.. |
gl
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Remove the hard-coded bsp maximum depths.
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2012-11-28 21:29:03 +09:00 |
glsl
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Clear the texture element chain after drawing.
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2013-01-06 20:05:59 +09:00 |
sw
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Move the call to VID_Update out of the if blocks.
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2013-01-13 14:43:19 +09:00 |
sw32
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Move the call to VID_Update out of the if blocks.
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2013-01-13 14:43:19 +09:00 |
crosshair.c
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Add a new crosshair.
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2012-12-12 19:36:50 +09:00 |
Makefile.am
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Implement R_IQMGetLerpedFrames().
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2012-05-15 21:08:46 +09:00 |
noisetextures.c
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Change pointer_t to unsigned and clean up the mess.
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2012-12-21 21:53:13 +09:00 |
r_alias.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_bsp.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_cvar.c
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Force a refdef update when nearclip or farclip change.
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2012-08-29 09:55:17 +09:00 |
r_dyn_textures.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_efrag.c
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Allow iqm models when storing efrags.
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2012-05-15 21:08:45 +09:00 |
r_ent.c
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Do not try to lerp entities when their model changes.
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2012-04-25 10:09:23 +09:00 |
r_graph.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_init.c
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Nuke the rcsid stuff.
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2012-04-22 10:56:32 +09:00 |
r_iqm.c
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Support static iqm models.
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2012-05-19 21:26:11 +09:00 |
r_light.c
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First step for BSP2 support. DOES NOT WORK!
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2012-09-07 16:09:24 +09:00 |
r_main.c
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Call R_SetFrustum in all renderers.
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2012-07-03 15:57:33 +09:00 |
r_part.c
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Change pointer_t to unsigned and clean up the mess.
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2012-12-21 21:53:13 +09:00 |
r_progs.c
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Make hash tables more const correct.
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2012-10-27 11:44:31 +09:00 |
r_screen.c
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Apply some wart remover.
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2013-01-13 16:07:11 +09:00 |
vid_common.c
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Ensure code paths stay within the one renderer.
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2012-04-11 22:45:23 +09:00 |
vid_render_gl.c
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Enable loading of iqm models in gl.
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2012-05-17 15:55:38 +09:00 |
vid_render_glsl.c
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Finally, load textures for iqm :)
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2012-05-15 21:08:47 +09:00 |
vid_render_sw.c
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Load iqm models in the sw renderers.
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2012-05-17 21:17:48 +09:00 |
vid_render_sw32.c
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Load iqm models in the sw renderers.
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2012-05-17 21:17:48 +09:00 |