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quakeforge
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https://git.code.sf.net/p/quake/quakeforge
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9698c19921
quakeforge
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libs
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Adam Olsen
aef4cd6da7
do shm = 0 after SNDDMA_Shutdown is called
2001-05-19 08:53:08 +00:00
..
audio
do shm = 0 after SNDDMA_Shutdown is called
2001-05-19 08:53:08 +00:00
gamecode
*sigh*, well, it turns out that even id's qc is borked when it comes to
2001-04-22 04:58:33 +00:00
gib
move the gib language out of nq and into its own dir (hehe, libQFgib:)
2001-05-17 21:45:56 +00:00
models
new automake conditionals: BUILD_GL and BUILD_SW for use in places where it
2001-05-17 03:48:31 +00:00
util
Sound now uses runtime plugins. Much thanks to Deek for doing all the
2001-05-19 00:05:35 +00:00
video
allow the mouse to be freed when vid_fullscreen changes from 1 to 0
2001-05-18 17:11:30 +00:00
.gitignore
looks like utils is more or less complete for now, except for some fixes in
2001-02-23 23:16:13 +00:00
Makefile.am
move the gib language out of nq and into its own dir (hehe, libQFgib:)
2001-05-17 21:45:56 +00:00