quakeforge/libs/video/renderer/vulkan
Bill Currie c7b2843c0e [vulkan] Create shanders for brush models
The fragment shader is a bit of a mini mega-shader, but I do want to try
out specializations.
2021-01-18 17:13:52 +09:00
..
test [vulkan] Convert stagebuf to a ring buffer 2021-01-15 22:50:04 +09:00
vkgen [vulkan] Retain handle_keys item 2021-01-17 22:26:48 +09:00
barrier.c [vulkan] Remove missed preinitialized stages 2021-01-12 10:43:05 +09:00
buffer.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.c [vulkan] Use darray size to control cmd buffer count 2021-01-15 22:45:49 +09:00
descriptor.c [vulkan] Clean up some tangled dependencies 2021-01-04 17:26:39 +09:00
device.c [vulkan] Make a start on the 2D pipeline 2021-01-10 15:56:17 +09:00
image.c [vulkan] Correct QFV_CreateImage samples type 2021-01-18 02:08:55 +09:00
instance.c [vulkan] Update the validation layer request 2021-01-05 17:46:03 +09:00
memory.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
namehack.h [renderer] Continue the job of merging SCR_UpdateScreen 2021-01-11 16:57:31 +09:00
passthrough.vert [vulkan] Add support for building and loading shaders 2020-12-23 14:32:29 +09:00
pipeline.c [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
pushcolor.frag [vulkan] Add support for building and loading shaders 2020-12-23 14:32:29 +09:00
qfpipeline.plist [vulkan] Make frame-buffers independent of swapchain 2021-01-16 21:24:42 +09:00
quakebsp.frag [vulkan] Create shanders for brush models 2021-01-18 17:13:52 +09:00
quakebsp.vert [vulkan] Create shanders for brush models 2021-01-18 17:13:52 +09:00
renderpass.c [vulkan] Fix some formtatting 2021-01-07 22:49:43 +09:00
shader.c [vulkan] Create shanders for brush models 2021-01-18 17:13:52 +09:00
staging.c [vulkan] Convert stagebuf to a ring buffer 2021-01-15 22:50:04 +09:00
swapchain.c Fix a pile of double semicolons 2021-01-09 20:42:23 +09:00
texture.c [vulkan] Use the previously existing tex_t formats 2021-01-16 15:39:36 +09:00
twod.frag [vulkan] Implement most of the 2D renderer 2021-01-14 00:44:34 +09:00
twod.vert [vulkan] Switch to float/normalized for pics 2021-01-12 13:51:41 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.c [vulkan] Make frame-buffer count available to 2021-01-16 21:03:36 +09:00
vkparse.h [vulkan] Generate handle get functions 2021-01-12 14:56:02 +09:00
vkparse.plist [vulkan] Parse sampler definitions 2021-01-10 15:50:24 +09:00
vulkan_draw.c [vulkan] Implement console background drawing 2021-01-18 02:10:10 +09:00
vulkan_matrices.c [vulkan] Create shanders for brush models 2021-01-18 17:13:52 +09:00
vulkan_particles.c [renderer] Stub out all the vulkan functions 2021-01-18 12:46:06 +09:00
vulkan_texture.c [vulkan] Implement basic quake texture loading 2021-01-18 02:10:56 +09:00
vulkan_vid_common.c [vulkan] Make frame-buffers independent of swapchain 2021-01-16 21:24:42 +09:00