quakeforge/libs/video/renderer
Ragnvald Maartmann-Moe IV 4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
..
gl Move gl_fires into gl, where it belongs. 2001-11-24 08:21:07 +00:00
sw lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
sw32 remove some dead code 2001-11-20 04:48:04 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
r_cvar.c nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit 2001-11-21 19:24:57 +00:00
r_efrag.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
r_ent.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
r_graph.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
r_light.c Whitespace. 2001-10-09 21:57:49 +00:00
r_main.c Move gl_fires into gl, where it belongs. 2001-11-24 08:21:07 +00:00
r_part.c Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts... 2001-10-30 19:42:29 +00:00