quakeforge/libs/video/renderer/vulkan/quakebsp.vert
Bill Currie c7b2843c0e [vulkan] Create shanders for brush models
The fragment shader is a bit of a mini mega-shader, but I do want to try
out specializations.
2021-01-18 17:13:52 +09:00

28 lines
547 B
GLSL

#version 450
layout (set = 0, binding = 0) uniform Matrices {
mat4 Projection;
mat4 View;
mat4 Sky;
};
layout (push_constant) uniform PushConstants {
mat4 Model;
};
layout (location = 0) in vec4 vertex;
layout (location = 1) in vec4 tl_uv;
layout (location = 2) in vec4 vcolor;
layout (location = 0) out vec4 tl_st;
layout (location = 1) out vec4 color;
layout (location = 2) out vec3 direction;
void
main (void)
{
gl_Position = Projection * (View * (Model * vertex));
direction = (Sky * vertex).xyz;
tl_st = tl_uv;
color = vcolor;
}