quakeforge/libs/video/renderer/vid_render_vulkan.c
Bill Currie a94949c009 [vulkan] Start moving towards a deferred renderer
After getting lights even vaguely working for alias models, I realized
that it just wasn't going to be feasible to do nice lighting with
forward rendering. This gets the bulk of the work done for deferred
rendering, but still need to sort out the shaders before any real
testing can be done.
2021-02-14 11:35:06 +09:00

661 lines
15 KiB
C

/*
vid_render_vulkan.c
Vulkan version of the renderer
Copyright (C) 2019 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include "QF/darray.h"
#include "QF/sys.h"
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_bsp.h"
#include "QF/Vulkan/qf_draw.h"
#include "QF/Vulkan/qf_lightmap.h"
#include "QF/Vulkan/qf_main.h"
#include "QF/Vulkan/qf_particles.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/renderpass.h"
#include "QF/Vulkan/swapchain.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_vulkan.h"
static vulkan_ctx_t *vulkan_ctx;
static tex_t *
vulkan_SCR_CaptureBGR (void)
{
return 0;
}
static tex_t *
vulkan_SCR_ScreenShot (int width, int height)
{
return 0;
}
static void
vulkan_Fog_Update (float density, float red, float green, float blue,
float time)
{
}
static void
vulkan_Fog_ParseWorldspawn (struct plitem_s *worldspawn)
{
}
static void
vulkan_R_Init (void)
{
Vulkan_CreateStagingBuffers (vulkan_ctx);
Vulkan_CreateMatrices (vulkan_ctx);
Vulkan_CreateSwapchain (vulkan_ctx);
Vulkan_CreateFrames (vulkan_ctx);
Vulkan_CreateRenderPass (vulkan_ctx);
Vulkan_CreateFramebuffers (vulkan_ctx);
// FIXME this should be staged so screen updates can begin while pipelines
// are being built
vulkan_ctx->pipeline = Vulkan_CreatePipeline (vulkan_ctx, "pipeline");
Vulkan_Texture_Init (vulkan_ctx);
Vulkan_Alias_Init (vulkan_ctx);
Vulkan_Bsp_Init (vulkan_ctx);
Vulkan_Draw_Init (vulkan_ctx);
Vulkan_Particles_Init (vulkan_ctx);
Sys_Printf ("R_Init %p %d", vulkan_ctx->swapchain->swapchain,
vulkan_ctx->swapchain->numImages);
for (int32_t i = 0; i < vulkan_ctx->swapchain->numImages; i++) {
Sys_Printf (" %p", vulkan_ctx->swapchain->images->a[i]);
}
Sys_Printf ("\n");
SCR_Init ();
}
static void
vulkan_R_RenderFrame (SCR_Func scr_3dfunc, SCR_Func *scr_funcs)
{
const VkSubpassContents subpassContents
= VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS;
static int count = 0;
static double startTime;
uint32_t imageIndex = 0;
qfv_device_t *device = vulkan_ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
VkDevice dev = device->dev;
qfv_queue_t *queue = &vulkan_ctx->device->queue;
__auto_type frame = &vulkan_ctx->frames.a[vulkan_ctx->curFrame];
dfunc->vkWaitForFences (dev, 1, &frame->fence, VK_TRUE, 2000000000);
if (frame->framebuffer) {
dfunc->vkDestroyFramebuffer (dev, frame->framebuffer, 0);
}
QFV_AcquireNextImage (vulkan_ctx->swapchain,
frame->imageAvailableSemaphore,
0, &imageIndex);
vulkan_ctx->swapImageIndex = imageIndex;
frame->framebuffer = vulkan_ctx->framebuffers->a[imageIndex];
scr_3dfunc ();
while (*scr_funcs) {
(*scr_funcs) ();
scr_funcs++;
}
Vulkan_FlushText (vulkan_ctx);
VkCommandBufferBeginInfo beginInfo
= { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
VkClearValue clearValues[3] = {
{ { {0.0, 0.0, 0.0, 1.0} } },
{ { {1.0, 0.0} } },
{ { {0.0, 0.0, 0.0, 1.0} } },
};
VkRenderPassBeginInfo renderPassInfo = {
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, 0,
vulkan_ctx->renderpass, 0,
{ {0, 0}, vulkan_ctx->swapchain->extent },
3, clearValues
};
dfunc->vkBeginCommandBuffer (frame->cmdBuffer, &beginInfo);
renderPassInfo.framebuffer = frame->framebuffer;
dfunc->vkCmdBeginRenderPass (frame->cmdBuffer, &renderPassInfo,
subpassContents);
for (int i = 0; i < frame->cmdSetCount; i++) {
dfunc->vkCmdExecuteCommands (frame->cmdBuffer, frame->cmdSets[i].size,
frame->cmdSets[i].a);
// reset for next time around
frame->cmdSets[i].size = 0;
if (i < frame->cmdSetCount) {
dfunc->vkCmdNextSubpass (frame->cmdBuffer, subpassContents);
}
}
dfunc->vkCmdEndRenderPass (frame->cmdBuffer);
dfunc->vkEndCommandBuffer (frame->cmdBuffer);
VkPipelineStageFlags waitStage
= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submitInfo = {
VK_STRUCTURE_TYPE_SUBMIT_INFO, 0,
1, &frame->imageAvailableSemaphore, &waitStage,
1, &frame->cmdBuffer,
1, &frame->renderDoneSemaphore,
};
dfunc->vkResetFences (dev, 1, &frame->fence);
dfunc->vkQueueSubmit (queue->queue, 1, &submitInfo, frame->fence);
VkPresentInfoKHR presentInfo = {
VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, 0,
1, &frame->renderDoneSemaphore,
1, &vulkan_ctx->swapchain->swapchain, &imageIndex,
0
};
dfunc->vkQueuePresentKHR (queue->queue, &presentInfo);
vulkan_ctx->curFrame++;
vulkan_ctx->curFrame %= vulkan_ctx->frames.size;
if (++count >= 100) {
double currenTime = Sys_DoubleTime ();
double time = currenTime - startTime;
startTime = currenTime;
printf ("%d frames in %g s: %g fps \r",
count, time, count / time);
fflush (stdout);
count = 0;
}
}
static void
vulkan_R_ClearState (void)
{
R_ClearEfrags ();
R_ClearDlights ();
Vulkan_ClearParticles (vulkan_ctx);
}
static void
vulkan_R_LoadSkys (const char *skyname)
{
}
static void
vulkan_R_NewMap (model_t *worldmodel, model_t **models, int num_models)
{
Vulkan_NewMap (worldmodel, models, num_models, vulkan_ctx);
}
static void
vulkan_R_LineGraph (int x, int y, int *h_vals, int count)
{
}
static void
vulkan_R_RenderView (void)
{
Vulkan_RenderView (vulkan_ctx);
}
static void
vulkan_Draw_Character (int x, int y, unsigned ch)
{
Vulkan_Draw_Character (x, y, ch, vulkan_ctx);
}
static void
vulkan_Draw_String (int x, int y, const char *str)
{
Vulkan_Draw_String (x, y, str, vulkan_ctx);
}
static void
vulkan_Draw_nString (int x, int y, const char *str, int count)
{
Vulkan_Draw_nString (x, y, str, count, vulkan_ctx);
}
static void
vulkan_Draw_AltString (int x, int y, const char *str)
{
Vulkan_Draw_AltString (x, y, str, vulkan_ctx);
}
static void
vulkan_Draw_ConsoleBackground (int lines, byte alpha)
{
Vulkan_Draw_ConsoleBackground (lines, alpha, vulkan_ctx);
}
static void
vulkan_Draw_Crosshair (void)
{
Vulkan_Draw_Crosshair (vulkan_ctx);
}
static void
vulkan_Draw_CrosshairAt (int ch, int x, int y)
{
Vulkan_Draw_CrosshairAt (ch, x, y, vulkan_ctx);
}
static void
vulkan_Draw_TileClear (int x, int y, int w, int h)
{
Vulkan_Draw_TileClear (x, y, w, h, vulkan_ctx);
}
static void
vulkan_Draw_Fill (int x, int y, int w, int h, int c)
{
Vulkan_Draw_Fill (x, y, w, h, c, vulkan_ctx);
}
static void
vulkan_Draw_TextBox (int x, int y, int width, int lines, byte alpha)
{
Vulkan_Draw_TextBox (x, y, width, lines, alpha, vulkan_ctx);
}
static void
vulkan_Draw_FadeScreen (void)
{
Vulkan_Draw_FadeScreen (vulkan_ctx);
}
static void
vulkan_Draw_BlendScreen (quat_t color)
{
Vulkan_Draw_BlendScreen (color, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_CachePic (const char *path, qboolean alpha)
{
return Vulkan_Draw_CachePic (path, alpha, vulkan_ctx);
}
static void
vulkan_Draw_UncachePic (const char *path)
{
Vulkan_Draw_UncachePic (path, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_MakePic (int width, int height, const byte *data)
{
return Vulkan_Draw_MakePic (width, height, data, vulkan_ctx);
}
static void
vulkan_Draw_DestroyPic (qpic_t *pic)
{
Vulkan_Draw_DestroyPic (pic, vulkan_ctx);
}
static qpic_t *
vulkan_Draw_PicFromWad (const char *name)
{
return Vulkan_Draw_PicFromWad (name, vulkan_ctx);
}
static void
vulkan_Draw_Pic (int x, int y, qpic_t *pic)
{
Vulkan_Draw_Pic (x, y, pic, vulkan_ctx);
}
static void
vulkan_Draw_Picf (float x, float y, qpic_t *pic)
{
Vulkan_Draw_Picf (x, y, pic, vulkan_ctx);
}
static void
vulkan_Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
{
Vulkan_Draw_SubPic (x, y, pic, srcx, srcy, width, height, vulkan_ctx);
}
static void
vulkan_R_ViewChanged (float aspect)
{
Vulkan_CalcProjectionMatrices (vulkan_ctx, aspect);
}
static void
vulkan_R_ClearParticles (void)
{
Vulkan_ClearParticles (vulkan_ctx);
}
static void
vulkan_R_InitParticles (void)
{
Vulkan_InitParticles (vulkan_ctx);
}
static void
vulkan_SCR_ScreenShot_f (void)
{
}
static void
vulkan_r_easter_eggs_f (struct cvar_s *var)
{
Vulkan_r_easter_eggs_f (var, vulkan_ctx);
}
static void
vulkan_r_particles_style_f (struct cvar_s *var)
{
Vulkan_r_particles_style_f (var, vulkan_ctx);
}
static void
vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp)
{
Vulkan_Mod_LoadLighting (mod, bsp, vulkan_ctx);
}
static void
vulkan_Mod_SubdivideSurface (model_t *mod, msurface_t *fa)
{
}
static void
vulkan_Mod_ProcessTexture (model_t *mod, texture_t *tx)
{
Vulkan_Mod_ProcessTexture (mod, tx, vulkan_ctx);
}
static void
vulkan_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx,
void *_m, int _s, int extra)
{
Vulkan_Mod_MakeAliasModelDisplayLists (alias_ctx, _m, _s, extra,
vulkan_ctx);
}
static void *
vulkan_Mod_LoadSkin (mod_alias_ctx_t *alias_ctx, byte *skin, int skinsize,
int snum, int gnum, qboolean group,
maliasskindesc_t *skindesc)
{
return Vulkan_Mod_LoadSkin (alias_ctx, skin, skinsize, snum, gnum, group,
skindesc, vulkan_ctx);
}
static void
vulkan_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx)
{
Vulkan_Mod_FinalizeAliasModel (alias_ctx, vulkan_ctx);
}
static void
vulkan_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx)
{
}
static void
vulkan_Mod_IQMFinish (model_t *mod)
{
}
static void
vulkan_Mod_SpriteLoadTexture (model_t *mod, mspriteframe_t *pspriteframe,
int framenum)
{
}
static void
vulkan_Skin_SetupSkin (struct skin_s *skin, int cmap)
{
}
static void
vulkan_Skin_ProcessTranslation (int cmap, const byte *translation)
{
}
static void
vulkan_Skin_InitTranslations (void)
{
}
static vid_model_funcs_t model_funcs = {
sizeof (vulktex_t) + 2 * sizeof (qfv_tex_t),
vulkan_Mod_LoadLighting,
vulkan_Mod_SubdivideSurface,
vulkan_Mod_ProcessTexture,
Mod_LoadIQM,
Mod_LoadAliasModel,
Mod_LoadSpriteModel,
vulkan_Mod_MakeAliasModelDisplayLists,
vulkan_Mod_LoadSkin,
vulkan_Mod_FinalizeAliasModel,
vulkan_Mod_LoadExternalSkins,
vulkan_Mod_IQMFinish,
0,
vulkan_Mod_SpriteLoadTexture,
Skin_SetColormap,
Skin_SetSkin,
vulkan_Skin_SetupSkin,
Skin_SetTranslation,
vulkan_Skin_ProcessTranslation,
vulkan_Skin_InitTranslations,
};
vid_render_funcs_t vulkan_vid_render_funcs = {
vulkan_Draw_Character,
vulkan_Draw_String,
vulkan_Draw_nString,
vulkan_Draw_AltString,
vulkan_Draw_ConsoleBackground,
vulkan_Draw_Crosshair,
vulkan_Draw_CrosshairAt,
vulkan_Draw_TileClear,
vulkan_Draw_Fill,
vulkan_Draw_TextBox,
vulkan_Draw_FadeScreen,
vulkan_Draw_BlendScreen,
vulkan_Draw_CachePic,
vulkan_Draw_UncachePic,
vulkan_Draw_MakePic,
vulkan_Draw_DestroyPic,
vulkan_Draw_PicFromWad,
vulkan_Draw_Pic,
vulkan_Draw_Picf,
vulkan_Draw_SubPic,
SCR_DrawRam,
SCR_DrawTurtle,
SCR_DrawPause,
vulkan_SCR_CaptureBGR,
vulkan_SCR_ScreenShot,
SCR_DrawStringToSnap,
vulkan_Fog_Update,
vulkan_Fog_ParseWorldspawn,
vulkan_R_Init,
vulkan_R_RenderFrame,
vulkan_R_ClearState,
vulkan_R_LoadSkys,
vulkan_R_NewMap,
R_AddEfrags,
R_RemoveEfrags,
R_EnqueueEntity,
vulkan_R_LineGraph,
R_AllocDlight,
R_AllocEntity,
R_MaxDlightsCheck,
vulkan_R_RenderView,
R_DecayLights,
vulkan_R_ViewChanged,
vulkan_R_ClearParticles,
vulkan_R_InitParticles,
vulkan_SCR_ScreenShot_f,
vulkan_r_easter_eggs_f,
vulkan_r_particles_style_f,
0,
&model_funcs
};
static void
set_palette (const byte *palette)
{
//FIXME really don't want this here: need an application domain
//so Quake can be separated from QuakeForge (ie, Quake itself becomes
//an app using the QuakeForge engine)
}
static void
vulkan_vid_render_choose_visual (void)
{
Vulkan_CreateDevice (vulkan_ctx);
vulkan_ctx->choose_visual (vulkan_ctx);
vulkan_ctx->cmdpool = QFV_CreateCommandPool (vulkan_ctx->device,
vulkan_ctx->device->queue.queueFamily,
0, 1);
__auto_type cmdset = QFV_AllocCommandBufferSet (1, alloca);
QFV_AllocateCommandBuffers (vulkan_ctx->device, vulkan_ctx->cmdpool, 0,
cmdset);
vulkan_ctx->cmdbuffer = cmdset->a[0];
vulkan_ctx->fence = QFV_CreateFence (vulkan_ctx->device, 1);
Sys_Printf ("vk choose visual %p %p %d %p\n", vulkan_ctx->device->dev,
vulkan_ctx->device->queue.queue,
vulkan_ctx->device->queue.queueFamily,
vulkan_ctx->cmdpool);
}
static void
vulkan_vid_render_create_context (void)
{
vulkan_ctx->create_window (vulkan_ctx);
vulkan_ctx->surface = vulkan_ctx->create_surface (vulkan_ctx);
Sys_Printf ("vk create context %p\n", vulkan_ctx->surface);
}
static void
vulkan_vid_render_init (void)
{
vulkan_ctx = vr_data.vid->vid_internal->vulkan_context ();
vulkan_ctx->load_vulkan (vulkan_ctx);
Vulkan_Init_Common (vulkan_ctx);
vr_data.vid->vid_internal->set_palette = set_palette;
vr_data.vid->vid_internal->choose_visual = vulkan_vid_render_choose_visual;
vr_data.vid->vid_internal->create_context = vulkan_vid_render_create_context;
vr_funcs = &vulkan_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
vulkan_vid_render_shutdown (void)
{
qfv_device_t *device = vulkan_ctx->device;
qfv_devfuncs_t *df = device->funcs;
VkDevice dev = device->dev;
QFV_DeviceWaitIdle (device);
df->vkDestroyFence (dev, vulkan_ctx->fence, 0);
df->vkDestroyCommandPool (dev, vulkan_ctx->cmdpool, 0);
Vulkan_Draw_Shutdown (vulkan_ctx);
Vulkan_Bsp_Shutdown (vulkan_ctx);
Vulkan_Alias_Shutdown (vulkan_ctx);
Mod_ClearAll ();
Vulkan_Texture_Shutdown (vulkan_ctx);
Vulkan_Shutdown_Common (vulkan_ctx);
}
static general_funcs_t plugin_info_general_funcs = {
vulkan_vid_render_init,
vulkan_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
&plugin_info_general_funcs,
0,
0,
0,
0,
0,
&vulkan_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
&plugin_info_general_data,
0,
0,
0,
0,
0,
&vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"Vulkan Renderer",
"Copyright (C) 1996-1997 Id Software, Inc.\n"
"Copyright (C) 1999-2019 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, vulkan)
{
return &plugin_info;
}