
|
|
gl_Position = mvp_mat * vec4 (vertex, 1.0);
|
|
st = stn.st;
|
|
nind = stn.p;
|
|
norma = texture2D (normals, vec2 (nind, 0.0));
|
|
normb = texture2D (normals, vec2 (nind, 1.0));
|
|
normal = norma + normb / 256.0;
|
|
color = vcolor;
|
|
}
|