quakeforge/libs/video/renderer/sw32
Bill Currie d62772e9cc Separate render module loading from initialization.
This allows the vid module to load the render module and access render
specific functions before the renderer initializes, which happens to need
an initialized vid module...
2012-04-11 14:58:56 +09:00
..
Makefile.am Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00
d_edge.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_fill.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_init.c Connect up viddef properly. 2012-04-11 14:58:55 +09:00
d_modech.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_part.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_polyse.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_scan.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_sky.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_sprite.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_surf.c Recache viddef in *D_InitCaches. 2012-04-11 14:58:55 +09:00
d_vars.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_zpoint.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
draw.c Fix a bogus cshift calculation in sw32. 2012-04-11 14:58:55 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
screen.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_graph.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_raclip.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_ralias.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rbsp.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rdraw.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_redge.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rmain.c Separate render module loading from initialization. 2012-04-11 14:58:56 +09:00
sw32_rmisc.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rpart.c Make a start on putting the pieces together. 2012-04-11 14:58:54 +09:00
sw32_rsky.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rsprite.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rsurf.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
vid_common_sw32.c Move VID_InitBuffers back from the renderer to targets. 2012-04-11 14:58:55 +09:00