quakeforge/libs/video/renderer
Bill Currie a94949c009 [vulkan] Start moving towards a deferred renderer
After getting lights even vaguely working for alias models, I realized
that it just wasn't going to be feasible to do nice lighting with
forward rendering. This gets the bulk of the work done for deferred
rendering, but still need to sort out the shaders before any real
testing can be done.
2021-02-14 11:35:06 +09:00
..
gl [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
glsl [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
sw [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
sw32 [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
vulkan [vulkan] Start moving towards a deferred renderer 2021-02-14 11:35:06 +09:00
crosshair.c
font8x8.c
Makemodule.am [vulkan] Start moving towards a deferred renderer 2021-02-14 11:35:06 +09:00
noisetextures.c
r_alias.c
r_bsp.c [model] Move parent pointer out of leaf/node struct 2021-02-03 11:41:38 +09:00
r_cvar.c
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
r_ent.c
r_graph.c
r_init.c [vulkan] Build brush model display lists 2021-01-21 02:13:40 +09:00
r_iqm.c
r_light.c [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
r_main.c
r_part.c
r_progs.c
r_scrap.c
r_screen.c
vid_common.c
vid_render_gl.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_glsl.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
vid_render_sw.c [model] Clean up the globals for alias models 2021-02-01 21:11:45 +09:00
vid_render_sw32.c [model] Clean up the globals for alias models 2021-02-01 21:11:45 +09:00
vid_render_vulkan.c [vulkan] Start moving towards a deferred renderer 2021-02-14 11:35:06 +09:00