.. |
ati.h
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Massive whitespace cleanup.
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2012-05-22 08:23:22 +09:00 |
defines.h
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[gl] Get fisheye working with frame buffers
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2022-03-26 12:51:31 +09:00 |
extensions.h
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
funcs.h
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Remove another dead prototype.
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2013-01-24 12:36:14 +09:00 |
qf_alias.h
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[renderer] Remove namehack.h
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2022-03-14 14:31:23 +09:00 |
qf_draw.h
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[renderer] Remove namehack.h
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2022-03-14 14:31:23 +09:00 |
qf_explosions.h
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
qf_fisheye.h
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[gl] Get fisheye working with frame buffers
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2022-03-26 12:51:31 +09:00 |
qf_funcs_list.h
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[gl] Get fisheye working with frame buffers
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2022-03-26 12:51:31 +09:00 |
qf_iqm.h
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Render iqm models in GL.
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2012-05-17 15:58:29 +09:00 |
qf_lightmap.h
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[renderer] Clean up r_bsp a little
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2022-03-17 13:09:20 +09:00 |
qf_particles.h
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[renderer] Move most of the scene rendering into r_screen
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2022-03-17 17:57:50 +09:00 |
qf_rlight.h
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[renderer] Remove namehack.h
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2022-03-14 14:31:23 +09:00 |
qf_rmain.h
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[gl] Remove the envmap command
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2022-03-26 10:27:16 +09:00 |
qf_rsurf.h
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[gl] Implement screen warping for liquids
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2022-03-26 18:13:37 +09:00 |
qf_sky.h
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[gl] Use glGenTextures to allocate texture numbers
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2022-03-15 13:29:05 +09:00 |
qf_sprite.h
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[renderer] Remove namehack.h
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2022-03-14 14:31:23 +09:00 |
qf_textures.h
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[gl] Use glGenTextures to allocate texture numbers
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2022-03-15 13:29:05 +09:00 |
qf_vid.h
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[gl] Use glGenTextures to allocate texture numbers
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2022-03-15 13:29:05 +09:00 |
types.h
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |