mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 09:21:33 +00:00
8d2791752e
After yesterday's crazy marathon editing all the particles files, and starting to do another big change to them today, I realized that I really do need to merge them down. All the actual spawning is now in the client library (though particle insertion will need to be moved). GLSL particle rendering is semi-broken in that it now does only points (until I come up with a way to select between points and quads (probably a context object, which I need anyway for Vulkan)).
130 lines
4.1 KiB
C
130 lines
4.1 KiB
C
#ifdef NH_DEFINE
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#undef NH_DEFINE
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#define Draw_Init gl_Draw_Init
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#define Draw_Character gl_Draw_Character
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#define Draw_String gl_Draw_String
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#define Draw_nString gl_Draw_nString
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#define Draw_AltString gl_Draw_AltString
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#define Draw_ConsoleBackground gl_Draw_ConsoleBackground
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#define Draw_Crosshair gl_Draw_Crosshair
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#define Draw_CrosshairAt gl_Draw_CrosshairAt
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#define Draw_TileClear gl_Draw_TileClear
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#define Draw_Fill gl_Draw_Fill
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#define Draw_TextBox gl_Draw_TextBox
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#define Draw_FadeScreen gl_Draw_FadeScreen
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#define Draw_BlendScreen gl_Draw_BlendScreen
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#define Draw_CachePic gl_Draw_CachePic
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#define Draw_UncachePic gl_Draw_UncachePic
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#define Draw_MakePic gl_Draw_MakePic
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#define Draw_DestroyPic gl_Draw_DestroyPic
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#define Draw_PicFromWad gl_Draw_PicFromWad
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#define Draw_Pic gl_Draw_Pic
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#define Draw_Picf gl_Draw_Picf
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#define Draw_SubPic gl_Draw_SubPic
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#define Fog_DisableGFog gl_Fog_DisableGFog
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#define Fog_EnableGFog gl_Fog_EnableGFog
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#define Fog_GetColor gl_Fog_GetColor
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#define Fog_GetDensity gl_Fog_GetDensity
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#define Fog_Init gl_Fog_Init
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#define Fog_ParseWorldspawn gl_Fog_ParseWorldspawn
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#define Fog_SetupFrame gl_Fog_SetupFrame
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#define Fog_StartAdditive gl_Fog_StartAdditive
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#define Fog_StopAdditive gl_Fog_StopAdditive
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#define Fog_Update gl_Fog_Update
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#define R_AddTexture gl_R_AddTexture
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#define R_BlendLightmaps gl_R_BlendLightmaps
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#define R_CalcLightmaps gl_R_CalcLightmaps
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#define R_ClearState gl_R_ClearState
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#define R_ClearTextures gl_R_ClearTextures
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#define R_DrawAliasModel gl_R_DrawAliasModel
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#define R_DrawBrushModel gl_R_DrawBrushModel
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#define R_DrawParticles gl_R_DrawParticles
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#define R_DrawSky gl_R_DrawSky
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#define R_DrawSkyChain gl_R_DrawSkyChain
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#define R_DrawSpriteModel gl_R_DrawSpriteModel
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#define R_DrawWaterSurfaces gl_R_DrawWaterSurfaces
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#define R_DrawWorld gl_R_DrawWorld
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#define R_InitBubble gl_R_InitBubble
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#define R_InitGraphTextures gl_R_InitGraphTextures
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#define R_InitParticles gl_R_InitParticles
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#define R_InitSky gl_R_InitSky
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#define R_InitSprites gl_R_InitSprites
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#define R_InitSurfaceChains gl_R_InitSurfaceChains
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#define R_LineGraph gl_R_LineGraph
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#define R_LoadSky_f gl_R_LoadSky_f
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#define R_LoadSkys gl_R_LoadSkys
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#define R_NewMap gl_R_NewMap
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#define R_Particle_New gl_R_Particle_New
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#define R_Particle_NewRandom gl_R_Particle_NewRandom
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#define R_Particles_Init_Cvars gl_R_Particles_Init_Cvars
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#define R_ReadPointFile_f gl_R_ReadPointFile_f
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#define R_RenderDlights gl_R_RenderDlights
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#define R_RenderView gl_R_RenderView
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#define R_RotateForEntity gl_R_RotateForEntity
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#define R_SetupFrame gl_R_SetupFrame
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#define R_TimeRefresh_f gl_R_TimeRefresh_f
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#define R_ViewChanged gl_R_ViewChanged
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#define SCR_CaptureBGR gl_SCR_CaptureBGR
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#define SCR_ScreenShot gl_SCR_ScreenShot
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#define SCR_ScreenShot_f gl_SCR_ScreenShot_f
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#define R_RenderFrame gl_R_RenderFrame
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#define c_alias_polys gl_c_alias_polys
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#define c_brush_polys gl_c_brush_polys
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#define r_easter_eggs_f gl_r_easter_eggs_f
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#define r_particles_style_f gl_r_particles_style_f
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#define r_world_matrix gl_r_world_matrix
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#else
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#undef Fog_DisableGFog
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#undef Fog_EnableGFog
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#undef Fog_GetColor
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#undef Fog_GetDensity
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#undef Fog_Init
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#undef Fog_ParseWorldspawn
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#undef Fog_SetupFrame
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#undef Fog_StartAdditive
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#undef Fog_StopAdditive
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#undef Fog_Update
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#undef R_AddTexture
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#undef R_BlendLightmaps
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#undef R_CalcLightmaps
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#undef R_ClearState
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#undef R_ClearTextures
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#undef R_DrawAliasModel
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#undef R_DrawBrushModel
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#undef R_DrawParticles
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#undef R_DrawSky
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#undef R_DrawSkyChain
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#undef R_DrawSpriteModel
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#undef R_DrawWaterSurfaces
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#undef R_DrawWorld
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#undef R_Init
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#undef R_InitBubble
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#undef R_InitGraphTextures
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#undef R_InitParticles
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#undef R_InitSky
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#undef R_InitSprites
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#undef R_InitSurfaceChains
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#undef R_LineGraph
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#undef R_LoadSky_f
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#undef R_LoadSkys
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#undef R_NewMap
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#undef R_Particle_New
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#undef R_Particle_NewRandom
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#undef R_Particles_Init_Cvars
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#undef R_ReadPointFile_f
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#undef R_RenderDlights
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#undef R_RenderView
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#undef R_RotateForEntity
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#undef R_SetupFrame
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#undef R_TimeRefresh_f
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#undef R_ViewChanged
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#undef SCR_CaptureBGR
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#undef SCR_ScreenShot
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#undef SCR_ScreenShot_f
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#undef R_RenderFrame
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#undef c_alias_polys
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#undef c_brush_polys
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#undef r_easter_eggs_f
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#undef r_particles_style_f
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#undef r_world_matrix
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#endif
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