quakeforge/libs/video/renderer
Bill Currie a032aa5adf Get the lights working (as such).
They work nicely now when the normal map and texture are bypassed (don't
know what texture is getting used currently).
2012-05-15 21:08:47 +09:00
..
gl Move the increment of order out of the loop. 2012-05-05 18:01:00 +09:00
glsl Get the lights working (as such). 2012-05-15 21:08:47 +09:00
sw Fix the 32-bit x86 build of the software renderer. 2012-04-28 13:02:36 +09:00
sw32 Remove a bogus model type check. 2012-04-25 11:50:20 +09:00
crosshair.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Implement R_IQMGetLerpedFrames(). 2012-05-15 21:08:46 +09:00
noisetextures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_alias.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_bsp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_cvar.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_efrag.c Allow iqm models when storing efrags. 2012-05-15 21:08:45 +09:00
r_ent.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
r_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_init.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_iqm.c Implement R_IQMGetLerpedFrames(). 2012-05-15 21:08:46 +09:00
r_light.c Avoid using malloc/free every model/frame. 2012-05-15 21:08:46 +09:00
r_main.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_part.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_progs.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
r_screen.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
vid_common.c Ensure code paths stay within the one renderer. 2012-04-11 22:45:23 +09:00
vid_render_gl.c Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
vid_render_glsl.c Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
vid_render_sw.c Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
vid_render_sw32.c Stub out the iqm loader. 2012-05-15 21:08:43 +09:00