quakeforge/libs/models/brush/vulkan_model_brush.c
Bill Currie c4d56afd33 [vulkan] Cope with an empty world model
Vulkan doesn't appreciate the empty buffers that result from the model
not having any textures or surfaces that can be rendered (rightfully so,
for such a bare-metal api).
2022-04-26 07:26:32 +09:00

397 lines
11 KiB
C

/*
vulkan_model_brush.c
Vulkan support routines for model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/image.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_model.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/barrier.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/staging.h"
#include "qfalloca.h"
#include "compat.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_vulkan.h"
static vulktex_t vulkan_notexture = { };
static void
vulkan_brush_clear (model_t *mod, void *data)
{
modelctx_t *mctx = data;
vulkan_ctx_t *ctx = mctx->ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
mod_brush_t *brush = &mod->brush;
QFV_DeviceWaitIdle (device);
for (unsigned i = 0; i < brush->numtextures; i++) {
texture_t *tx = brush->textures[i];
if (!tx) {
continue;
}
vulktex_t *tex = tx->render;
dfunc->vkDestroyImage (device->dev, tex->tex->image, 0);
dfunc->vkDestroyImageView (device->dev, tex->tex->view, 0);
if (tex->descriptor) {
Vulkan_FreeTexture (ctx, tex->descriptor);
tex->descriptor = 0;
}
}
dfunc->vkFreeMemory (device->dev, mctx->texture_memory, 0);
}
typedef int (*vprocess_t) (byte *, const byte *, size_t);
static size_t
mipsize (size_t size)
{
const int n = MIPLEVELS;
return size * ((1 << (2 * n)) - 1) / (3 * (1 << (2 * n - 2)));
}
static void
transfer_mips (byte *dst, const void *_src, const texture_t *tx, byte *palette,
vprocess_t process)
{
const byte *src = _src;
unsigned width = tx->width;
unsigned height = tx->height;
unsigned count, offset;
for (int i = 0; i < MIPLEVELS; i++) {
// mip offsets are relative to the texture pointer rather than the
// end of the texture struct
offset = tx->offsets[i] - sizeof (texture_t);
count = width * height;
// use the upper block of the destination as a temporary buffer for
// the processed pixels. Vulkan_ExpandPalette works in a linearly
// increasing manner thus the processed pixels will be overwritten
// only after they have been read
byte *tmp = dst + count * 3;
process (tmp, src + offset, count);
Vulkan_ExpandPalette (dst, tmp, palette, 2, count);
dst += count * 4;
width >>= 1;
height >>= 1;
}
}
static void
copy_mips (qfv_packet_t *packet, texture_t *tx, size_t offset, VkImage image,
int layer, qfv_devfuncs_t *dfunc)
{
// base copy
VkBufferImageCopy copy = {
offset, tx->width, tx->height,
{VK_IMAGE_ASPECT_COLOR_BIT, 0, layer, 1},
{0, 0, 0}, {tx->width, tx->height, 1},
};
int is_sky = 0;
int sky_offset = 0;
size_t size = tx->width * tx->height * 4;
int copy_count = MIPLEVELS;
if (strncmp (tx->name, "sky", 3) == 0) {
if (tx->width == 2 * tx->height) {
copy.imageExtent.width /= 2;
// sky layers are interleaved on each row
sky_offset = tx->width * 4 / 2;
}
is_sky = 1;
copy_count *= 2;
}
__auto_type copies = QFV_AllocBufferImageCopy (copy_count, alloca);
copies->size = 0;
for (int i = 0; i < MIPLEVELS; i++) {
__auto_type c = &copies->a[copies->size++];
*c = copy;
if (is_sky) {
__auto_type c = &copies->a[copies->size++];
*c = copy;
c->bufferOffset += sky_offset;
c->imageSubresource.baseArrayLayer = 1;
}
copy.bufferOffset += size;
size >>= 2;
copy.bufferRowLength >>= 1;
copy.bufferImageHeight >>= 1;
copy.imageExtent.width >>= 1;
copy.imageExtent.height >>= 1;
copy.imageSubresource.mipLevel++;
sky_offset >>= 1;
}
dfunc->vkCmdCopyBufferToImage (packet->cmd, packet->stage->buffer,
image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
copies->size, copies->a);
}
static void
transfer_texture (texture_t *tx, VkImage image, qfv_packet_t *packet,
byte *palette, qfv_devfuncs_t *dfunc)
{
byte *base = packet->stage->data;
size_t layer_size = mipsize (tx->width * tx->height * 4);
byte *dst = QFV_PacketExtend (packet, layer_size);
qfv_imagebarrier_t ib = imageBarriers[qfv_LT_Undefined_to_TransferDst];
ib.barrier.image = image;
ib.barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
ib.barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
dfunc->vkCmdPipelineBarrier (packet->cmd, ib.srcStages, ib.dstStages,
0, 0, 0, 0, 0,
1, &ib.barrier);
if (strncmp (tx->name, "sky", 3) == 0) {
transfer_mips (dst, tx + 1, tx, palette, (vprocess_t) memcpy);
copy_mips (packet, tx, dst - base, image, 0, dfunc);
} else {
transfer_mips (dst, tx + 1, tx, palette, Mod_ClearFullbright);
copy_mips (packet, tx, dst - base, image, 0, dfunc);
byte *glow = QFV_PacketExtend (packet, layer_size);
transfer_mips (glow, tx + 1, tx, palette, Mod_CalcFullbright);
copy_mips (packet, tx, glow - base, image, 1, dfunc);
}
ib = imageBarriers[qfv_LT_TransferDst_to_ShaderReadOnly];
ib.barrier.image = image;
ib.barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
ib.barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
dfunc->vkCmdPipelineBarrier (packet->cmd, ib.srcStages, ib.dstStages,
0, 0, 0, 0, 0,
1, &ib.barrier);
}
static void
load_textures (model_t *mod, vulkan_ctx_t *ctx)
{
qfvPushDebug (ctx, va (ctx->va_ctx, "brush.load_textures: %s", mod->name));
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
modelctx_t *mctx = mod->data;
mod_brush_t *brush = &mod->brush;
VkImage image = 0;
byte sky_palette[256 * 4];
memcpy (sky_palette, vid.palette32, sizeof (sky_palette));
// sky's black is transparent
// this hits both layers, but so long as the screen is cleared
// to black, no one should notice :)
sky_palette[3] = 0;
size_t image_count = 0;
size_t memsize = 0;
for (unsigned i = 0; i < brush->numtextures; i++) {
texture_t *tx = brush->textures[i];
if (!tx) {
continue;
}
vulktex_t *tex = tx->render;
memsize += QFV_GetImageSize (device, tex->tex->image);
image_count++;
// just so we have one in the end
image = tex->tex->image;
}
VkDeviceMemory mem;
mem = QFV_AllocImageMemory (device, image,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
memsize, 0);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
mem, va (ctx->va_ctx, "memory:%s:texture", mod->name));
mctx->texture_memory = mem;
qfv_stagebuf_t *stage = QFV_CreateStagingBuffer (device,
va (ctx->va_ctx,
"brush:%s", mod->name),
memsize, ctx->cmdpool);
qfv_packet_t *packet = QFV_PacketAcquire (stage);
size_t offset = 0;
for (unsigned i = 0; i < brush->numtextures; i++) {
texture_t *tx = brush->textures[i];
if (!tx) {
continue;
}
qfv_tex_t *tex = ((vulktex_t *) tx->render)->tex;
dfunc->vkBindImageMemory (device->dev, tex->image, mem, offset);
offset += QFV_GetImageSize (device, tex->image);
VkImageViewType type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
tex->view = QFV_CreateImageView (device, tex->image,
type, VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_ASPECT_COLOR_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE_VIEW,
tex->view,
va (ctx->va_ctx, "iview:%s:%s:tex",
mod->name, tx->name));
byte *palette = vid.palette32;
if (strncmp (tx->name, "sky", 3) == 0) {
palette = sky_palette;
}
transfer_texture (tx, tex->image, packet, palette, dfunc);
}
QFV_PacketSubmit (packet);
QFV_DestroyStagingBuffer (stage);
qfvPopDebug (ctx);
}
void
Vulkan_Mod_ProcessTexture (model_t *mod, texture_t *tx, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
if (!tx) {
modelctx_t *mctx = Hunk_AllocName (0, sizeof (modelctx_t), mod->name);
mctx->ctx = ctx;
mod->clear = vulkan_brush_clear;
mod->data = mctx;
r_notexture_mip->render = &vulkan_notexture;
if (mod->brush.numtextures) {
load_textures (mod, ctx);
}
return;
}
vulktex_t *tex = tx->render;
tex->texture = tx;
tex->tex = (qfv_tex_t *) (tex + 1);
VkExtent3D extent = { tx->width, tx->height, 1 };
// Skies are two overlapping layers (one partly transparent), other
// textures are split into main color and glow color on separate layers
int layers = 2;
if (strncmp (tx->name, "sky", 3) == 0) {
// the sky texture is normally 2 side-by-side squares, but
// some maps have just a single square
if (tx->width == 2 * tx->height) {
extent.width /= 2;
}
}
tex->tex->image = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
extent, 4, layers,
VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE,
tex->tex->image,
va (ctx->va_ctx, "image:%s:%s:tex", mod->name,
tx->name));
}
void
Vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp, vulkan_ctx_t *ctx)
{
mod_brush_t *brush = &mod->brush;
mod_lightmap_bytes = 3;
if (!bsp->lightdatasize) {
brush->lightdata = NULL;
return;
}
byte d;
byte *in, *out, *data;
size_t i;
int ver;
QFile *lit_file;
brush->lightdata = 0;
if (mod_lightmap_bytes > 1) {
// LordHavoc: check for a .lit file to load
dstring_t *litfilename = dstring_new ();
dstring_copystr (litfilename, mod->name);
QFS_StripExtension (litfilename->str, litfilename->str);
dstring_appendstr (litfilename, ".lit");
lit_file = QFS_VOpenFile (litfilename->str, 0, mod->vpath);
data = (byte *) QFS_LoadHunkFile (lit_file);
if (data) {
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I'
&& data[3] == 'T') {
ver = LittleLong (((int32_t *) data)[1]);
if (ver == 1) {
Sys_MaskPrintf (SYS_dev, "%s loaded", litfilename->str);
brush->lightdata = data + 8;
} else {
Sys_MaskPrintf (SYS_dev,
"Unknown .lit file version (%d)\n", ver);
}
} else {
Sys_MaskPrintf (SYS_dev, "Corrupt .lit file (old version?)\n");
}
}
dstring_delete (litfilename);
}
if (brush->lightdata || !bsp->lightdatasize) {
return;
}
// LordHavoc: oh well, expand the white lighting data
brush->lightdata = Hunk_AllocName (0, bsp->lightdatasize * 3, mod->name);
in = bsp->lightdata;
out = brush->lightdata;
for (i = 0; i < bsp->lightdatasize ; i++) {
d = *in++;
*out++ = d;
*out++ = d;
*out++ = d;
}
}