quakeforge/libs/video/renderer/gl
Ragnvald Maartmann-Moe IV bd1465ef3e Make blood puffs a little less ridiculously large and not overly dense. 2001-09-27 06:52:38 +00:00
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.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects. 2001-09-27 00:43:46 +00:00
gl_draw.c Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers. 2001-09-14 12:11:54 +00:00
gl_dyn_fires.c Some minor cleanups, and lots of particle effects tweaks. 2001-09-04 10:32:51 +00:00
gl_dyn_lights.c Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups. 2001-09-09 19:37:07 +00:00
gl_dyn_part.c Make blood puffs a little less ridiculously large and not overly dense. 2001-09-27 06:52:38 +00:00
gl_dyn_textures.c Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
gl_funcs.c Header and variable declaration cleanups, tiny bit of whitespace. 2001-09-01 08:57:04 +00:00
gl_graph.c Some minor cleanups, and lots of particle effects tweaks. 2001-09-04 10:32:51 +00:00
gl_rmain.c TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
gl_rmisc.c Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers. 2001-09-14 12:11:54 +00:00
gl_rsurf.c Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups. 2001-09-09 19:37:07 +00:00
gl_screen.c Lots of whitespace, header cleanups, and a few tiny optimizations. 2001-09-09 21:41:35 +00:00
gl_skin.c Lots of whitespace, header cleanups, and a few tiny optimizations. 2001-09-09 21:41:35 +00:00
gl_sky.c Lots of whitespace, header cleanups, and a few tiny optimizations. 2001-09-09 21:41:35 +00:00
gl_sky_clip.c Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers. 2001-09-14 12:11:54 +00:00
gl_textures.c comment on the code duplication for the texture resamplers 2001-09-07 17:12:02 +00:00
gl_warp.c Lots of whitespace, header cleanups, and a few tiny optimizations. 2001-09-09 21:41:35 +00:00
noisetextures.c Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand). 2001-09-05 06:20:45 +00:00