quakeforge/libs/video/renderer/glsl
Bill Currie a032aa5adf Get the lights working (as such).
They work nicely now when the normal map and texture are bypassed (don't
know what texture is getting used currently).
2012-05-15 21:08:47 +09:00
..
glsl_alias.c Do not try to lerp entities when their model changes. 2012-04-25 10:09:23 +09:00
glsl_bsp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_draw.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_fog.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_iqm.c Implement frame blending for iqm. 2012-05-15 21:08:47 +09:00
glsl_lightmap.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_main.c Begin work on rendering iqm models. 2012-05-15 21:08:45 +09:00
glsl_particles.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_screen.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_sprite.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
glsl_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
iqm.frag Get the lights working (as such). 2012-05-15 21:08:47 +09:00
iqm.vert Get the lights working (as such). 2012-05-15 21:08:47 +09:00
Makefile.am Begin work on rendering iqm models. 2012-05-15 21:08:45 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Fix an inconsistent numeric constant. 2012-04-20 16:30:25 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Rename char to dchar in the text vertex shader. 2012-04-21 20:59:04 +09:00
vid_common_glsl.c Dump some gl limits. 2012-05-15 21:08:43 +09:00