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https://git.code.sf.net/p/quake/quakeforge
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cbc8ad271a
This has bsp and draw passing muster with the validation layers.
19 lines
287 B
GLSL
19 lines
287 B
GLSL
#version 450
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layout (set = 0, binding = 0) uniform Matrices {
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mat4 Projection;
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mat4 View;
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mat4 Sky;
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};
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layout (push_constant) uniform PushConstants {
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mat4 Model;
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};
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layout (location = 0) in vec4 vertex;
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void
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main (void)
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{
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gl_Position = Projection * (View * (Model * vertex));
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}
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