..
.gitignore
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
bothdefs.h
- move the MAX_PROJECTILES def from cl_ents.c to bothdefs.h
2001-10-20 08:10:25 +00:00
cl_cam.h
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
cl_demo.h
timeframes patch I made so long ago. use cl_timeframes 1 before
2001-08-21 05:35:35 +00:00
cl_ents.h
- convert svc_deltapacketentities
2001-10-24 15:23:02 +00:00
cl_input.h
more externs cleaned up
2001-10-29 17:46:03 +00:00
cl_main.h
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
cl_parse.h
more externs cleaned up
2001-10-29 17:46:03 +00:00
cl_pred.h
initial checkin of most recent newtree and nuq(?) source
2001-02-19 21:15:25 +00:00
cl_skin.h
split out the qw client specific skin code from skin.c
2001-05-11 22:47:15 +00:00
cl_slist.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
cl_tent.h
r_efrag.c no longer relies on cl*.h
2001-05-20 02:39:56 +00:00
client.h
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
crudefile.h
Add a set of "crudefile" file io functions. Reads or writes an
2001-07-22 19:03:26 +00:00
game.h
no header includes cvar.h now
2001-05-31 03:41:35 +00:00
host.h
- convert svc_deltapacketentities
2001-10-24 15:23:02 +00:00
Makefile.am
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
msg_ucmd.h
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
net.h
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
net_svc.h
- add a net_status_t enum, containing NET_OK, NET_SHORT, and
2001-11-02 06:00:21 +00:00
pmove.h
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
protocol.h
total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused)
2001-08-27 23:21:09 +00:00
server.h
more externs cleaned up
2001-10-29 17:46:03 +00:00
sv_pr_cmds.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
sv_progs.h
change all the SVFIELD calls to SVtype. this should make the code a little
2001-08-08 20:28:53 +00:00