quakeforge/include/QF/GL
Bill Currie f1ac8f2460 [renderer] Remove currententity from non-sw renderers
Really needed only for vulkan, but removing currententity from gl and
glsl made testing easier.
2021-07-22 16:15:14 +09:00
..
ati.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
defines.h Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
extensions.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
funcs.h Remove another dead prototype. 2013-01-24 12:36:14 +09:00
qf_draw.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_explosions.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_funcs_list.h [glstub] Add functions needed to get glsl working 2021-07-22 10:12:41 +09:00
qf_iqm.h Render iqm models in GL. 2012-05-17 15:58:29 +09:00
qf_lightmap.h [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
qf_rlight.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_rmain.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_rsurf.h [renderer] Move driver specific texture chain defs 2021-07-21 16:36:51 +09:00
qf_sky.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_textures.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qf_vid.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
types.h Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00