mirror of
https://git.code.sf.net/p/quake/quakeforge
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286344c7b6
The code dealing with state is a bit of a mess, but everything is working nicely. Get around 400fps when all 6 faces need to be rendered (no surprise: it should be about 1/6 of that for normal rendering). The messy state handling code did not come as a surprise as I suspected there were various mistakes in my scene rendering "recipe", and fisheye highlighted them nicely (I'm sure getting this stuff working in Vulkan will highlight even more issues). |
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.. | ||
defines.h | ||
funcs.h | ||
qf_alias.h | ||
qf_bsp.h | ||
qf_draw.h | ||
qf_fisheye.h | ||
qf_funcs_list.h | ||
qf_iqm.h | ||
qf_lightmap.h | ||
qf_main.h | ||
qf_particles.h | ||
qf_sprite.h | ||
qf_textures.h | ||
qf_vid.h | ||
qf_warp.h | ||
types.h |