quakeforge/libs/video/renderer/gl
Bill Currie af0c66dff9 [renderer] Move frame rendering out a layer.
This is a step towards high-level unification of the renderers, as far
as possible keeping only actual low-level implementation details in the
individual renderers (some higher level stuff, eg shadows, is expected
to be per-renderer as some things are just not feasible to implement in
all renderers). However, the idea is to move the high-level
functionality into scene rendering.
2022-03-08 01:04:40 +09:00
..
gl_draw.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
gl_dyn_lights.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_dyn_part.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
gl_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_fog.c [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
gl_graph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
gl_lightmap.c [gl] Clean up some triple buffer and multi-texture cvar mess 2022-03-07 08:38:38 +09:00
gl_mod_alias.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
gl_mod_iqm.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
gl_mod_sprite.c [renderer] Start merging sprite frame calculation 2021-12-24 06:45:13 +09:00
gl_rmain.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
gl_rmisc.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
gl_rsurf.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
gl_screen.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
gl_sky.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gl_sky_clip.c [renderer] Be more consistent with msurface_t names 2021-07-19 06:55:36 +09:00
gl_textures.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_warp.c [renderer] Be more consistent with msurface_t names 2021-07-19 06:55:36 +09:00
namehack.h [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [gl] Clean up some triple buffer and multi-texture cvar mess 2022-03-07 08:38:38 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00