.. |
alias.vert
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[vulkan] Adapt the shaders for multi-view
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2023-02-14 13:24:47 +09:00 |
alias_depth.vert
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[vulkan] Adapt the shaders for multi-view
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2023-02-14 13:24:47 +09:00 |
alias_shadow.vert
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[vulkan] Add a level of indirection to shadow matrices
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2023-12-17 18:45:02 +09:00 |
bsp_depth.vert
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[vulkan] Implement mouse-picking for light entities
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2023-08-07 17:47:49 +09:00 |
bsp_gbuf.frag
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[vulkan] Implement direction shadow lighting
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2023-08-14 02:41:38 +09:00 |
bsp_gbuf.geom
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[vulkan] Adapt the shaders for multi-view
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2023-02-14 13:24:47 +09:00 |
bsp_gbuf.vert
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[vulkan] Implement mouse-picking for light entities
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2023-08-07 17:47:49 +09:00 |
bsp_shadow.vert
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[vulkan] Add a level of indirection to shadow matrices
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2023-12-17 18:45:02 +09:00 |
bsp_sky.frag
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[vulkan] Implement fog for the forward renderer
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2024-01-20 19:45:45 +09:00 |
bsp_turb.frag
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[vulkan] Implement fog for the forward renderer
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2024-01-20 19:45:45 +09:00 |
compose.frag
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[vulkan] Implement deferred fog
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2024-01-23 14:32:30 +09:00 |
compose_fwd.frag
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[vulkan] Implement forward translucent pipelines
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2024-01-20 09:44:29 +09:00 |
debug.frag
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[vulkan] Add debug displays for lights and bsp
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2023-07-13 14:22:31 +09:00 |
entid.frag
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[vulkan] Implement mouse-picking for light entities
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2023-08-07 17:47:49 +09:00 |
entity.h
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[vulkan] Use a buffer for entity transform and color data
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2022-05-25 00:17:57 +09:00 |
fisheye.frag
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[vulkan] Implement most of the changes for cube rendering
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2023-02-14 13:24:47 +09:00 |
fog.finc
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[vulkan] Implement deferred fog
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2024-01-23 14:32:30 +09:00 |
fstriangle.vert
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[vulkan] Switch to full screen triangle instead of quad
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2022-04-01 19:50:41 +09:00 |
fstrianglest.vert
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[vulkan] Create a water warp output pipeline
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2022-11-27 12:48:51 +09:00 |
gridplane.frag
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[vulkan] Add infinite plane rendering
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2023-07-21 11:59:25 +09:00 |
infplane.finc
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[vulkan] Add infinite plane rendering
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2023-07-21 11:59:25 +09:00 |
iqm.vert
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[vulkan] Get deferred renderer mostly working
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2024-01-20 09:44:29 +09:00 |
iqm_shadow.vert
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[vulkan] Get deferred renderer mostly working
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2024-01-20 09:44:29 +09:00 |
light_debug.frag
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[vulkan] Add debug lines for light splats
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2023-06-28 11:47:26 +09:00 |
light_entid.vert
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[vulkan] Move light radius calcs to the CPU
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2023-12-17 18:45:02 +09:00 |
light_flat.vert
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[vulkan] Rework lighting to use splats
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2023-06-28 01:01:56 +09:00 |
light_oit.frag
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[vulkan] Use OIT to visualize the light hulls
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2023-12-17 18:45:02 +09:00 |
light_splat.frag
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[vulkan] Hook up all the shadow resources
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2023-08-01 23:34:08 +09:00 |
light_splat.vert
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[vulkan] Handle spotlights pointing -X
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2023-12-19 17:56:13 +09:00 |
lighting.h
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[vulkan] Implement deferred fog
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2024-01-23 14:32:30 +09:00 |
lighting_cascade.frag
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[vulkan] Implement direction shadow lighting
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2023-08-14 02:41:38 +09:00 |
lighting_cube.frag
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[vulkan] Implement direction shadow lighting
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2023-08-14 02:41:38 +09:00 |
lighting_main.finc
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[vulkan] Implement deferred fog
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2024-01-23 14:32:30 +09:00 |
lighting_none.frag
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[vulkan] Implement direction shadow lighting
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2023-08-14 02:41:38 +09:00 |
lighting_plane.frag
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[vulkan] Implement direction shadow lighting
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2023-08-14 02:41:38 +09:00 |
line.frag
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[vullkan] Rework Draw implementation
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2022-10-03 10:29:49 +09:00 |
line.vert
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[vulkan] Get line rendering working again
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2023-01-19 21:29:39 +09:00 |
matrices.h
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[vulkan] Adapt the shaders for multi-view
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2023-02-14 13:24:47 +09:00 |
oit.h
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[vulkan] Add partial support for cube maps to OIT
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2023-02-14 13:24:47 +09:00 |
oit_blend.finc
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[vulkan] Correct OIT sorting
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2023-08-04 14:51:49 +09:00 |
oit_store.finc
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[vulkan] Add partial support for cube maps to OIT
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2023-02-14 13:24:47 +09:00 |
output.frag
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[vulkan] Add a module to handle output
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2022-11-22 17:47:36 +09:00 |
particle.frag
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[vulkan] Implement fog for the forward renderer
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2024-01-20 19:45:45 +09:00 |
particle.geom
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[vulkan] Use matrices header in geometry shaders
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2023-02-14 13:24:47 +09:00 |
particle.vert
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[vulkan] Adapt the shaders for multi-view
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2023-02-14 13:24:47 +09:00 |
partphysics.comp
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[vulkan] Fix particle local and dispatch sizes
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2022-11-28 11:09:20 +09:00 |
partupdate.comp
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[vulkan] Get particle compute pipelines running
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2022-11-28 00:52:07 +09:00 |
passthrough.vert
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[vulkan] Move the shaders into their own directory
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2021-02-10 17:43:11 +09:00 |
pushcolor.frag
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[vulkan] Move the shaders into their own directory
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2021-02-10 17:43:11 +09:00 |
qskin_fwd.frag
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[vulkan] Implement fog for the forward renderer
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2024-01-20 19:45:45 +09:00 |
qskin_gbuf.frag
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[vulkan] Get deferred renderer mostly working
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2024-01-20 09:44:29 +09:00 |
quakebsp.frag
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[vulkan] Implement fog for the forward renderer
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2024-01-20 19:45:45 +09:00 |
quakebsp.vert
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[vulkan] Adapt the shaders for multi-view
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2023-02-14 13:24:47 +09:00 |
slice.vert
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[vulkan] Drop the id buffer for now
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2023-06-30 12:19:46 +09:00 |
sprite.frag
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[vulkan] Implement fog for the forward renderer
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2024-01-20 19:45:45 +09:00 |
sprite_depth.frag
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[vulkan] Abandon bindless rendering
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2021-12-24 06:45:13 +09:00 |
sprite_depth.vert
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[vulkan] Adapt the shaders for multi-view
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2023-02-14 13:24:47 +09:00 |
sprite_gbuf.frag
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[vulkan] Implement direction shadow lighting
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2023-08-14 02:41:38 +09:00 |
sprite_gbuf.vert
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[vulkan] Adapt the shaders for multi-view
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2023-02-14 13:24:47 +09:00 |
twod.frag
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[vulkan] Drop the id buffer for now
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2023-06-30 12:19:46 +09:00 |
twod.vert
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[vulkan] Move matrices uniform def to a header file
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2022-11-21 20:02:18 +09:00 |
twod_depth.frag
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[vulkan] Do a depth pass for 2d objects
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2022-11-21 02:29:03 +09:00 |
waterwarp.frag
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[vulkan] Create a water warp output pipeline
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2022-11-27 12:48:51 +09:00 |