mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-18 10:41:40 +00:00
76cb60461d
This looks fairly reasonable, but should probably be tweaked further to base the point size on resolution.
19 lines
304 B
GLSL
19 lines
304 B
GLSL
uniform mat4 mvp_mat;
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attribute float vcolor;
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/** Vertex position.
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x, y, z, c
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c is the color of the point.
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*/
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attribute vec3 vertex;
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varying float color;
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void
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main (void)
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{
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gl_Position = mvp_mat * vec4 (vertex, 1.0);
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gl_PointSize = max (1, 1024.0 * abs (1.0 / gl_Position.z));
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color = vcolor;
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}
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