mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
a0adca011f
Of course, it's not as correct as glsl or sw due to using polygons and uvs rather than a fragment shader (not that such is out of the question since GL 3.0 is requested, but I don't feel like getting shaders going just for a couple of post-processing effects in an obsolete renderer).
37 lines
1 KiB
C
37 lines
1 KiB
C
/*
|
|
qf_fisheye.h
|
|
|
|
GL screen fisheye
|
|
|
|
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2022/3/25
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifndef __QF_GL_qf_fisheye_h
|
|
#define __QF_GL_qf_fisheye_h
|
|
|
|
void gl_InitFisheye (void);
|
|
struct framebuffer_s;
|
|
void gl_FisheyeScreen (struct framebuffer_s *fb);
|
|
|
|
#endif//__QF_GL_qf_fisheye_h
|