quakeforge/libs/video
Bill Currie da39bb2df3 [vulkan] Use more correct dependency flags
I was reading about multi-pass rendering on mobile devices
(https://developer.oculus.com/blog/loads-stores-passes-and-advanced-gpu-pipelines/)
and discovered that I had used the wrong flags (but then, I think Graham
Sellers had, too, since used his Vulkan Programming Guide as a
reference). Doesn't seem to make any difference on desktop, but as
there's no loss there, but potential gains on mobile, I'd say it's a
win.
2021-04-18 18:56:31 +09:00
..
renderer [vulkan] Use more correct dependency flags 2021-04-18 18:56:31 +09:00
targets [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
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