..
d_edge.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
d_fill.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
d_init.c
Connect up viddef properly.
2012-04-11 14:58:55 +09:00
d_modech.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
d_part.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
d_polyse.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
d_scan.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
d_sky.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
d_sprite.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
d_surf.c
Recache viddef in *D_InitCaches.
2012-04-11 14:58:55 +09:00
d_vars.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
d_zpoint.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
draw.c
Fix a bogus cshift calculation in sw32.
2012-04-11 14:58:55 +09:00
Makefile.am
Make some progress in getting static plugins to link.
2012-04-11 14:58:54 +09:00
namehack.h
Start putting the pieces back together.
2012-04-11 14:58:55 +09:00
screen.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
sw32_graph.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
sw32_raclip.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
sw32_ralias.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
sw32_rbsp.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
sw32_rdraw.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
sw32_redge.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
sw32_rmain.c
Separate render module loading from initialization.
2012-04-11 14:58:56 +09:00
sw32_rmisc.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
sw32_rpart.c
Make a start on putting the pieces together.
2012-04-11 14:58:54 +09:00
sw32_rsky.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
sw32_rsprite.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
sw32_rsurf.c
Rename the public symbols for gl, glsl and sw32.
2012-04-11 14:58:54 +09:00
vid_common_sw32.c
Move VID_InitBuffers back from the renderer to targets.
2012-04-11 14:58:55 +09:00