..
alias.frag
[vulkan] Get the forward renderer passing validation
2023-07-02 19:58:56 +09:00
alias.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
alias_depth.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
alias_gbuf.frag
alias_shadow.vert
[vulkan] Use the shadow matrices when rendering maps
2023-07-30 11:52:13 +09:00
bsp_depth.vert
[vulkan] Implement mouse-picking for light entities
2023-08-07 17:47:49 +09:00
bsp_gbuf.frag
bsp_gbuf.geom
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
bsp_gbuf.vert
[vulkan] Implement mouse-picking for light entities
2023-08-07 17:47:49 +09:00
bsp_shadow.vert
[vulkan] Use the shadow matrices when rendering maps
2023-07-30 11:52:13 +09:00
bsp_sky.frag
[vulkan] Implement most of the changes for cube rendering
2023-02-14 13:24:47 +09:00
bsp_turb.frag
[vulkan] Implement most of the changes for cube rendering
2023-02-14 13:24:47 +09:00
compose.frag
[vulkan] Clamp composed values to >= 0
2023-07-22 00:43:05 +09:00
debug.frag
[vulkan] Add debug displays for lights and bsp
2023-07-13 14:22:31 +09:00
entid.frag
[vulkan] Implement mouse-picking for light entities
2023-08-07 17:47:49 +09:00
entity.h
fisheye.frag
[vulkan] Implement most of the changes for cube rendering
2023-02-14 13:24:47 +09:00
fstriangle.vert
fstrianglest.vert
gridplane.frag
[vulkan] Add infinite plane rendering
2023-07-21 11:59:25 +09:00
infplane.finc
[vulkan] Add infinite plane rendering
2023-07-21 11:59:25 +09:00
iqm.frag
[vulkan] Use the shadow matrices when rendering maps
2023-07-30 11:52:13 +09:00
iqm.vert
[vulkan] Use the shadow matrices when rendering maps
2023-07-30 11:52:13 +09:00
iqm_fwd.frag
[vulkan] Clean up some bitrot int the forward renderer
2023-07-30 13:47:47 +09:00
light_attach.h
[vulkan] Split the lighting pass into per-type passes
2023-08-02 19:34:26 +09:00
light_debug.frag
[vulkan] Add debug lines for light splats
2023-06-28 11:47:26 +09:00
light_entid.vert
[vulkan] Correct the size of cone splats
2023-08-08 16:00:24 +09:00
light_flat.vert
[vulkan] Rework lighting to use splats
2023-06-28 01:01:56 +09:00
light_splat.frag
[vulkan] Hook up all the shadow resources
2023-08-01 23:34:08 +09:00
light_splat.vert
[vulkan] Correct the size of cone splats
2023-08-08 16:00:24 +09:00
lighting.h
[vulkan] Implement mouse-picking for light entities
2023-08-07 17:47:49 +09:00
lighting_cascade.frag
[vulkan] Get point light shadows working
2023-08-03 00:15:42 +09:00
lighting_cube.frag
[vulkan] Remove hard-coded shadow bias
2023-08-05 19:59:53 +09:00
lighting_main.finc
[vulkan] Render all the requested lights
2023-08-03 22:12:33 +09:00
lighting_none.frag
[vulkan] Get point light shadows working
2023-08-03 00:15:42 +09:00
lighting_plane.frag
[vulkan] Remove hard-coded shadow bias
2023-08-05 19:59:53 +09:00
line.frag
line.vert
matrices.h
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
oit.h
[vulkan] Add partial support for cube maps to OIT
2023-02-14 13:24:47 +09:00
oit_blend.finc
[vulkan] Correct OIT sorting
2023-08-04 14:51:49 +09:00
oit_store.finc
[vulkan] Add partial support for cube maps to OIT
2023-02-14 13:24:47 +09:00
output.frag
particle.frag
[vulkan] Implement most of the changes for cube rendering
2023-02-14 13:24:47 +09:00
particle.geom
particle.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
partphysics.comp
partupdate.comp
passthrough.vert
pushcolor.frag
quakebsp.frag
[vulkan] Get the forward renderer passing validation
2023-07-02 19:58:56 +09:00
quakebsp.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
slice.vert
[vulkan] Drop the id buffer for now
2023-06-30 12:19:46 +09:00
sprite.frag
[vulkan] Get the forward renderer passing validation
2023-07-02 19:58:56 +09:00
sprite_depth.frag
sprite_depth.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
sprite_gbuf.frag
sprite_gbuf.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
twod.frag
[vulkan] Drop the id buffer for now
2023-06-30 12:19:46 +09:00
twod.vert
twod_depth.frag
waterwarp.frag