quakeforge/libs/video/renderer
Bill Currie 9fbd16be05 [renderer] Avoid infinite loop
If the entity didn't have a known model type, R_StoreEfrags would get
stuck in an infinite loop (fortunately, never actually happened. The
result of making it not call Sys_Error for unknown models)).
2022-03-30 11:06:46 +09:00
..
gl [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
glsl [renderer] Clean up viewport setting 2022-03-26 10:27:16 +09:00
sw [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
vulkan [renderer] Clean up viewport setting 2022-03-26 10:27:16 +09:00
Makemodule.am [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [renderer] Clean up use of vup/vright/vpn 2022-03-14 09:45:27 +09:00
r_bsp.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_cvar.c [renderer] Clean up a lot of recalc_refdef use 2022-03-19 00:56:30 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [renderer] Avoid infinite loop 2022-03-30 11:06:46 +09:00
r_ent.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [renderer] Fix non-static linking of graph code 2022-03-17 10:51:29 +09:00
r_init.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
r_iqm.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_light.c [mathlib] Remove frustum global 2022-03-19 12:33:12 +09:00
r_main.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_part.c [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
r_progs.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [renderer] Clean up viewport setting 2022-03-26 10:27:16 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
vid_common.c [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
vid_render_gl.c [gl] Implement screen warping for liquids 2022-03-26 18:13:37 +09:00
vid_render_glsl.c [gl] Get fisheye working with frame buffers 2022-03-26 12:51:31 +09:00
vid_render_sw.c [sw] Clean up use of vid.colormap8 2022-03-29 14:43:38 +09:00
vid_render_vulkan.c [renderer] Clean up post processing 2022-03-26 00:42:43 +09:00