quakeforge/include/QF/Vulkan
Bill Currie 6aaf5c3722 [vulkan] Start work on particles for Vulkan
This gets the pipelines loaded (and unloaded on shutdown). Probably the
easy part :P. Still need to sort out the command buffers,
synchronization, and particle generation (and probably a bunch else
that's not coming to mind).
2021-12-24 06:45:13 +09:00
..
barrier.h [vulkan] And a bunch of buffer barrier transitions 2021-12-24 06:45:13 +09:00
buffer.h [vulkan] Correct the semantics of QFV_NextOffset 2021-12-24 06:45:13 +09:00
capture.h
command.h
cvars.h
debug.h
descriptor.h
device.h [vulkan] Make device.h more include-order independent 2021-12-24 06:45:13 +09:00
draw.h
funclist.h
image.h [vulkan] Fix a function doc typo 2021-12-24 06:45:13 +09:00
instance.h [vulkan] Add a debug stack to the vulkan instance 2021-11-30 18:10:48 +09:00
memory.h
pipeline.h
projection.h
qf_alias.h [vulkan] Switch alias pipeline to multi-texture 2021-12-24 06:45:13 +09:00
qf_bsp.h [vulkan] Switch bsp renderer to multi-texture 2021-12-24 06:45:13 +09:00
qf_compose.h [vulkan] Fix some mostly harmless typos 2021-12-24 06:45:13 +09:00
qf_draw.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
qf_lighting.h [vulkan] Fix some mostly harmless typos 2021-12-24 06:45:13 +09:00
qf_lightmap.h
qf_main.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
qf_matrices.h [vulkan] Fix a typo and gcc purity warning 2021-12-24 06:45:13 +09:00
qf_model.h
qf_particles.h [vulkan] Start work on particles for Vulkan 2021-12-24 06:45:13 +09:00
qf_sprite.h [vulkan] Clean up a pile of C&P fluff 2021-12-24 06:45:13 +09:00
qf_texture.h [vulkan] Rework bsp texture loader 2021-12-24 06:45:13 +09:00
qf_vid.h [vulkan] Add support for compute shaders 2021-12-24 06:45:13 +09:00
renderpass.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
scrap.h
shader.h
staging.h
swapchain.h