..
gl_draw.c
[renderer] Clean up r_bsp a little
2022-03-17 13:09:20 +09:00
gl_dyn_lights.c
[renderer] Remove namehack.h
2022-03-14 14:31:23 +09:00
gl_dyn_part.c
[glsl] Update particle arrays when maximum changes
2022-03-25 14:48:01 +09:00
gl_dyn_textures.c
[gl] Use glGenTextures to allocate texture numbers
2022-03-15 13:29:05 +09:00
gl_fisheye.c
[gl] Get fisheye working with frame buffers
2022-03-26 12:51:31 +09:00
gl_fog.c
[renderer] Merge the fog support code
2022-03-08 02:28:19 +09:00
gl_graph.c
[gl] Use glGenTextures to allocate texture numbers
2022-03-15 13:29:05 +09:00
gl_lightmap.c
[gl] Remove unnecessary light map update code
2022-03-17 17:46:25 +09:00
gl_mod_alias.c
[mathlib] Remove frustum global
2022-03-19 12:33:12 +09:00
gl_mod_iqm.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
gl_mod_sprite.c
[renderer] Remove namehack.h
2022-03-14 14:31:23 +09:00
gl_rmain.c
[gl] Make perspective matrix setup consistent
2022-03-27 13:23:44 +09:00
gl_rmisc.c
[gl] Get fisheye working with frame buffers
2022-03-26 12:51:31 +09:00
gl_rsurf.c
[mathlib] Remove frustum global
2022-03-19 12:33:12 +09:00
gl_screen.c
[renderer] Move frame rendering out a layer.
2022-03-08 01:04:40 +09:00
gl_sky.c
[gl] Use glGenTextures to allocate texture numbers
2022-03-15 13:29:05 +09:00
gl_sky_clip.c
[renderer] Remove namehack.h
2022-03-14 14:31:23 +09:00
gl_textures.c
[gl] Use glGenTextures to allocate texture numbers
2022-03-15 13:29:05 +09:00
gl_warp.c
[gl] Implement screen warping for liquids
2022-03-26 18:13:37 +09:00
qfgl_ext.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
vid_common_gl.c
[gl] Use glGenTextures to allocate texture numbers
2022-03-15 13:29:05 +09:00
vtxarray.c
Fix a bunch of dead increments.
2018-09-09 11:12:04 +09:00