quakeforge/libs/video/renderer/glsl/glsl_screen.c

240 lines
5.3 KiB
C

/*
glsl_main.c
GLSL rendering
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2011/12/23
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] = "$Id$";
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#ifdef HAVE_STRINGS_H
# include "strings.h"
#endif
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/dstring.h"
#include "QF/image.h"
#include "QF/png.h"
#include "QF/quakefs.h"
#include "QF/render.h"
#include "QF/screen.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/GLSL/defines.h"
#include "QF/GLSL/funcs.h"
#include "QF/GLSL/qf_textures.h"
#include "QF/GLSL/qf_vid.h"
#include "clview.h"//FIXME
#include "gl_draw.h"
#include "r_cvar.h"
#include "r_dynamic.h"
#include "r_screen.h"
#include "r_shared.h"
/* Unknown renamed to GLErr_Unknown to solve conflict with winioctl.h */
unsigned int GLErr_InvalidEnum;
unsigned int GLErr_InvalidValue;
unsigned int GLErr_InvalidOperation;
unsigned int GLErr_OutOfMemory;
unsigned int GLErr_Unknown;
extern void (*R_DrawSpriteModel) (struct entity_s *ent);
static unsigned int
R_TestErrors (unsigned int numerous)
{
switch (qfglGetError ()) {
case GL_NO_ERROR:
return numerous;
break;
case GL_INVALID_ENUM:
GLErr_InvalidEnum++;
R_TestErrors (numerous++);
break;
case GL_INVALID_VALUE:
GLErr_InvalidValue++;
R_TestErrors (numerous++);
break;
case GL_INVALID_OPERATION:
GLErr_InvalidOperation++;
R_TestErrors (numerous++);
break;
case GL_OUT_OF_MEMORY:
GLErr_OutOfMemory++;
R_TestErrors (numerous++);
break;
default:
GLErr_Unknown++;
R_TestErrors (numerous++);
break;
}
return numerous;
}
static void
R_DisplayErrors (void)
{
if (GLErr_InvalidEnum)
printf ("%d OpenGL errors: Invalid Enum!\n", GLErr_InvalidEnum);
if (GLErr_InvalidValue)
printf ("%d OpenGL errors: Invalid Value!\n", GLErr_InvalidValue);
if (GLErr_InvalidOperation)
printf ("%d OpenGL errors: Invalid Operation!\n", GLErr_InvalidOperation);
if (GLErr_OutOfMemory)
printf ("%d OpenGL errors: Out Of Memory!\n", GLErr_OutOfMemory);
if (GLErr_Unknown)
printf ("%d Unknown OpenGL errors!\n", GLErr_Unknown);
}
static void
R_ClearErrors (void)
{
GLErr_InvalidEnum = 0;
GLErr_InvalidValue = 0;
GLErr_InvalidOperation = 0;
GLErr_OutOfMemory = 0;
GLErr_Unknown = 0;
}
static void
SCR_TileClear (void)
{
if (r_refdef.vrect.x > 0) {
// left
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - r_lineadj);
// right
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
vid.height - r_lineadj);
}
if (r_refdef.vrect.y > 0) {
// top
Draw_TileClear (r_refdef.vrect.x, 0,
r_refdef.vrect.x + r_refdef.vrect.width,
r_refdef.vrect.y);
// bottom
Draw_TileClear (r_refdef.vrect.x,
r_refdef.vrect.y + r_refdef.vrect.height,
r_refdef.vrect.width,
vid.height - r_lineadj -
(r_refdef.vrect.height + r_refdef.vrect.y));
}
}
VISIBLE void
SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs)
{
static int begun = 0;
if (R_TestErrors (0))
R_DisplayErrors ();
R_ClearErrors ();
if (begun) {
begun = 0;
GL_EndRendering ();
}
r_realtime = realtime;
vid.numpages = 2 + gl_triplebuffer->int_val;
if (!scr_initialized)
return;
qfglClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
begun = 1;
if (oldfov != scr_fov->value) {
oldfov = scr_fov->value;
vid.recalc_refdef = true;
}
if (vid.recalc_refdef)
SCR_CalcRefdef ();
V_RenderView (); // FIXME (scr_3dfuncs?)
SCR_SetUpToDrawConsole ();
if (!r_worldentity.model)
GL_Set2D ();
GL_DrawReset ();
SCR_TileClear ();
GL_Set2DScaled ();
while (*scr_funcs) {
(*scr_funcs)();
scr_funcs++;
GL_FlushText ();
}
qfglFlush ();
}
VISIBLE tex_t *
SCR_ScreenShot (int width, int height)
{
return 0;
}
VISIBLE void
SCR_ScreenShot_f (void)
{
byte *buffer, *r, *b;
dstring_t *name = dstring_new ();
int size, i;
// find a file name to save it to
if (!QFS_NextFilename (name, va ("%s/qf", qfs_gamedir->dir.def), ".png")) {
Sys_Printf ("SCR_ScreenShot_f: Couldn't create a PNG file\n");
} else {
size = vid.width * vid.height;
buffer = malloc (size * 3);
SYS_CHECKMEM (buffer);
qfglReadPixels (0, 0, vid.width, vid.height, GL_RGB,
GL_UNSIGNED_BYTE, buffer);
// FIXME have to swap rgb (WritePNG bug?)
for (i = 0, r = buffer, b = buffer + 2; i < size; i++, r+=3, b+=3) {
byte t = *b;
*b = *r;
*r = t;
}
WritePNGqfs (name->str, buffer, vid.width, vid.height);
free (buffer);
Sys_Printf ("Wrote %s/%s\n", qfs_userpath, name->str);
}
dstring_delete (name);
}