quakeforge/libs/video/renderer
Ragnvald Maartmann-Moe IV 8af9c2321d Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though. 2001-09-18 23:22:57 +00:00
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gl Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though. 2001-09-18 23:22:57 +00:00
sw Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh* 2001-09-07 05:37:11 +00:00
sw32 Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh* 2001-09-07 05:37:11 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer. 2001-08-25 23:23:14 +00:00
r_cvar.c give r_particles a callback to clear all particles when set to 0 and do 2001-09-05 00:08:54 +00:00
r_efrag.c Lots of whitespace, header cleanups, and a few tiny optimizations. 2001-09-09 21:41:35 +00:00
r_ent.c Whitespace. 2001-08-26 16:54:33 +00:00
r_graph.c Whitespace. 2001-08-26 16:54:33 +00:00
r_light.c TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
r_main.c move the dlight and lightmap code and data from r_main to r_light 2001-09-06 03:53:13 +00:00
r_part.c R_EntityParticles cleanup. 2001-08-30 19:51:11 +00:00