quakeforge/libs/gamecode
Bill Currie 99a8e8f228 Fix the jump instruction.
The offset to compensate for st++ was missing.

Obviously, the code has never been tested.  Found while looking at the
jump code and thinking about using 32-bit addresses for the jump tables.
2013-06-26 09:59:19 +09:00
..
Makefile.am Link QFgamecode directly into QFruamoko. 2012-02-13 15:05:31 +09:00
pr_builtins.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_debug.c Use hex output for %E opcode format specifier. 2013-01-17 16:42:28 +09:00
pr_edict.c Dump a stack trace when running out of edicts. 2012-07-18 10:30:58 +09:00
pr_exec.c Fix the jump instruction. 2013-06-26 09:59:19 +09:00
pr_load.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_opcode.c Add (%Ec) to OP_ADDRESS's format specifier. 2013-01-17 16:43:54 +09:00
pr_parse.c Make the angle and light hacks optional. 2013-03-07 09:11:23 +09:00
pr_resolve.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_resource.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_strings.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00