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https://git.code.sf.net/p/quake/quakeforge
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Shaders can be built as spv files and installed into $libdir/quakeforge/shaders or as spvc files and compiled into the engine. Loading supports $builtin/name to access builtin shaders, $shader/path to access external standard shaders and quake filesystem access for all other paths.
8 lines
104 B
GLSL
8 lines
104 B
GLSL
#version 450
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layout (location = 0) in vec4 app_position;
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void main()
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{
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gl_Position = app_position;
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}
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