quakeforge/libs/video/renderer/vulkan/shader/twod.vert

26 lines
547 B
GLSL

#version 450
layout (set = 0, binding = 0) uniform Matrices {
mat4 Projection;
};
/** Vertex position.
x, y, s, t
\a vertex provides the onscreen location at which to draw the icon
(\a x, \a y) and texture coordinate for the icon (\a s=z, \a t=w).
*/
layout (location = 0) in vec2 vertex;
layout (location = 1) in vec2 uv;
layout (location = 2) in vec4 vcolor;
layout (location = 0) out vec2 st;
layout (location = 1) out vec4 color;
void
main (void)
{
gl_Position = Projection * vec4 (vertex.xy, 0.0, 1.0);
st = uv;
color = vcolor;
}