quakeforge/libs
Bill Currie ba6450d0b4 [vulkan] Make a start on the 2D pipeline
Short wrappers for Draw functins are in vid_render_vulkan.c so the
vulkan context can be passed on to the actual functions. The 2D shaders
are set up similar to those in glsl, but with full 32-bit color (rgba)
support instead of paletted. However, the textures are not loaded yet,
nor is anything bound.
2021-01-10 15:56:17 +09:00
..
audio Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
client [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
console [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
gamecode [gamecode] Move % handling to the flags state 2021-01-05 00:07:58 +09:00
gib [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
image [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
models [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
net Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko Fix a pile of double semicolons 2021-01-09 20:42:23 +09:00
util [util] Support casts from int/uint to size_t 2021-01-10 15:27:39 +09:00
video [vulkan] Make a start on the 2D pipeline 2021-01-10 15:56:17 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00