quakeforge/include
Bill Currie 91d7a80dff [renderer] Get timegraph and zgraph working
Only for sw and gl right now, but this sorts out the issues that
prevented the graphs working at all.
2022-03-15 15:42:43 +09:00
..
client [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
evdev [input] Use a single select call for all drivers 2021-09-26 15:11:07 +09:00
QF [renderer] Get timegraph and zgraph working 2022-03-15 15:42:43 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
win32 Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
adivtab.h
alsa_funcs_list.h [audio] Clean up alsa init and add error checking 2021-06-25 09:50:31 +09:00
anorm_dots.h
anorms.h
asm_draw.h [sw] Fix some 32-bit assembly issues 2021-04-02 22:17:32 +09:00
asm_i386.h
block8.h
block16.h
bsearch.h [util] Add fuzzy and reentrant bsearch 2021-06-01 18:53:53 +09:00
buildnum.h
compat.h [util] Add fuzzy and reentrant bsearch 2021-06-01 18:53:53 +09:00
context_sdl.h
context_win.h [vid] Make windows vid init conform to QF's method 2021-03-31 15:50:10 +09:00
context_x11.h [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00
d_iface.h [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
d_ifacea.h [renderer] Move particles over to simd 2021-12-24 06:45:13 +09:00
d_local.h [renderer] Remove currententity 2022-03-11 16:39:08 +09:00
dga_check.h [video] Mark dga funcs as const when dga not available 2021-08-11 12:09:07 +09:00
exp.h
fbset.h
garbage.h
getopt.h
gib_buffer.h [build] Autoconfiscate printf format attribute 2021-03-27 19:52:59 +09:00
gib_builtin.h
gib_classes.h
gib_execute.h
gib_function.h
gib_handle.h
gib_object.h
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h
gib_tree.h
gib_vars.h
gl_warp_sin.h
in_win.h
in_x11.h [x11] Split up in_x11_init into three stages 2021-11-21 21:22:11 +09:00
logos.h
Makemodule.am [screen] Move some flags into screen.h 2022-03-09 09:31:22 +09:00
mod_internal.h [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
net_dgrm.h Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
net_loop.h Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
net_udp.h Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
net_vcr.h Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
net_wins.h Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
netchan.h [qw] Fix incorrect "server to client" log messages 2022-02-06 21:20:00 +09:00
netmain.h [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
noisetextures.h
old_keys.h
ops.h
pstdint.h
qfalloca.h
qfselect.h [util] Wrap fd_set 2021-09-28 10:53:51 +09:00
qstring.h [util] Add strndup and reentrant quicksort 2021-03-27 20:03:39 +09:00
quakeasm.h [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
quicksort.h [util] Add fuzzy and reentrant bsearch 2021-06-01 18:53:53 +09:00
r_cvar.h [renderer] Move r_ambient and r_drawflat to client code 2022-03-09 22:51:21 +09:00
r_dynamic.h [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
r_internal.h [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
r_local.h [renderer] Get timegraph and zgraph working 2022-03-15 15:42:43 +09:00
r_scrap.h [renderer] Move core of scrap into shared code 2021-01-13 02:47:07 +09:00
r_shared.h [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
regex.h
rua_internal.h [ruamoko] Add wrappers for the existing scene functions 2022-02-14 16:43:10 +09:00
sbar.h
scn_internal.h [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00
skin_stencil.h
snd_internal.h [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
sv_console.h
varrays.h
vgamodes.h
vid_gl.h [gl] Move error check support into a better place 2022-03-15 12:33:25 +09:00
vid_internal.h [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00
vid_sw.h [renderer] Abandon sw32 altogether 2022-03-09 21:36:15 +09:00
vid_vulkan.h [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
vregset.h
winquake.h [vid] Clean up windows video code a bit 2021-03-31 15:10:35 +09:00
world.h