quakeforge/include/QF/GL/qf_rsurf.h
Ragnvald Maartmann-Moe IV 872498a1f0 Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00

43 lines
1.2 KiB
C

/*
gl_rsurf.h
GL texture stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __QF_GL_rsurf_h
#define __QF_GL_rsurf_h
extern int skytexturenum; // index in cl.loadmodel, not gl texture object
extern int mirrortexturenum; // quake texturenum, not gltexturenum
void gl_lightmap_init (void);
void GL_BuildLightmaps (struct model_s **models, int num_models);
void R_DrawBrushModel (struct entity_s *e);
void R_DrawWorld (void);
void EmitWaterPolys (msurface_t *fa);
#endif // __QF_GL_rsurf_h