mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
5a57280aa9
While the scheme of using our own allocated did work just fine, fisheye rendering uses glGenTextures which caused a texture id clash and thus invalid operations (the cube map texture happened to be the same as the console background texture). Sure, I could have just "fixed" the fisheye init code, but this brings gl closer in line with glsl (which makes extensive use of glGenTextures and glDeleteTextures). This doesn't fix any texture leaks gl has (plenty, I imagine), but it's a step in the right direction.
627 lines
16 KiB
C
627 lines
16 KiB
C
/*
|
|
gl_textures.c
|
|
|
|
Texture format setup.
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 2001 Ragnvald Maartmann-Moe IV
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <stdio.h>
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/crc.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/draw.h"
|
|
#include "QF/mathlib.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/GL/defines.h"
|
|
#include "QF/GL/funcs.h"
|
|
#include "QF/GL/qf_textures.h"
|
|
#include "QF/GL/qf_vid.h"
|
|
|
|
#include "compat.h"
|
|
#include "r_internal.h"
|
|
#include "sbar.h"
|
|
#include "vid_internal.h"
|
|
|
|
typedef struct {
|
|
GLuint texnum;
|
|
char identifier[64];
|
|
int width, height;
|
|
int bytesperpixel;
|
|
// int texelformat; // eventually replace bytesperpixel
|
|
qboolean mipmap;
|
|
unsigned short crc; // LordHavoc: CRC for texure validation
|
|
} gltexture_t;
|
|
|
|
static gltexture_t gltextures[MAX_GLTEXTURES];
|
|
static int numgltextures = 0;
|
|
|
|
typedef struct {
|
|
const char *name;
|
|
int minimize, maximize;
|
|
} glmode_t;
|
|
|
|
static glmode_t modes[] = {
|
|
{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
|
|
{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
|
|
{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
|
|
{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
|
|
{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
|
|
{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
|
|
// Anisotropic...
|
|
};
|
|
|
|
typedef struct {
|
|
const char *name;
|
|
int format;
|
|
} glformat_t;
|
|
|
|
#if 0
|
|
static glformat_t formats[] = {
|
|
/*
|
|
1-4 are standardly supported formats by GL, not exactly the
|
|
evil magic numbers they appear to be. Provided mostly as a
|
|
way to avoid ugly code for supporting a shortcut, partly for
|
|
consistency. --Despair
|
|
*/
|
|
{"1", 1},
|
|
{"2", 2},
|
|
{"3", 3},
|
|
{"4", 4},
|
|
{"GL_ALPHA", GL_ALPHA},
|
|
{"GL_ALPHA4", GL_ALPHA4},
|
|
{"GL_ALPHA8", GL_ALPHA8},
|
|
{"GL_ALPHA12", GL_ALPHA12},
|
|
{"GL_ALPHA16", GL_ALPHA16},
|
|
/*
|
|
{"GL_DEPTH_COMPONENT", GL_DEPTH_COMPONENT},
|
|
{"GL_DEPTH_COMPONENT16", GL_DEPTH_COMPONENT16},
|
|
{"GL_DEPTH_COMPONENT24", GL_DEPTH_COMPONENT24},
|
|
{"GL_DEPTH_COMPONENT32", GL_DEPTH_COMPONENT32},
|
|
*/
|
|
{"GL_LUMINANCE", GL_LUMINANCE},
|
|
{"GL_LUMINANCE4", GL_LUMINANCE4},
|
|
{"GL_LUMINANCE8", GL_LUMINANCE8},
|
|
{"GL_LUMINANCE12", GL_LUMINANCE12},
|
|
{"GL_LUMINANCE16", GL_LUMINANCE16},
|
|
{"GL_LUMINANCE_ALPHA", GL_LUMINANCE_ALPHA},
|
|
{"GL_LUMINANCE4_ALPHA4", GL_LUMINANCE4_ALPHA4},
|
|
{"GL_LUMINANCE6_ALPHA2", GL_LUMINANCE6_ALPHA2},
|
|
{"GL_LUMINANCE8_ALPHA8", GL_LUMINANCE8_ALPHA8},
|
|
{"GL_LUMINANCE12_ALPHA4", GL_LUMINANCE12_ALPHA4},
|
|
{"GL_LUMINANCE12_ALPHA12", GL_LUMINANCE12_ALPHA12},
|
|
{"GL_LUMINANCE16_ALPHA16", GL_LUMINANCE16_ALPHA16},
|
|
{"GL_INTENSITY", GL_INTENSITY},
|
|
{"GL_INTENSITY4", GL_INTENSITY4},
|
|
{"GL_INTENSITY8", GL_INTENSITY8},
|
|
{"GL_INTENSITY12", GL_INTENSITY12},
|
|
{"GL_INTENSITY16", GL_INTENSITY16},
|
|
{"GL_R3_G3_B2", GL_R3_G3_B2},
|
|
{"GL_RGB", GL_RGB},
|
|
{"GL_RGB4", GL_RGB4},
|
|
{"GL_RGB5", GL_RGB5},
|
|
{"GL_RGB8", GL_RGB8},
|
|
{"GL_RGB10", GL_RGB10},
|
|
{"GL_RGB12", GL_RGB12},
|
|
{"GL_RGB16", GL_RGB16},
|
|
{"GL_RGBA", GL_RGBA},
|
|
{"GL_RGBA2", GL_RGBA2},
|
|
{"GL_RGBA4", GL_RGBA4},
|
|
{"GL_RGB5_A1", GL_RGB5_A1},
|
|
{"GL_RGBA8", GL_RGBA8},
|
|
{"GL_RGB10_A2", GL_RGB10_A2},
|
|
{"GL_RGBA12", GL_RGBA12},
|
|
{"GL_RGBA16", GL_RGBA16},
|
|
/* EXT_paletted_textures
|
|
{"COLOR_INDEX1_EXT", COLOR_INDEX1_EXT}.
|
|
{"COLOR_INDEX2_EXT", COLOR_INDEX2_EXT},
|
|
{"COLOR_INDEX4_EXT", COLOR_INDEX4_EXT},
|
|
{"COLOR_INDEX8_EXT", COLOR_INDEX8_EXT},
|
|
{"COLOR_INDEX12_EXT", COLOR_INDEX12_EXT},
|
|
{"COLOR_INDEX16_EXT", COLOR_INDEX16_EXT},
|
|
*/
|
|
/* EXT_cmyka
|
|
{"CMYK_EXT", CMYK_EXT},
|
|
{"CMYKA_EXT", CMYKA_EXT},
|
|
*/
|
|
/* EXT_422_pixels
|
|
{"422_EXT", 422_EXT},
|
|
{"422_REV_EXT", 422_REV_EXT},
|
|
{"422_AVERAGE_EXT", 422_AVERAGE_EXT},
|
|
{"422_REV_AVERAGE_EXT", 422_REV_AVERAGE_EXT},
|
|
*/
|
|
/* EXT_abgr
|
|
{"ABGR_EXT", ABGR_EXT},
|
|
*/
|
|
/* EXT_bgra
|
|
{"BGR_EXT", BGR_EXT},
|
|
{"BGRA_EXT", BGRA_EXT},
|
|
*/
|
|
/* 1.4 texture_compression -- Append _ARB for older ARB version.
|
|
* applicable only for CompressedTexImage and CompressedTexSubimage
|
|
* which will complicate upload paths. *ponder*
|
|
{"COMPRESSED_ALPHA", COMPRESSED_ALPHA},
|
|
{"COMPRESSED_LUMINANCE", COMPRESSED_LUMINANCE},
|
|
{"COMPRESSED_LUMINANCE_ALPHA", COMPRESSED_LUMINANCE_ALPHA},
|
|
{"COMPRESSED_INTENSITY", COMPRESSED_INTENSITY},
|
|
{"COMPRESSED_RGB", COMPRESSED_RGB_ARB},
|
|
{"COMPRESSED_RGBA", COMPRESSED_RGBA},
|
|
*/
|
|
{"NULL", 0}
|
|
};
|
|
#endif
|
|
|
|
int gl_alpha_format = 4, gl_lightmap_format = 4, gl_solid_format = 3;
|
|
|
|
|
|
void
|
|
GL_TextureMode_f (void)
|
|
{
|
|
int i;
|
|
gltexture_t *glt;
|
|
|
|
if (Cmd_Argc () == 1) {
|
|
for (i = 0; i < 6; i++)
|
|
if (gl_filter_min == modes[i].minimize) {
|
|
Sys_Printf ("%s\n", modes[i].name);
|
|
return;
|
|
}
|
|
Sys_Printf ("current filter is unknown?\n");
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
if (!strcasecmp (modes[i].name, Cmd_Argv (1)))
|
|
break;
|
|
}
|
|
|
|
if (i == 6) {
|
|
Sys_Printf ("bad filter name\n");
|
|
return;
|
|
}
|
|
|
|
gl_filter_min = modes[i].minimize;
|
|
gl_filter_max = modes[i].maximize;
|
|
|
|
// change all the existing mipmap texture objects
|
|
for (i = 0, glt = gltextures; i < numgltextures; i++, glt++) {
|
|
if (glt->mipmap) {
|
|
qfglBindTexture (GL_TEXTURE_2D, glt->texnum);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
gl_filter_min);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
gl_filter_max);
|
|
if (gl_Anisotropy)
|
|
qfglTexParameterf (GL_TEXTURE_2D,
|
|
GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_aniso);
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
static int
|
|
GL_TextureDepth_f (int format)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 42; i++) {
|
|
if (format == formats[i].format) {
|
|
Sys_Printf ("%s\n", formats[i].name);
|
|
return GL_RGBA;
|
|
}
|
|
Sys_Printf ("Current texture format is unknown.\n");
|
|
return GL_RGBA;
|
|
}
|
|
|
|
for (i = 0; formats[i].format != 0; i++) {
|
|
if (!strcasecmp (formats[i].name, Cmd_Argv (1)))
|
|
break;
|
|
}
|
|
|
|
if (formats[i].format == 0) {
|
|
Sys_Printf ("bad texture format name\n");
|
|
return GL_RGBA;
|
|
}
|
|
|
|
return formats[i].format;
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
GL_ResampleTexture (unsigned int *in, int inwidth, int inheight,
|
|
unsigned int *out, int outwidth, int outheight)
|
|
{
|
|
// Improvements here should be mirrored in build_skin_32 in gl_skin.c
|
|
int i, j;
|
|
unsigned int frac, fracstep;
|
|
unsigned int *inrow;
|
|
|
|
if (!outwidth || !outheight)
|
|
return;
|
|
fracstep = inwidth * 0x10000 / outwidth;
|
|
for (i = 0; i < outheight; i++, out += outwidth) {
|
|
inrow = in + inwidth * (i * inheight / outheight);
|
|
frac = fracstep >> 1;
|
|
for (j = 0; j < outwidth; j ++) {
|
|
out[j] = inrow[frac >> 16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
GL_Resample8BitTexture (const unsigned char *in, int inwidth, int inheight,
|
|
unsigned char *out, int outwidth, int outheight)
|
|
{
|
|
// Improvements here should be mirrored in build_skin_8 in gl_skin.c
|
|
const unsigned char *inrow;
|
|
int i, j;
|
|
unsigned int frac, fracstep;
|
|
|
|
if (!outwidth || !outheight)
|
|
return;
|
|
fracstep = inwidth * 0x10000 / outwidth;
|
|
for (i = 0; i < outheight; i++, out += outwidth) {
|
|
inrow = in + inwidth * (i * inheight / outheight);
|
|
frac = fracstep >> 1;
|
|
for (j = 0; j < outwidth; j ++) {
|
|
out[j] = inrow[frac >> 16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
GL_MipMap
|
|
|
|
Operates in place, quartering the size of the texture.
|
|
*/
|
|
static void
|
|
GL_MipMap (byte *in, int width, int height)
|
|
{
|
|
byte *out;
|
|
int i, j;
|
|
|
|
width <<= 2;
|
|
height >>= 1;
|
|
out = in;
|
|
|
|
for (i = 0; i < height; i++, in += width) {
|
|
for (j = 0; j < width; j += 8, out += 4, in += 8) {
|
|
out[0] = (in[0] + in[4] + in[width + 0] + in[width + 4]) >> 2;
|
|
out[1] = (in[1] + in[5] + in[width + 1] + in[width + 5]) >> 2;
|
|
out[2] = (in[2] + in[6] + in[width + 2] + in[width + 6]) >> 2;
|
|
out[3] = (in[3] + in[7] + in[width + 3] + in[width + 7]) >> 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
GL_MipMap8Bit
|
|
|
|
Mipping for 8 bit textures
|
|
*/
|
|
static void
|
|
GL_MipMap8Bit (byte *in, int width, int height)
|
|
{
|
|
byte *at1, *at2, *at3, *at4, *out;
|
|
int i, j;
|
|
unsigned short r, g, b;
|
|
|
|
height >>= 1;
|
|
out = in;
|
|
|
|
for (i = 0; i < height; i++, in += width)
|
|
for (j = 0; j < width; j += 2, out += 1, in += 2) {
|
|
at1 = (byte *) & d_8to24table[in[0]];
|
|
at2 = (byte *) & d_8to24table[in[1]];
|
|
at3 = (byte *) & d_8to24table[in[width + 0]];
|
|
at4 = (byte *) & d_8to24table[in[width + 1]];
|
|
|
|
r = (at1[0] + at2[0] + at3[0] + at4[0]);
|
|
r >>= 5;
|
|
g = (at1[1] + at2[1] + at3[1] + at4[1]);
|
|
g >>= 5;
|
|
b = (at1[2] + at2[2] + at3[2] + at4[2]);
|
|
b >>= 5;
|
|
|
|
out[0] = gl_15to8table[(r << 0) + (g << 5) + (b << 10)];
|
|
}
|
|
}
|
|
|
|
static void
|
|
GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
|
|
qboolean alpha)
|
|
{
|
|
int scaled_width, scaled_height, intformat;
|
|
unsigned int *scaled;
|
|
|
|
if (!width || !height)
|
|
return; // Null texture
|
|
|
|
// Snap the height and width to a power of 2.
|
|
for (scaled_width = 1; scaled_width < width; scaled_width <<= 1);
|
|
for (scaled_height = 1; scaled_height < height; scaled_height <<= 1);
|
|
|
|
scaled_width >>= gl_picmip->int_val;
|
|
scaled_height >>= gl_picmip->int_val;
|
|
|
|
scaled_width = min (scaled_width, gl_max_size->int_val);
|
|
scaled_height = min (scaled_height, gl_max_size->int_val);
|
|
|
|
if (!(scaled = malloc (scaled_width * scaled_height * sizeof (GLuint))))
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
intformat = alpha ? gl_alpha_format : gl_solid_format;
|
|
|
|
// If the real width/height and the 'scaled' width/height aren't
|
|
// identical, then we rescale it.
|
|
if (scaled_width == width && scaled_height == height) {
|
|
memcpy (scaled, data, width * height * sizeof (GLuint));
|
|
} else {
|
|
GL_ResampleTexture (data, width, height, scaled, scaled_width,
|
|
scaled_height);
|
|
}
|
|
|
|
qfglTexImage2D (GL_TEXTURE_2D, 0, intformat, scaled_width, scaled_height,
|
|
0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
|
|
if (mipmap) {
|
|
int miplevel = 0;
|
|
|
|
while (scaled_width > 1 || scaled_height > 1) {
|
|
GL_MipMap ((byte *) scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
scaled_width = max (scaled_width, 1);
|
|
scaled_height = max (scaled_height, 1);
|
|
miplevel++;
|
|
qfglTexImage2D (GL_TEXTURE_2D, miplevel, intformat, scaled_width,
|
|
scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
scaled);
|
|
}
|
|
}
|
|
|
|
if (mipmap) {
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
gl_filter_min);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
gl_filter_max);
|
|
} else {
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
gl_filter_max);
|
|
if (gl_picmip->int_val)
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
GL_NEAREST);
|
|
else
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
gl_filter_max);
|
|
}
|
|
if (gl_Anisotropy)
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
gl_aniso);
|
|
|
|
free (scaled);
|
|
}
|
|
|
|
/*
|
|
GL_Upload8_EXT
|
|
|
|
If we have shared or global palettes, upload an 8-bit texture.
|
|
If we don't, this function does nothing.
|
|
*/
|
|
void
|
|
GL_Upload8_EXT (const byte *data, int width, int height, qboolean mipmap,
|
|
qboolean alpha)
|
|
{
|
|
byte *scaled;
|
|
int scaled_width, scaled_height;
|
|
|
|
// Snap the height and width to a power of 2.
|
|
for (scaled_width = 1; scaled_width < width; scaled_width <<= 1);
|
|
for (scaled_height = 1; scaled_height < height; scaled_height <<= 1);
|
|
|
|
scaled_width >>= gl_picmip->int_val;
|
|
scaled_height >>= gl_picmip->int_val;
|
|
|
|
scaled_width = min (scaled_width, gl_max_size->int_val);
|
|
scaled_height = min (scaled_height, gl_max_size->int_val);
|
|
|
|
if (!(scaled = malloc (scaled_width * scaled_height)))
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
// If the real width/height and the 'scaled' width/height aren't
|
|
// identical then we rescale it.
|
|
if (scaled_width == width && scaled_height == height) {
|
|
memcpy (scaled, data, width * height);
|
|
} else {
|
|
GL_Resample8BitTexture (data, width, height, scaled, scaled_width,
|
|
scaled_height);
|
|
}
|
|
qfglTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width,
|
|
scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE,
|
|
scaled);
|
|
|
|
if (mipmap) {
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1) {
|
|
GL_MipMap8Bit ((byte *) scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
scaled_width = max (scaled_width, 1);
|
|
scaled_height = max (scaled_height, 1);
|
|
miplevel++;
|
|
qfglTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT,
|
|
scaled_width, scaled_height, 0, GL_COLOR_INDEX,
|
|
GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
|
|
if (mipmap) {
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
gl_filter_min);
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
gl_filter_max);
|
|
} else {
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
gl_filter_max);
|
|
if (gl_picmip->int_val)
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
GL_NEAREST);
|
|
else
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
|
gl_filter_max);
|
|
}
|
|
if (gl_Anisotropy)
|
|
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
|
gl_aniso);
|
|
|
|
free (scaled);
|
|
}
|
|
|
|
void
|
|
GL_Upload8 (const byte *data, int width, int height, qboolean mipmap,
|
|
qboolean alpha)
|
|
{
|
|
int i, s, p;
|
|
unsigned int *trans;
|
|
|
|
s = width * height;
|
|
trans = malloc (s * sizeof (unsigned int));
|
|
SYS_CHECKMEM (trans);
|
|
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
if (alpha) {
|
|
alpha = false;
|
|
for (i = 0; i < s; i++) {
|
|
p = data[i];
|
|
if (p == 255)
|
|
alpha = true;
|
|
trans[i] = d_8to24table[p];
|
|
}
|
|
} else {
|
|
unsigned int *out = trans;
|
|
const byte *in = data;
|
|
for (i = 0; i < s; i++) {
|
|
*out++ = d_8to24table[*in++];
|
|
}
|
|
}
|
|
|
|
if (vid.is8bit && !alpha) {
|
|
GL_Upload8_EXT (data, width, height, mipmap, alpha);
|
|
} else {
|
|
GL_Upload32 (trans, width, height, mipmap, alpha);
|
|
}
|
|
|
|
free (trans);
|
|
}
|
|
|
|
int
|
|
GL_LoadTexture (const char *identifier, int width, int height, const byte *data,
|
|
qboolean mipmap, qboolean alpha, int bytesperpixel)
|
|
{
|
|
int crc, i;
|
|
gltexture_t *glt;
|
|
|
|
// LordHavoc: now just using a standard CRC for texture validation
|
|
crc = CRC_Block (data, width * height * bytesperpixel);
|
|
|
|
// see if the texture is already present
|
|
if (identifier[0]) {
|
|
for (i = 0, glt = gltextures; i < numgltextures; i++, glt++) {
|
|
if (strequal (identifier, glt->identifier)) {
|
|
if (crc != glt->crc
|
|
|| width != glt->width
|
|
|| height != glt->height
|
|
|| bytesperpixel != glt->bytesperpixel)
|
|
goto SetupTexture;
|
|
else
|
|
return gltextures[i].texnum;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (numgltextures == MAX_GLTEXTURES)
|
|
Sys_Error ("numgltextures == MAX_GLTEXTURES");
|
|
|
|
glt = &gltextures[numgltextures];
|
|
numgltextures++;
|
|
|
|
strncpy (glt->identifier, identifier, sizeof (glt->identifier) - 1);
|
|
glt->identifier[sizeof (glt->identifier) - 1] = '\0';
|
|
|
|
qfglGenTextures (1, &glt->texnum);
|
|
|
|
SetupTexture:
|
|
glt->crc = crc;
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->bytesperpixel = bytesperpixel;
|
|
glt->mipmap = mipmap;
|
|
|
|
qfglBindTexture (GL_TEXTURE_2D, glt->texnum);
|
|
|
|
switch (glt->bytesperpixel) {
|
|
case 1:
|
|
GL_Upload8 (data, width, height, mipmap, alpha);
|
|
break;
|
|
case 3:
|
|
{
|
|
int count = width * height;
|
|
byte *data32 = malloc (count * 4);
|
|
byte *d = data32;
|
|
|
|
while (count--) {
|
|
*d++ = *data++;
|
|
*d++ = *data++;
|
|
*d++ = *data++;
|
|
*d++ = 255; // alpha 1.0
|
|
}
|
|
GL_Upload32 ((GLuint *) data32, width, height, mipmap, 0);
|
|
free (data32);
|
|
}
|
|
break;
|
|
case 4:
|
|
GL_Upload32 ((GLuint *) data, width, height, mipmap, alpha);
|
|
break;
|
|
default:
|
|
Sys_Error ("SetupTexture: unknown bytesperpixel %i",
|
|
glt->bytesperpixel);
|
|
}
|
|
|
|
return glt->texnum;
|
|
}
|