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glsl_alias.c
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Remove VISIBLE from the files that will go into the plugins.
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2012-04-11 14:58:54 +09:00 |
glsl_bsp.c
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Remove VISIBLE from the files that will go into the plugins.
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2012-04-11 14:58:54 +09:00 |
glsl_draw.c
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Remove VISIBLE from the files that will go into the plugins.
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2012-04-11 14:58:54 +09:00 |
glsl_fog.c
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Take the first step towards render plugins.
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2012-04-11 14:58:53 +09:00 |
glsl_lightmap.c
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Take the first step towards render plugins.
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2012-04-11 14:58:53 +09:00 |
glsl_main.c
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Remove VISIBLE from the files that will go into the plugins.
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2012-04-11 14:58:54 +09:00 |
glsl_particles.c
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Remove VISIBLE from the files that will go into the plugins.
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2012-04-11 14:58:54 +09:00 |
glsl_screen.c
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Do a final cleanup before doing the big rename.
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2012-04-11 14:58:54 +09:00 |
glsl_sprite.c
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Remove VISIBLE from the files that will go into the plugins.
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2012-04-11 14:58:54 +09:00 |
glsl_textures.c
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Clean up global symbols for the glsl renderer.
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2012-02-18 11:48:52 +09:00 |
Makefile.am
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Make some progress in getting static plugins to link.
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2012-04-11 14:58:54 +09:00 |
qfglsl.c
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Remove VISIBLE from the files that will go into the plugins.
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2012-04-11 14:58:54 +09:00 |
quake2d.frag
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Use 0.0 instead of 0.5 for t for palette lookups.
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2012-01-14 20:51:43 +09:00 |
quakebsp.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakebsp.vert
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Implement water alpha.
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2012-01-28 21:20:34 +09:00 |
quakeico.vert
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Work around a bug in mesa.
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2011-12-28 20:43:56 +09:00 |
quakemdl.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakemdl.vert
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Rework the alias vertex shader and rendering code for lerping.
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2012-01-04 14:35:34 +09:00 |
quakepar.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakepar.vert
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Implement QF style particles.
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2012-01-21 19:51:18 +09:00 |
quakepnt.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakepnt.vert
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Tweak the size of point particles.
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2012-01-21 22:05:24 +09:00 |
quakeskb.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakeski.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakesky.vert
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Perform some black magic.
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2012-01-12 21:23:39 +09:00 |
quakespr.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakespr.vert
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Implement sprite rendering.
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2011-12-31 14:39:33 +09:00 |
quaketrb.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quaketxt.vert
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Add support for vertex colors.
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2011-12-28 09:04:26 +09:00 |
vid_common_glsl.c
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Do a final cleanup before doing the big rename.
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2012-04-11 14:58:54 +09:00 |