quakeforge/libs/video/renderer/vulkan
Bill Currie 79177e96e8 [vulkan] Start work on scripted pipeline
Nothing is actually done yet other than parsing the built-in property
list to property list items (the actual parser is just a skeleton), but
everything compiles
2020-07-16 22:14:19 +09:00
..
vkgen [vulkan] Use a property list to drive code gen 2020-07-05 16:53:35 +09:00
buffer.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
descriptor.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
device.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
image.c Create and destroy color/depth resources 2020-02-18 14:28:28 +09:00
instance.c Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
memory.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
namehack.h Start work on a Vulkan-based renderer 2019-07-06 14:56:15 +09:00
pipeline.c Sanitize pipelines 2020-02-18 22:38:01 +09:00
qfpipeline.plist [vulkan] Start work on scripted pipeline 2020-07-16 22:14:19 +09:00
renderpass.c [vulkan] Clean up QFV_CreateFramebuffer's prototype 2020-06-28 13:53:11 +09:00
swapchain.c Output first pixels 2020-02-18 01:03:36 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.c [vulkan] Start work on scripted pipeline 2020-07-16 22:14:19 +09:00
vkparse.h [vulkan] Start work on scripted pipeline 2020-07-16 22:14:19 +09:00
vkparse.plist [vulkan] Start work on scripted pipeline 2020-07-16 22:14:19 +09:00
vulkan_draw.c Allow vulkan_draw to compile when optimizing 2020-02-11 12:19:16 +09:00
vulkan_vid_common.c [vulkan] Start work on scripted pipeline 2020-07-16 22:14:19 +09:00