mirror of
https://git.code.sf.net/p/quake/quakeforge
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6aaf5c3722
This gets the pipelines loaded (and unloaded on shutdown). Probably the easy part :P. Still need to sort out the command buffers, synchronization, and particle generation (and probably a bunch else that's not coming to mind). |
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.. | ||
barrier.h | ||
buffer.h | ||
capture.h | ||
command.h | ||
cvars.h | ||
debug.h | ||
descriptor.h | ||
device.h | ||
draw.h | ||
funclist.h | ||
image.h | ||
instance.h | ||
memory.h | ||
pipeline.h | ||
projection.h | ||
qf_alias.h | ||
qf_bsp.h | ||
qf_compose.h | ||
qf_draw.h | ||
qf_lighting.h | ||
qf_lightmap.h | ||
qf_main.h | ||
qf_matrices.h | ||
qf_model.h | ||
qf_particles.h | ||
qf_sprite.h | ||
qf_texture.h | ||
qf_vid.h | ||
renderpass.h | ||
scrap.h | ||
shader.h | ||
staging.h | ||
swapchain.h |