mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
da39bb2df3
I was reading about multi-pass rendering on mobile devices (https://developer.oculus.com/blog/loads-stores-passes-and-advanced-gpu-pipelines/) and discovered that I had used the wrong flags (but then, I think Graham Sellers had, too, since used his Vulkan Programming Guide as a reference). Doesn't seem to make any difference on desktop, but as there's no loss there, but potential gains on mobile, I'd say it's a win. |
||
---|---|---|
.. | ||
renderer | ||
targets | ||
Makemodule.am |