quakeforge/libs/video/renderer/vulkan
Bill Currie da39bb2df3 [vulkan] Use more correct dependency flags
I was reading about multi-pass rendering on mobile devices
(https://developer.oculus.com/blog/loads-stores-passes-and-advanced-gpu-pipelines/)
and discovered that I had used the wrong flags (but then, I think Graham
Sellers had, too, since used his Vulkan Programming Guide as a
reference). Doesn't seem to make any difference on desktop, but as
there's no loss there, but potential gains on mobile, I'd say it's a
win.
2021-04-18 18:56:31 +09:00
..
shader [vulkan] Implement sky box loading and rendering 2021-03-25 15:54:34 +09:00
test [build] Get make distcheck working again 2021-03-29 17:35:30 +09:00
vkgen [vulkan] Skip values array for empty enum symtabs 2021-04-03 00:06:54 +09:00
barrier.c [vulkan] Clear scrap image on creation 2021-01-21 21:24:19 +09:00
buffer.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
capture.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
command.c [vulkan] Use darray size to control cmd buffer count 2021-01-15 22:45:49 +09:00
deferred.plist [vulkan] Use more correct dependency flags 2021-04-18 18:56:31 +09:00
descriptor.c [vulkan] Clean up some tangled dependencies 2021-01-04 17:26:39 +09:00
device.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
image.c [vulkan] Implement screenshot 2021-03-24 19:20:53 +09:00
instance.c [vulkan] Move viewport and scissor into vulkan_ctx 2021-04-01 11:44:30 +09:00
memory.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.c [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
qfpipeline.plist [vulkan] Implement sky box loading and rendering 2021-03-25 15:54:34 +09:00
renderpass.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
scrap.c [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
shader.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
staging.c [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
swapchain.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.c [vulkan] Fix some 32-bit compatibility issues 2021-04-02 08:48:11 +09:00
vkparse.h [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
vkparse.plist [vulkan] Parse clear values 2021-02-23 14:37:48 +09:00
vulkan_alias.c [vulkan] Fix some 32-bit compatibility issues 2021-04-02 08:48:11 +09:00
vulkan_bsp.c [vulkan] Fix some 32-bit compatibility issues 2021-04-02 08:48:11 +09:00
vulkan_compose.c [vulkan] Move viewport and scissor into vulkan_ctx 2021-04-01 11:44:30 +09:00
vulkan_draw.c [vulkan] Move viewport and scissor into vulkan_ctx 2021-04-01 11:44:30 +09:00
vulkan_lighting.c [vulkan] Move viewport and scissor into vulkan_ctx 2021-04-01 11:44:30 +09:00
vulkan_lightmap.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
vulkan_main.c [vulkan] Disable lightmap support 2021-03-20 18:02:27 +09:00
vulkan_matrices.c [vid,render] Clean up fov and aspect 2021-04-01 19:17:19 +09:00
vulkan_particles.c [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
vulkan_texture.c [vulkan] Implement sky box loading and rendering 2021-03-25 15:54:34 +09:00
vulkan_vid_common.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00