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https://git.code.sf.net/p/quake/quakeforge
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99a8e8f228
The offset to compensate for st++ was missing. Obviously, the code has never been tested. Found while looking at the jump code and thinking about using 32-bit addresses for the jump tables. |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |