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https://git.code.sf.net/p/quake/quakeforge
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56c39c34ba
Finally. I never liked it (felt bad adding it in the first place), and it has caused confusion with function and global variable names, but it did let me get the render plugins working.
39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
/*
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qf_sprite.h
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GLSL specific sprite model stuff
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/7/22
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_GLSL_qf_sprite_h
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#define __QF_GLSL_qf_sprite_h
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struct entity_s;
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void glsl_R_DrawSprite (struct entity_s *ent);
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void glsl_R_SpriteBegin (void);
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void glsl_R_SpriteEnd (void);
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void glsl_R_InitSprites (void);
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#endif//__QF_GLSL_qf_sprite_h
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