quakeforge/libs/gamecode/engine
Bill Currie 5481273639 start working on plist entity files 2003-07-17 18:27:00 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am split out the parsing code 2002-10-23 04:57:08 +00:00
pr_builtins.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_debug.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
pr_edict.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
pr_exec.c can now handle > vector sized parameters 2003-04-22 20:11:16 +00:00
pr_load.c the beginnings of a jihad against buffer overflows 2003-05-08 23:24:02 +00:00
pr_obj.c get [super ...] working correctly 2003-05-15 05:58:31 +00:00
pr_opcode.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
pr_parse.c start working on plist entity files 2003-07-17 18:27:00 +00:00
pr_resolve.c can now handle > vector sized parameters 2003-04-22 20:11:16 +00:00
pr_resource.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_strings.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
pr_zone.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00