quakeforge/libs/video/renderer
Jeff Teunissen b794d4c316 yaay, cleaned up. 2001-09-27 21:28:44 +00:00
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gl Make blood puffs a little less ridiculously large and not overly dense. 2001-09-27 06:52:38 +00:00
sw Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw. 2001-09-27 03:09:24 +00:00
sw32 Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw. 2001-09-27 03:09:24 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am yaay, cleaned up. 2001-09-27 21:28:44 +00:00
r_cvar.c Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
r_efrag.c Lots of whitespace, header cleanups, and a few tiny optimizations. 2001-09-09 21:41:35 +00:00
r_ent.c Whitespace. 2001-08-26 16:54:33 +00:00
r_graph.c Whitespace. 2001-08-26 16:54:33 +00:00
r_light.c TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
r_main.c move the dlight and lightmap code and data from r_main to r_light 2001-09-06 03:53:13 +00:00
r_part.c Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?). 2001-09-22 02:37:45 +00:00