quakeforge/libs/video/renderer/glsl
2012-04-11 14:58:54 +09:00
..
glsl_alias.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
glsl_bsp.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
glsl_draw.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
glsl_fog.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
glsl_lightmap.c Take the first step towards render plugins. 2012-04-11 14:58:53 +09:00
glsl_main.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
glsl_particles.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
glsl_screen.c Do a final cleanup before doing the big rename. 2012-04-11 14:58:54 +09:00
glsl_sprite.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
glsl_textures.c Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
Makefile.am Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00
qfglsl.c Remove VISIBLE from the files that will go into the plugins. 2012-04-11 14:58:54 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Tweak the size of point particles. 2012-01-21 22:05:24 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00
vid_common_glsl.c Do a final cleanup before doing the big rename. 2012-04-11 14:58:54 +09:00